Posts by Paolo
- 10.01.2008, 11:24
- Forum: Development
- Topic: Open Source
- Replies: 30
- Views: 19927
Re: Open Source
The team should be managed I DON't like to be MANAGED! Can you understand this? F. :D :D :D :lol: :lol: :lol: :lol: Really Fridger. No I can't understand. If Celestia Dev is a team it is not possible to consider all as peer. Someone must be the leader. Sometime ago I've advocated that you take the ...
- 09.01.2008, 23:12
- Forum: Development
- Topic: Open Source
- Replies: 30
- Views: 19927
Re: Open Source
The main way in which Celestia is departing from the bazaar model is on the 'release early, release often' motto, but that's mainly because we aren't that many working on it. As it has already been said by others we would all love to have a larger team, and we are open to new contributions, the pro...
- 09.01.2008, 21:00
- Forum: Development
- Topic: Open Source
- Replies: 30
- Views: 19927
Re: Open Source
Sorry but perhaps I was misunderstood. I know perfectly which is the current development status and which exciting features are included. Of course tecnically Celestia IS STRICLTY OPEN SOURCE. Is the development environment that is not very "open" as it should be. The point is that the Celestia deve...
- 09.01.2008, 11:25
- Forum: Development
- Topic: Open Source
- Replies: 30
- Views: 19927
Re: Open Source
Fridger I'm perfectly aware of the celestia development status. I'm still in subscription to the developers mailing list. I've nothing against QT that I've tested some months ago. Probably it's the best choice for Celestia. I've asked for a unified GUI in middle 2003. But the first thing that should...
- 08.01.2008, 18:42
- Forum: Development
- Topic: Open Source
- Replies: 30
- Views: 19927
Re: Open Source
Perhaps is OT. But I 've just found this. It opened me the mind a bit. http://www.catb.org/~esr/writings/cathedral-bazaar/ I've read the Cathedral and the Bazaar before--which parts do you think are especially relevant for Celestia? If you want to see the Celestia development process changed, it's ...
- 08.01.2008, 00:53
- Forum: Development
- Topic: Open Source
- Replies: 30
- Views: 19927
Open Source
Perhaps is OT. But I 've just found this. It opened me the mind a bit. http://www.catb.org/~esr/writings/cathedral-bazaar/ Since we all would like to see a a better Celestia in the future, a lot of discussions about Celestia development is needed and so the link should be useful ( specially for some...
- 29.12.2007, 00:47
- Forum: Celestia Users
- Topic: Mitaka Version 1.0 was released
- Replies: 149
- Views: 95432
Re: Mitaka Version 1.0 was released
The cosmological part of Mitaka IMHO is quite superior than Celestia. The Milky way rendering is really amazing. And what about globular clusters? I like the HUD menu too. Fading of orbits and scale meters are interesting features. On the other hand several other aspects are better in Celestia. The ...
- 23.12.2007, 12:34
- Forum: Ideas & News
- Topic: Dynamic Cloud Shadows
- Replies: 100
- Views: 76524
Re: Dynamic Cloud Shadows
In order to have some new bug testers on this feature is very easy to publish an updated version of the exe so also who is not able to compile from CVS ar are too lazy, like me.
- 19.12.2007, 11:21
- Forum: Development
- Topic: Mantis Tracker
- Replies: 2
- Views: 3469
Re: Mantis Tracker
It has CVS integration but only if runs on the same server and seems that have problems.
Scmbug promises integration with all the version control software:
http://www.mkgnu.net/?q=scmbug
Scmbug promises integration with all the version control software:
http://www.mkgnu.net/?q=scmbug
- 10.12.2007, 13:16
- Forum: Development
- Topic: Mantis Tracker
- Replies: 2
- Views: 3469
Mantis Tracker
Since there is a search in progress about a bug tracker I would like to suggest this one:
http://www.mantisbt.org/
http://www.cegui.org.uk/mantis/my_view_page.php
It should have the advantage that should be hosted directly on shatters.net.
http://www.mantisbt.org/
http://www.cegui.org.uk/mantis/my_view_page.php
It should have the advantage that should be hosted directly on shatters.net.
- 30.11.2007, 19:19
- Forum: Development
- Topic: Celestia Development Roadmap
- Replies: 120
- Views: 134970
Re: Celestia Development Roadmap
Yes something like this http://video.google.com/videoplay?docid=-3744650885934024232 But is this real or someone playing with LOD tricks and procedural detail. Celestia isnt a game and I am not sure I like the idea of procedural terrain in it. Surface to planet LOD control is a major, major project...
- 29.11.2007, 12:17
- Forum: Development
- Topic: Celestia Development Roadmap
- Replies: 120
- Views: 134970
Re: Celestia Development Roadmap
I do have a few suggestions for the future of Celestia: Please make it so that Celestia can draw stars beyond 16000 Light Years, and if you can, make it possible for 3D Terrain for Planets, if that is not already do-able. Yes something like this http://video.google.com/videoplay?docid=-374465088593...
- 12.11.2007, 19:51
- Forum: Development
- Topic: The splash screen font sucks !
- Replies: 206
- Views: 115698
Re: The splash screen font sucks !
Since many month I actually use for 1.5.0cvs a splash that was designed by the user dhromed earlier in this thread http://www.shatters.net/~t00fri/images/favsplash.jpg It's my clearcut favorite, I use it daily and just don't get tired of it. Bye Fridger I vote for this too. And I have a proposal so...
- 09.11.2007, 22:03
- Forum: Development
- Topic: Future enhancements
- Replies: 4
- Views: 4206
Future enhancements
It would be nice to see in a near future something like this in Celestia: http://www.fl-tw.com/InfinityForums/viewtopic.php?t=5198 Ooooops perhaps not so near ..... :twisted: Nowadays 3D graphics can do incredible things. What about the proposal of brake the Celestia development after 1.5.0 and star...
- 06.11.2007, 18:11
- Forum: Development
- Topic: Large scale renderization
- Replies: 4
- Views: 4869
Re: Large scale renderization
Hi RdT
The magic is done by a custom number type. Browse celestia CVS and search for BigFix class.
http://celestia.cvs.sourceforge.net/cel ... c/celutil/
The magic is done by a custom number type. Browse celestia CVS and search for BigFix class.
http://celestia.cvs.sourceforge.net/cel ... c/celutil/
- 05.11.2007, 00:21
- Forum: Celestia Users
- Topic: Celestia development volunteers?
- Replies: 156
- Views: 85086
Re: Celestia development volunteers?
To my thinking, the big advantage of the celestians wiki at present is the very low startup and overhead costs. It could be a big improvement on the forum for collecting and organizing development information and coordinating expanded development assistance activity. To some extent we're improvisin...
- 04.11.2007, 23:48
- Forum: Celestia Users
- Topic: I think Celestia needs some serious UI help
- Replies: 41
- Views: 27527
Re: I think Celestia needs some serious UI help
The performance is an important issue. I am obsessed by performance in all my projects. I know that is wrong in principle because a software first of all has to work. In my vision I would like that celestiacore should expose functionality through a very well structured interface usable by LUA script...
- 04.11.2007, 23:38
- Forum: Celestia Users
- Topic: Celestia development volunteers?
- Replies: 156
- Views: 85086
Re: Celestia development volunteers?
The Trac system seems good to me.
But do you really need it? Or do you need only a better bug traking system?
But do you really need it? Or do you need only a better bug traking system?
- 04.11.2007, 22:44
- Forum: Celestia Users
- Topic: Celestia development volunteers?
- Replies: 156
- Views: 85086
Re: Celestia development volunteers?
Another question is jumping in my mind continuously in this period. How the celestians wiki should be integrated in the current development process? How the official developers is supposed that will interact with this tool? In other words if we will update the roadmap, we will discuss about the impl...
- 04.11.2007, 21:43
- Forum: Development
- Topic: VS cleanup
- Replies: 8
- Views: 6955
Re: VS cleanup
hank wrote:Paolo,Paolo wrote:Since we are talking about cleanup in general I would like to suggest the adoption of a more complete coding standard...
Why don't you go ahead and create a wiki page for this topic?
- Hank
I Haven't yet access to celestians wikispaces.
Edited:
Now I have the access. Thank you.