Posts by BluMunky

by BluMunky
30.09.2002, 21:06
Forum: Celestia Users
Topic: Commandline Anybody?
Replies: 3
Views: 2519

Commandline Options

As of 1.2.4 there were only two command line options that I can see in the code:

-fullscreen

and

-verbose

which seems to enable some debugging messages.

Anyone have commandline option suggestions? I'll see about coding them.
by BluMunky
22.09.2002, 15:34
Forum: Development
Topic: Announcement of Intent to checkin code
Replies: 3
Views: 2943

Makes sense.

That makes sense, and would indeed be more accurate wouldn't it. :-) I wonder if this approach would work for custom orbits eventually.

Anyhoo. Anyone have suggestions for other uses for an logging system for celestia?

blu
by BluMunky
22.09.2002, 06:25
Forum: Development
Topic: Announcement of Intent to checkin code
Replies: 3
Views: 2943

Announcement of Intent to checkin code

Since I'm new to this development effort, I wanted to solicit any bits of advice before I checked in some code. The code I'd like to checkin adds a new menu item titled "Start Logging" which is a toggleable menu item. This menu item will trigger code that begins logging some info to a file celeslog....
by BluMunky
16.09.2002, 17:10
Forum: Development
Topic: More VC++ Woes
Replies: 10
Views: 8994

Making progress?

Okay, I downloaded libpng, libjpeg, and libz from their respective websites and hopefully set them up correctly. Now when I try makedebug, I get a whole lot of these messages: ... identifier was truncated to '255' characters in the debug information and I end up with: vertexlist.cpp vertexprog.cpp v...
by BluMunky
16.09.2002, 14:12
Forum: Development
Topic: More VC++ Woes
Replies: 10
Views: 8994

Tried to compile with nmake

I tried to run makerelease.bat and I got the following error: ../../inc/libjpeg\jmorecfg.h(13) : fatal error C1083: Cannot open include file: 'apptypes.h': No such file or directory I downloaded the libraries from the graphapp website. Is there a better place to get these libraries? Also, since I ha...
by BluMunky
16.09.2002, 03:00
Forum: Development
Topic: More VC++ Woes
Replies: 10
Views: 8994

Also unable to compile under VC++ 6.0

I downloaded the source from: http://prdownloads.sourceforge.net/celestia/celestia-1.2.4.tar.gz and so now I have the source in d:\temp\celestia-1.2.4 I opened up d:\temp\celestia-1.2.4\src\Celestia.dsw in textpad and saved it with the PC line feeds instead of the UNIX ones. Then I open up Visual C+...
by BluMunky
13.09.2002, 20:07
Forum: Development
Topic: Feature Requests for 1.2.5 Final
Replies: 28
Views: 16020

Outputing Distances and detecting collisions

While watching to see when Halley's Comet would come closest to Earth, by going to halley and then selecting Earth to see the distance, I thought of this possible feature. The ability for Celestia to output to a file, the distance between two selected objects. I could go back to the beginning of tim...
by BluMunky
13.09.2002, 14:00
Forum: Development
Topic: Feature Requests for 1.2.5 Final
Replies: 28
Views: 16020

Display XYZ coordinates of object and possibly a grid

When using .xyz files, it would be helpful to know where the existing bodies are located in this coordinate system. I assume that the coordinate system used in the .xyz file is the same as the one used internally by Celestia. It would be nice to have the XYZ coordinates of planets, etc. be displayed...

Go to advanced search