What are the advantages of using a CMOD over a 3DS file?
Crow
Posts by Scarecrow
- 11.08.2005, 13:57
- Forum: Add-on development
- Topic: CMOD or 3DS?
- Replies: 2
- Views: 2372
- 08.08.2005, 13:07
- Forum: Add-on development
- Topic: UVW problems
- Replies: 7
- Views: 4525
Re: UVW problems
Problem Solved! Jestr had a look at it for me and discovered that if you use JPG or PNG instead of BMP it works fine. No idea why this is, but it makes sense to use JPGs instead because they are much smaller than BMPs. Thanks both for all your time and help. Now then, to get modelling the real stuff...
- 08.08.2005, 08:01
- Forum: Add-on development
- Topic: UVW problems
- Replies: 7
- Views: 4525
Re: UVW problems
Okay, I've tried importing the 3DS file into Anim8or and the model looked absolutely fine. I re-exported it and it still looks screwed in Celestia! As an aside, Anim8or refused to open the glass file (it being 256 colours), so I changed the glass texture to RGB and it loaded fine in Anim8or. Sadly, ...
- 06.08.2005, 15:27
- Forum: Add-on development
- Topic: UVW problems
- Replies: 7
- Views: 4525
Re: UVW problems
Jestr, No. That's one of the first things I thought of. It's a problem I always had with Dark Basic. They are definately seperate materials. I've got a feeling it is a material issue though. I'll keep plugging at it. Once I get intot he office on Monday morning, I'll try what Selden suggested and im...
- 05.08.2005, 18:25
- Forum: Add-on development
- Topic: UVW problems
- Replies: 7
- Views: 4525
Re: UVW problems
Okay, This is what the model looks like in Studio Max, Maya and even Milkshape. http://www.waynepeters.pwp.blueyonder.co.uk/temp/jf_01.jpg One 3DS file with three seperate pieces of geometry. Each piece of geometry has a seperate material with one single BMP file texture applied to it. The two body ...
- 03.08.2005, 12:58
- Forum: Add-on development
- Topic: UVW problems
- Replies: 7
- Views: 4525
UVW problems
I'm having problems with texturing on a 3DS model I'm trying to import into Celestia I have a single 3DS file. A single object with multiple pieces of geometry. I have three textures. Two hull textures (256x256) and a glass texture (128x128). I export as a 3DS file from both Studio MAX and Milkshape...