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Posts by Fenyx
- 13.03.2008, 15:49
- Forum: Bugs
- Topic: Cyrillic fonts trouble.
- Replies: 3
- Views: 3484
- 23.07.2005, 20:57
- Forum: Textures
- Topic: How do I add transparecy?
- Replies: 31
- Views: 20810
Re: How do I add transparecy?
I'm found how to do this in GIMP(i'm gonna upload modified galaxi textures to celestiamotherlode), but in Photoshop CS is not possible to make alpha chanel - it's very uncomfortably!
- 21.07.2005, 21:46
- Forum: Textures
- Topic: How do I add transparecy?
- Replies: 31
- Views: 20810
Re: How do I add transparecy?
t00fri , please ansver me: how to make black bacground to be transparent? I mind not edit blend in layer style , bacause it produced bad results (some pixels removes and black background remayn). I need convert level to Opacity ! In example: some textures for galaxies (celestiamotherlode) has trans...
- 01.07.2005, 22:25
- Forum: Celestia Users
- Topic: Help! BumpMapping is not work!
- Replies: 13
- Views: 6822
Re: Help! BumpMapping is not work!
Yesssssssssssss!!!! I found the Celestia's BUG! (I mind). If color dephth of textures is 32bpp (in .png format only!), then it's wirk! If color dephth is 24bpp then ANY textures (surface/bump/normal) is do'nt load and not work! In's all, my problem is down! The safe of drowings is affayr of them own...
- 01.07.2005, 11:20
- Forum: Celestia Users
- Topic: Help! BumpMapping is not work!
- Replies: 13
- Views: 6822
Re: Help! BumpMapping is not work!
Fenyx,have you tried any of the VT textures It's to big for my dialup connection! :( The only other thing I can think of is that the difference in Earth's bumping has nothing to do with the size of the textures - just that they are DIFFERENT textures No! The 4k bumpmap texture i make from 8k textur...
- 29.06.2005, 21:09
- Forum: Celestia Users
- Topic: Help! BumpMapping is not work!
- Replies: 13
- Views: 6822
Re: Help! BumpMapping is not work!
The shadows are just illusions. Yes, i know! And i do'nt see this illusion! I test it again. On Mars normal&bump maps both work (~60fps). On Earth it's work only if resolution of those textures is 8192x4096! But it work WERY slow (~1-2fps). If resolution of bump or normal map less than 8k? then...
- 28.06.2005, 22:58
- Forum: Celestia Users
- Topic: Help! BumpMapping is not work!
- Replies: 13
- Views: 6822
Re: Help! BumpMapping is not work!
Yes, Celestia says that it's using all modes (by svitching Ctrl+V). The image differences in each of this modes. I trieng to use NormalMap for Earth (normal map - 8k) - it's working! But with wery long delays between show next screen (wery low FPS i mean). If i reduce resolution of it's image (norma...
- 28.06.2005, 18:25
- Forum: Celestia Users
- Topic: Help! BumpMapping is not work!
- Replies: 13
- Views: 6822
Re: Help! BumpMapping is not work!
Yes, i wrote this lines. No effect. OpenGL Info: Vendor: NVIDIA Corporation Renderer: GeForce FX 5700/AGP/SSE/3DNOW! Version: 1.5.3 Max simultaneous textures: 4 Max texture size: 4096 Supported Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_sh...
- 28.06.2005, 01:21
- Forum: Celestia Users
- Topic: Help! BumpMapping is not work!
- Replies: 13
- Views: 6822
Help! BumpMapping is not work!
I download EarthBump & MarsBump files, plase it in to Celestia\textures\medres folder, and edit solarsys.ssc file, but surfaces of planets stay flat! It's not work! What can i do with this? And second question: 'normal map' - what is it, and how use it? My system is Athlon XP 2500+ FX5700 DDR320...