Posts by NecroBones

by NecroBones
17.08.2002, 02:09
Forum: Celestia Users
Topic: Ideas for next version of Celestia
Replies: 132
Views: 74033

new star system browser

I was thinking, for the next version of celestia that comes out, why not have a better way to organize the star systems. So I came up with a great idea. I drew it into a picture so it's easier to understand. Click here to see it http://www.geocities.com/billbob884/index.html Normally I'd say that's...
by NecroBones
16.08.2002, 23:41
Forum: Bugs
Topic: No stars beyond 16308.35 ly's from Sol
Replies: 26
Views: 51184

Re: No stars beyond 16308.35 ly's from Sol

Actually, I think the more important question is why are three so many with the SAME distance. That shouldn't happen, unless the distances are being truncated, or rounded, or otherwise hard-set based on unavailable data. So is it a limitation of Celestia? Or the Hipparcos catalog? Or both?
by NecroBones
15.08.2002, 00:36
Forum: Development
Topic: Java Version of Celestia??
Replies: 20
Views: 13821

Re: Java Version of Celestia??

Sum0 wrote:So how's the upcoming BASIC version?

10 PRINT "Earth"


LOL... Yeah, I could just see an ANSI/ASCII "graphics" version... Talk about an extinct method of doing visuals... well, almost. :)


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by NecroBones
14.08.2002, 21:19
Forum: Celestia Users
Topic: Ideas for next version of Celestia
Replies: 132
Views: 74033

Re: Ideas for next version of Celestia

Another thing I'd love to see implemented eventually, and I'm sure someone's metioned it before, would be black-holes. Though I'm not sure how much data there is out there for the positions and sizes (masses) of theorized black holes. In their simplest form, they could be displayed as nothing more t...
by NecroBones
14.08.2002, 16:16
Forum: Development
Topic: Java Version of Celestia??
Replies: 20
Views: 13821

Re: Java Version of Celestia??

Also, I'd be rather impressed if a java version would be anywhere near Celestia's current level of detail and performance. Generally speaking, compiled C/C++ is always going to be better. :)
by NecroBones
09.08.2002, 16:33
Forum: Celestia Users
Topic: Ideas for next version of Celestia
Replies: 132
Views: 74033

Re: Ideas for next version of Celestia

I posted this in another thread elsewhere, but it probably belongs here more... My original message follows below... but the gist of it is that I'd really like for the camera to be able to enter realistic orbits around planetary bodies, just as easily as you can track, follow, or sync now, and chang...
by NecroBones
08.08.2002, 04:42
Forum: Celestia Users
Topic: asteroid 2002 NT7
Replies: 7
Views: 5327

Re: asteroid 2002 NT7

Assuming this last bit of code is actually accurate, the best "near miss" I've found was January 30, 2035. It comes within 5 million km. That's reasonably distant, yet close enough to use 10x binoculars to see the earth from the asteroid, and possibly make out a continent or two.. I think. :) -Bones.
by NecroBones
07.08.2002, 19:53
Forum: Bugs
Topic: Problem with cloud texture in animations
Replies: 4
Views: 4609

Re: Problem with cloud texture in animations

Thilo wrote:I guess, if you put clouds to any fractal algorythms, they will not look like clouds anymore :D


Not necessarily. It's just a matter of constructing the right fractal. :)

-Bones.
by NecroBones
07.08.2002, 17:59
Forum: Development
Topic: Additional feature idea
Replies: 1
Views: 2688

Additional feature idea

First off, I must grant the usual praise... An amazing program, beutiful in it's simplicity, and yet elegant in design. Anyway... I know people have talked about making spacecraft simulations based off of this, but here's an idea for a feature that might satisfy a few people without at all changing ...

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