Posts by Troy

by Troy
04.11.2003, 02:34
Forum: Development
Topic: Minor configure.in Change
Replies: 0
Views: 1658

Minor configure.in Change

Some systems ( like my Gentoo Linux ) have multiple instances of Autoconf installed for compatability reasons, and they use a script to determine which version needs to be run for a given project. For Gentoo, this script looks for: # - defaults to autoconf-2.13 # - runs autoconf-2.57 if it exists an...
by Troy
02.11.2003, 13:20
Forum: Development
Topic: Add-On Manager Discussion
Replies: 22
Views: 17404

Re: Add-On Manager Discussion

Great job on the design doc, don! :) I've been working hard to get OpenGL working under my development environment. Once that is fixed I'll be happy to help with both the KDE gui for the addon manager and the new Celestia backend code that would be required. I agree with Christophe that this isn't t...
by Troy
31.10.2003, 03:15
Forum: Development
Topic: Add-On Manager Discussion
Replies: 22
Views: 17404

Re: Add-On Manager Discussion

Hi Christophe, I agree zip may not be the best solution. My plan could even work with each package unzipped into it's own subfolder. In any case, I'm sure you can agree that no user should have to manually edit a text file ( read: *.ssc ) to get an addon to work, nor should they have to worry about ...
by Troy
30.10.2003, 23:48
Forum: Development
Topic: Add-On Manager Discussion
Replies: 22
Views: 17404

Re: Add-On Manager Discussion

IMHO, no addon system would be useful without a way to manage the data currently stored in SSC files. My recommendations: - Store ALL data in the new addon data package format. ( ie zip files ) Remove the textures, extras, and models directories ( shaders too? ) Like files would then be grouped toge...
by Troy
30.10.2003, 23:08
Forum: Celestia Users
Topic: Question to users who know C++
Replies: 56
Views: 23767

Re: Question to users who know C++

Wow, this is kinda exciting. I don't post around here much, ( in fact I haven't really checked the forum for a couple of months. ) so if no one knows who I am I'll forgive ya. :wink: I'm a C++ programmer w/ Qt GUI experience and basic OpenGL experience. I didn't realize the Celestia project was recr...
by Troy
19.04.2003, 02:30
Forum: Development
Topic: Timed Texture Reload
Replies: 0
Views: 1746

Timed Texture Reload

Could I interest the Celestia developers in including code in .ssc files to automate new texture downloads? This code could be useful in obtaining current cloud maps for earth ala XPlanet: Atmosphere { CloudMap "http://www.mirror.com/earth-clouds2k.png" MapUpdate 10800 ... The MapUpda...
by Troy
19.12.2002, 10:47
Forum: Bugs
Topic: trouble on a TNT card
Replies: 8
Views: 4838

trouble on a TNT card

O.K. I tried to install celestia on a system with Win-2k a 350 Megaherts pentum 2 Processor and an old Nvidia TNT card. But it is very choppy, even with the low res textures :cry: . I cant even play Quake III it sys it cant initulise OpenGL, is this my problem, and if so can somebody provide a DIRE...
by Troy
03.12.2002, 07:10
Forum: Celestia Users
Topic: What Video Card Are You Using?
Replies: 59
Views: 31605

Re: What Video Card Are You Using?

NVidia TNT2 32meg

I also have a GeForce2 32... PCI!!! :? It's useless if I have any desire to play audio.. even browsing the web with it causes choppy music playback. I've traced it back to NVidia's drivers.
by Troy
03.12.2002, 07:00
Forum: Textures
Topic: Neptune Clouds
Replies: 4
Views: 5146

Re: Neptune Clouds

Hello, That's not a bad start. The biggest recommendation I can make from the avi is that you won't want the white cloud whisps to move through the great dark spot. I would just move that whisp somewhere else and avoid the spot completely since Celestia can't warp the cloud texture around it. :) You...
by Troy
23.11.2002, 06:47
Forum: Textures
Topic: Jupiter and Neptune textures, anyone?
Replies: 32
Views: 23314

Re: Jupiter and Neptune textures, anyone?

Ack!!!

Nice texture on the Neptune rings, but I guess no one remembered mine that I posted a while back. :cry:

Neptune Texture + Neptune Rings
Triton Texture
Neptune Rings Only

Original Post
by Troy
15.11.2002, 08:01
Forum: Textures
Topic: ddsproblem_earth_mars
Replies: 5
Views: 5506

ddsproblem_earth_mars

I don't know what I'm doing wrong but I can't get highres texture to work. I've been trying serveral times to put the ddsfiles into the texture\medres map but when I start Celestia You only see a bad texture. It seems that the program cant read the highres files. I have the latest version of Celest...
by Troy
15.11.2002, 06:52
Forum: Textures
Topic: New source material for star textures?
Replies: 6
Views: 7478

Re: New source material for star textures?

Ok 4k for jpg is a bit much so Im making them 2k instead...anyhoo heres the m class star...since it has the best detail...I am wondering if in one of the next versions if the flare can be rendered behind the star instead of in front...This will bring out tons of detail... Wow, that was fast! :) Wel...
by Troy
14.11.2002, 17:11
Forum: Textures
Topic: New source material for star textures?
Replies: 6
Views: 7478

New source material for star textures?

I'm sure many of you have already seen this, but a story on Slashdot presents a new Swedish telescope in this story that can image the sun more accuratly than ever before. Although the site is currently suffering from the slashdot effect, you can see one of it's images here . I hope this can inspire...
by Troy
24.10.2002, 06:15
Forum: Textures
Topic: Painting the Poles
Replies: 2
Views: 3892

Re: Painting the Poles

Thanks for your reply Rassilon, but could you explain how I should use Flexify? I first projected my texture from 'equirectangular' to 'polar', then I made my changes. However, I can't seem to reverse the projection. Trying to go from 'polar' to 'equirectangular' made a mess, as did all the other 'o...
by Troy
23.10.2002, 20:04
Forum: Textures
Topic: Painting the Poles
Replies: 2
Views: 3892

Painting the Poles

Hello all, I'm trying to finish a new texture, but I'm having a little trouble with the poles. I used the Photoshop 'Polar Coordinates' filter to paint them, but when I check out the texture in Celestia, there is still a noticable shearing at the poles ( although it does look better than when I hadn...
by Troy
06.10.2002, 06:30
Forum: Celestia Users
Topic: Chris! A few suggestions for Celestia 125 final/126
Replies: 9
Views: 4948

Chris! A few suggestions for Celestia 125 final/126

chris wrote:Mir will remain in the default installation, but I've added (just last night) Beginning and Ending fields to .ssc object definitions.


Wow, I wasn't expecting that so quickly. You're my hero. :wink:
by Troy
01.10.2002, 23:34
Forum: Celestia Users
Topic: A bit of info...
Replies: 5
Views: 3504

Re: A bit of info...

Have you looked at http://www.dixiesys.com? :)
by Troy
01.10.2002, 08:24
Forum: Development
Topic: Fun with time (Collisions, Explosions, Collapses)
Replies: 12
Views: 8787

Re: Fun with time (Collisions, Explosions, Collapses)

I love all these ideas and would love to see them implemented at some point. However, I think it would be prudant to concentrate on the most profound, yet basic changes required to make all these ideas work. They are: 1) Multiple orbit definitions per body 2) Start/End times per orbit 3) Reparenting...
by Troy
28.09.2002, 10:39
Forum: Celestia Users
Topic: What is "hires", "medres", "lores"
Replies: 3
Views: 3225

Re: What is "hires", "medres", "lores"

And can i do something like that in Windows? I'm afraid not. :( I even tried renaming my .png to a .jpg to match what was already in the .ssc, but apparently Celestia's texture reader depends on the file name extension to determine the file type, rather than peeking into the header. ( This is my be...
by Troy
27.09.2002, 14:29
Forum: Bugs
Topic: Negative Time Display in 1.2.5 pre
Replies: 0
Views: 1627

Negative Time Display in 1.2.5 pre

If you travel back in time to January 1st, -4715 and continue to travel backward through time, the Month/Day/Time display will begin to display incorrect data. First it begins counting the time for January 0 -4715, then it starts displaying the month 0. Once we go through that month, the year change...

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