Posts by doctorjoe
- 26.07.2005, 14:22
- Forum: Development
- Topic: Updated patches
- Replies: 3
- Views: 2700
What you can do to help
Chris applied an old version of my patch to CVS. The version doesn't have any recent improvements but it also doesn't have recent bugs. Can you try that to see if the mini-moon problem appears?
- 25.07.2005, 21:37
- Forum: Development
- Topic: Updated patches
- Replies: 3
- Views: 2700
Updated patches
As Chris is putting patches into the CVS tree, I'm taking them out of the extensions.
Here is the latest.....
http://www.gnacademy.org/twiki/bin/view ... Extensions
The big outstanding issue is the mini moon orbit bug which I can't seem to replicate on my setup.
Here is the latest.....
http://www.gnacademy.org/twiki/bin/view ... Extensions
The big outstanding issue is the mini moon orbit bug which I can't seem to replicate on my setup.
- 17.07.2005, 05:18
- Forum: Development
- Topic: New UNOFFICIAL OS X Celestia Build (7-12-05)
- Replies: 7
- Views: 6063
FYI
Right now I'm focusing on fixing the mini orbit since I don't understand what is causing that. As far as what is causing some of the other bugs z orbit - the z orbit is due to the fact that the orbit equations take into account things like the pertubation of other planets and such resulting in orbit...
- 17.07.2005, 04:35
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
Question
Are foreground orbits working for moons. Can you give me a snapshot of a situation where a moon orbit is supposed to get in front of saturn and let me know if the doppelganer still exists?
Also can you e-mail me your render.cpp file to joe@confucius.gnacademy.org.
Also can you e-mail me your render.cpp file to joe@confucius.gnacademy.org.
- 17.07.2005, 04:28
- Forum: Development
- Topic: New UNOFFICIAL OS X Celestia Build (7-12-05)
- Replies: 7
- Views: 6063
Some more questions
1) When you have these mini-orbits, are the moons being drawn with foreground orbits? What might be happening is that the moon's foreground orbits are being drawn incorrectly on your machine and correctly on mine. 2) Can you e-mail me (joe@confucius.gnacademy.org) a copy of your file render.cpp? Tha...
- 17.07.2005, 04:23
- Forum: Development
- Topic: New UNOFFICIAL OS X Celestia Build (7-12-05)
- Replies: 7
- Views: 6063
Mini orbit problem
Also can you zoom in really close to the mini orbits and do a screen shot?
- 17.07.2005, 04:21
- Forum: Development
- Topic: New UNOFFICIAL OS X Celestia Build (7-12-05)
- Replies: 7
- Views: 6063
Fixes
The jagged lines are an easy fix. Basically I have to turn off smooth lines for a section of the orbit before it hits the planet. To make it look nice on one of my machines I have to thicken the line, but I think to fix this all I have to do is to use the same line thickness as the rest of the orbit...
- 14.07.2005, 04:36
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
Compiles now...
It compiles now for me. I've upload a new set of patches that fit with the latest CVS version.
- 13.07.2005, 07:57
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
Got the same error
Looks like stuff is being checked in.
Will try again tomorrow.
Will try again tomorrow.
- 11.07.2005, 14:03
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
Ahhhhh!!!!
Thats probably why I'm not seeing the problem. I'm selecting the planet. Let me try some things this evening.
- 11.07.2005, 03:20
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
Something else to try.
Try turning off moon orbits and planet orbits separately and see what that does to the double,
- 10.07.2005, 23:27
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
Uploaded new code
Let me know if this helps the speed. If it doesn't, I've got something else that I can try.
New code
Just uploaded some new code. The main change was that I'm not recompiling the display list with each frame display.
If that doesn't help. I've got a version that completely rips out the display list code.
If that doesn't help. I've got a version that completely rips out the display list code.
- 10.07.2005, 19:10
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
Wow, that was useful.
Let me try to fix the display list problem first. What I can try to do is to cache the display list so that once it is created, it get shared between frames. Right now, the display list is only used to redraw the foreground orbits. The double orbit looks like it is trying to redraw the solar orbit w...
- 10.07.2005, 01:05
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
Uploaded new patches
It's a bit difficult to try to fix a bug that I can't reproduce, but I've made some changes that code improve things. The new patches 1) reduce the orbit sample rate to what it used to be 2) change the order of the commands slightly which may or may not fix the double moon problem 3) Force a refresh...
- 09.07.2005, 23:50
- Forum: Celestia Users
- Topic: Does Celestia really needs 256 MB of video RAM?
- Replies: 7
- Views: 3665
Patch
The patch is at
http://www.gnacademy.org/twiki/bin/view ... aExtension
it's against what is in CVS.
Unfortunately, I don't have a windows environment to build against.
http://www.gnacademy.org/twiki/bin/view ... aExtension
it's against what is in CVS.
Unfortunately, I don't have a windows environment to build against.
- 09.07.2005, 17:22
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
Another experiment
Try setting the rendering path to basic and see if the double moon problem disappears. I'm pretty sure that the double orbit problem and the slowdown are related.
- 09.07.2005, 17:15
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
Looking at patches
I'm not seeing a slow down on my system. I'm pretty sure that whatever is causing the double moon on your system is also causing the slow down. If you can post that picture, we can try to figure out why the patches act differently. Also, you are starting from a clean CVS build and then applying the ...
- 09.07.2005, 16:38
- Forum: Bugs
- Topic: Fixed double vision problem in foreground orbits
- Replies: 45
- Views: 25384
One final thing
You'll have to install the gototime.diff patch from my patch set to get it to compile cleanly.