Posts by Fightspit
- 13.10.2008, 21:48
- Forum: Add-on development
- Topic: New addon (work in progress) : magnetic field of the planets
- Replies: 9
- Views: 5294
Re: New addon (work in progress) : magnetic field of the planets
It is very strange and weird, even a fly can't do the same path
- 10.09.2008, 16:52
- Forum: Petit Bistro Entropy
- Topic: The Earth has been destroyed.
- Replies: 21
- Views: 16806
- 31.08.2008, 13:56
- Forum: Textures
- Topic: Ultimate Terraformed Mars MARK V Milestone Release
- Replies: 85
- Views: 67756
Re: Ultimate Terraformed Mars MARK III Project Reset
Fantastic ! I am pretty sure that we will see this terraformed Mars in some Sci-fi movies .
- 29.08.2008, 21:18
- Forum: Textures
- Topic: Where can I download 128k BMNG Surface Texture?
- Replies: 25
- Views: 16284
Re: Where can I download 128k BMNG Surface Texture?
Oh I remember I hosted in motherlode a 128k BMNG but I decided to remove it (and also the 64K) from the server because of some reasons described by Fridger just before :wink:. Here an OBSOLETE post where I started to publish these textures: http://www.celestiaproject.net/forum/viewtopic.php?f=5&...
- 28.08.2008, 10:02
- Forum: Add-on development
- Topic: Stars, planets and point sprites
- Replies: 30
- Views: 24224
Re: Stars, planets and point sprites
Wow (not World Of Warcraft ), it is pretty cool
- 28.08.2008, 09:46
- Forum: Development
- Topic: SIMBATCH or how to exploit Simbad in batch...
- Replies: 18
- Views: 12282
Re: SIMBATCH or how to exploit Simbad in batch...
I am talking about the display on screen on the top left hand when you select an object and it will be nice to add an option "Ultra info" which can do that as you said. But about the search via "Enter", you don't need to write the "full" name of an object, write "4...
- 25.08.2008, 15:36
- Forum: Development
- Topic: SIMBATCH or how to exploit Simbad in batch...
- Replies: 18
- Views: 12282
Re: SIMBATCH or how to exploit Simbad in batch...
Otherwise, it is possible to put 2 lines of names in Celestia when you select an object, the first line corresponds to the most common names like this: Name/M xx/NGC xxx/HD xxx/... ; and the second line corresponds to the full IDs without the previous names displayed on the first line of this object...
- 24.08.2008, 10:40
- Forum: Development
- Topic: SIMBATCH or how to exploit Simbad in batch...
- Replies: 18
- Views: 12282
Re: SIMBATCH or how to exploit Simbad in batch...
Thanks Fridger for clarifing me
- 23.08.2008, 21:17
- Forum: Development
- Topic: SIMBATCH or how to exploit Simbad in batch...
- Replies: 18
- Views: 12282
Re: SIMBATCH or how to exploit Simbad in batch...
If I understand, you allow Celestia to recognise and use SIMBAD databases ( catalogs of stars for exemple ?) directly without making manual ssc or stc files (like deepsky.dsc), is it correct ?
- 18.08.2008, 20:51
- Forum: Add-on development
- Topic: Work in progress : horizontal layer with man scale
- Replies: 31
- Views: 16451
- 14.08.2008, 21:34
- Forum: Physics and Astronomy
- Topic: no Gravitation
- Replies: 14
- Views: 8351
Re: no Gravitation
alexvorn2 wrote:it is possible that an object on earth to not be attracted by earth, to make the weight = to 0?
The light has no mass but it can be "attracted" in earth not as strong as that near of a black hole , maybe am I wrong ?
- 05.08.2008, 20:44
- Forum: Petit Bistro Entropy
- Topic: A movie for our friend Brain Dead.
- Replies: 5
- Views: 4462
- 18.07.2008, 14:58
- Forum: Development
- Topic: Tycho 2 Catalog
- Replies: 23
- Views: 19784
Re: Tycho 2 Catalog
I know it is an old topic but it is possible to use PMM catalogs to have more stars in celestia ?
- 14.06.2008, 13:58
- Forum: Celestia Users
- Topic: Splash screens for running multiple versions of Celestia...
- Replies: 43
- Views: 22811
Re: Splash screens for running multiple versions of Celestia...
Why not this one
- 14.05.2008, 15:46
- Forum: Bugs
- Topic: Celestia on Vista ?
- Replies: 20
- Views: 13401
Re: Celestia on Vista ?
It?s OBVIOUS that you are doing fine and is happy with Vista.You have a CORE2QUAD!!Anyone with a basic CPU like mine will have some problems,at least... It appears that Celestia perfomance relies more on the CPU and memory than on the video card,at least with Windows Vista. Well, the Q6600 is the c...
- 13.05.2008, 14:33
- Forum: Celestia Users
- Topic: Wrongly rendered colliding galaxies
- Replies: 41
- Views: 16088
Re: Wrongly rendered colliding galaxies
t00fri wrote:Fightspit wrote:What does it mean ? Google can't translate this word
C'est le derri?re/le cul ... (mais c'est du 'slang' anglais)
F.
An english word of the day which is added to my culture
- 12.05.2008, 18:49
- Forum: Celestia Users
- Topic: Wrongly rendered colliding galaxies
- Replies: 41
- Views: 16088
Re: Wrongly rendered colliding galaxies
What does it mean ? Google can't translate this word
- 12.05.2008, 09:59
- Forum: Bugs
- Topic: Problem of visualization.
- Replies: 9
- Views: 6194
Re: Problem of visualization.
hello!!.. i just downloaded and installed Celestia v.1.5.1 and the only thing i get is red planets and comets. Im using Windows XP; I have 512Mb of RAM and an NVIDIA G-FORCE FX-5200 grafics accelerator... i dont know wats happening and how to solve it.. please help!!! PS: Im sorry bout the englizh....
- 17.04.2008, 19:55
- Forum: Petit Bistro Entropy
- Topic: Apophis - round and round we go
- Replies: 2
- Views: 3134
Re: Apophis - round and round we go
In response to inquiries, accidental impact with an artifical satellite in 2029 is vanishingly unlikely. As mentioned above, (1) Apophis does not pass near the zones where most satellites are located and (2) man-made satellites and Apophis both have small cross-sectional areas. Even if a high-veloc...
- 15.04.2008, 18:44
- Forum: Development
- Topic: Win32 Executable from SVN
- Replies: 151
- Views: 96090
Re: Windows Executable from SVN
I think it takes less than one minute if you compile every new update of svn .