huh?
I no it will look funny without a animated mesh, I just want to know if it can be done in Celestia
Posts by twitchey
- 11.05.2005, 10:41
- Forum: Development
- Topic: Missed Chances without Wavelength Filters in Celestia
- Replies: 26
- Views: 18828
- 10.05.2005, 21:25
- Forum: Development
- Topic: Missed Chances without Wavelength Filters in Celestia
- Replies: 26
- Views: 18828
Re: Missed Chances without Wavelength Filters in Celestia
The thing that is not ok with the textures is, that they are static! Even the cloudmap that needs to be rotated to look not wrong does not look good, because it is not changing over time with changing the textures you could do variable stars, right? with the wavelengths could you implement gamma bu...