Posts by foravalon
- 11.01.2011, 18:29
- Forum: Help Central
- Topic: Getting my brain around the billboard mesh
- Replies: 5
- Views: 3810
Re: Getting my brain around the billboard mesh
Thanks for the tips selden, I get to swimming through the variables and then I lose my way. Do you have any recommendation for any software for modelling and then translating into celestia. Or do you recommend any methods for coordinate conversion other than the NASA Heasarc site I'm using? Every ot...
- 10.01.2011, 20:49
- Forum: Help Central
- Topic: Getting my brain around the billboard mesh
- Replies: 5
- Views: 3810
Getting my brain around the billboard mesh
For the goal of my project I'd love to use Selden's billboard mesh with one minor adjustment, Instead of having the face of the billboards directed toward Sol I'd like to have the faces of my billboards lying flat on the plane of the galactic. I have a feeling this is something I can easily accompli...
- 26.09.2010, 01:46
- Forum: Add-on releases
- Topic: Star Trek III Spacedock
- Replies: 16
- Views: 12220
Re: Star Trek III Spacedock
Out of curiosity, how much would we have to upscale the space dock to match the TNG proportions and allow the Galaxy class to fit as shown?
- 19.04.2010, 20:41
- Forum: Add-on development
- Topic: Help making flat billboards on the plane of the Galactic
- Replies: 4
- Views: 4115
Re: Help making flat billboards on the plane of the Galactic
Once again, Reiko rocks
- 16.04.2010, 17:03
- Forum: Add-on development
- Topic: Help making flat billboards on the plane of the Galactic
- Replies: 4
- Views: 4115
Re: Help making flat billboards on the plane of the Galactic
Alas, it looks like I'm riding solo on this one...
- 12.04.2010, 20:00
- Forum: Add-on development
- Topic: Help making flat billboards on the plane of the Galactic
- Replies: 4
- Views: 4115
Help making flat billboards on the plane of the Galactic
Hey Guys, I'm having some trouble wrapping my head around some perimeters and I was hoping some of you smart fellows might be able to help me out. What I'd like to do is create some star chart images to lay flat on the plane of the galactic. I've been having fun playing with some of Selden's billboa...
- 11.08.2009, 04:10
- Forum: Add-on development
- Topic: Return Position celx
- Replies: 6
- Views: 4072
Re: Return Position celx
Hey no problem Chuft, I really appreciate the effort, so far I've had almost Zero response to my other posted topics. I'm looking for a way to create txf files for use in celestia, and I'm also trying to figure out how to simply rotate the camera with celx, hopefully this may be a solution. I'm curi...
- 06.08.2009, 21:34
- Forum: Add-on development
- Topic: Return Position celx
- Replies: 6
- Views: 4072
Re: Return Position celx
That's pretty awesome, yeah, I would like to check out that exe, so what is that exactly? Just your variation of the celestia program?
- 06.08.2009, 05:43
- Forum: Add-on development
- Topic: Assistance creating a TXF file for Geeky Trek Project
- Replies: 3
- Views: 3366
Re: Assistance creating a TXF file for Geeky Trek Project
Hey Duds26, That is indeed the link for the ttf2txf program I was using, and Unfortunately I don't have much experience with programming, I did download and install Visual C++ Express Edition but in my epic noobishness I couldn't make heads or tails of it. When I used the DevC++ to try and compile i...
- 06.08.2009, 02:01
- Forum: Add-on development
- Topic: Return Position celx
- Replies: 6
- Views: 4072
Return Position celx
Question for y'all, This seems like something simple but I've had a hard time finding something to fit the bill. Is there some kind of script out there that that will enable Celestia to display the real time values (whether they be in universal coordinates, latitude and longitude, or even vectors or...
- 05.08.2009, 22:49
- Forum: Add-on development
- Topic: Assistance creating a TXF file for Geeky Trek Project
- Replies: 3
- Views: 3366
Re: Assistance creating a TXF file for Geeky Trek Project
Hey duds, Thanks for the reply! The link has been fixed now and the TTF file HATTEN is back in place. I'll see If I can recreate that error and get that back to you. Thanks again!
http://kckieta.users.sonic.net/font/HATTEN.TTF
http://kckieta.users.sonic.net/font/HATTEN.TTF
- 28.07.2009, 06:23
- Forum: Add-on development
- Topic: camera roll with Celx
- Replies: 1
- Views: 2571
camera roll with Celx
I feel like I'm trying to do something very simple with a celx file that I'm creating, but I'm baffled in my attempts at finding a simple solution. What I've got already is a simple gotolonglat command which, for the most part, works out great. It puts the viewer at the precise distance and facing i...
- 26.07.2009, 02:54
- Forum: Add-on development
- Topic: Assistance creating a TXF file for Geeky Trek Project
- Replies: 3
- Views: 3366
Assistance creating a TXF file for Geeky Trek Project
Hey Celestians! So I'm working on a Trek related project and I had a favor to ask you, the techno-magi brethren, regarding a txf file. Unfortunately I'm only a Windows user and I haven't been having any luck compiling the code for ttf2txf , for whatever reason I keep getting some kind of error from ...
- 07.07.2009, 02:58
- Forum: Add-on development
- Topic: Orientation help
- Replies: 2
- Views: 2375
Re: Orientation help
Thanks so much for the clue-in Seld!
- 05.07.2009, 17:36
- Forum: Add-on development
- Topic: Orientation help
- Replies: 2
- Views: 2375
Orientation help
Can someone help me understand the orientation value for orbiting objects? I've been trying to make heads or tails of it and I haven't been having much luck. Example: " Orientation [270 1 0 0] " there are 4 arguments here, as near as I can figure I think the first argument is a degree valu...
- 02.06.2009, 22:27
- Forum: Add-on development
- Topic: Go to specific Date and Time with a celx file?
- Replies: 2
- Views: 2451
Re: Go to specific Date and Time with a celx file?
Right on, thank you , sometimes the answer is right in front of your face
- 02.06.2009, 16:12
- Forum: Add-on development
- Topic: Go to specific Date and Time with a celx file?
- Replies: 2
- Views: 2451
Go to specific Date and Time with a celx file?
I've been having trouble finding an answer to this one. Is there a way to create a celx file that not only takes you to a specific place but also to a specific date and time? I'm setting up a scene with a space station which has a nebula as the background. I'm trying to get the position of the POV j...
- 24.02.2009, 18:17
- Forum: Add-on development
- Topic: .ttf to.txf converter
- Replies: 2
- Views: 3373
Re: .ttf to.txf converter
Hey, thanks Vincent!
I'll play around with those a bit and see if I can figure out a way to compile it. The .exe link appears to lead to a Japanese website, but the others seem fairly straight forward. I'll experiment.
Thanks again!
I'll play around with those a bit and see if I can figure out a way to compile it. The .exe link appears to lead to a Japanese website, but the others seem fairly straight forward. I'll experiment.
Thanks again!
- 19.02.2009, 22:50
- Forum: Add-on development
- Topic: .ttf to.txf converter
- Replies: 2
- Views: 3373
.ttf to.txf converter
A little while back someone had an awesome .ttf to .txf converter on their website, you uploaded the former and it spat out the latter, but it seems that any and all references to that old site are now gone with the wind. Does anyone have access to a program or a location where I can find a tool whi...
- 17.02.2009, 04:40
- Forum: Add-on development
- Topic: Still working on those wacky spheres
- Replies: 2
- Views: 2370
Re: Still working on those wacky spheres
Sweet! Thanks once again Selden, that's very good info to be aware of regarding the dsc's, and indeed it solved my problem. You rock sir!