Posts by arlduc

by arlduc
09.01.2008, 22:42
Forum: Celestia Users
Topic: enlarging the Sun's size
Replies: 11
Views: 6883

Re: enlarging the Sun's size

I need to make an animation that shows the whole solar system in one frame, so I am enlarging the planets. It looks weird to have the planets larger than the sun.
by arlduc
09.01.2008, 21:54
Forum: Celestia Users
Topic: enlarging the Sun's size
Replies: 11
Views: 6883

enlarging the Sun's size

What's the easiest way to enlarge the Sun's size? Just write an STC file? Thanks.
by arlduc
09.01.2008, 21:50
Forum: Celestia Users
Topic: Changing orbit colors
Replies: 2
Views: 2605

Changing orbit colors

Is there a way to change the color of an individual orbit (i.e. of one spacecraft) and/or of all the orbits of a group (say, the spacecraft category)?

thanks!
by arlduc
23.06.2005, 17:27
Forum: Development
Topic: compiling on Mac OS 10.4 Tiger
Replies: 4
Views: 3427

compiling on Mac OS 10.4 Tiger

Hi, I just moved to a new computer at work with MacOSx10.4 Tiger. But I'm having trouble compiling on 10.4. So I did a fresh CVS download, but I'm getting the same trouble. The main error is that a whole bunch of .h files can't be found: Cocoa.h, stddef.h, string.h, limits.h, stdio.h, etc. Any thoug...
by arlduc
26.05.2005, 19:36
Forum: Development
Topic: Developing Mac OS X movie capture
Replies: 4
Views: 4123

Re: Developing Mac OS X movie capture

thanks Hank.

what is the Mac OS X front end-- is there some kind of analogous file to winmain.cpp?
by arlduc
24.05.2005, 20:19
Forum: Development
Topic: Developing Mac OS X movie capture
Replies: 4
Views: 4123

Developing Mac OS X movie capture

I'm trying to implement some kind of synchronous movie capture-- Snapz Pro isn't cutting it because it drops so many frames at an inconsistent rate. And capturing on Windows won't really work either because I need to capture at 1920x1080. Any general pointers? And specific pointers on these topics w...
by arlduc
24.05.2005, 20:11
Forum: Development
Topic: primer for new C++ developers on Mac OS X?
Replies: 1
Views: 1953

primer for new C++ developers on Mac OS X?

The primer for new developers is a great idea!!!.. but I'm a new developer on the Mac. Any experienced Mac developers have starup tips for us newbies?

I'll start another thread on the particular topic I need help with...
by arlduc
24.05.2005, 18:09
Forum: Celestia Users
Topic: changing the sun's size
Replies: 10
Views: 5848

Re: changing the sun's size

Another thought: I haven't been using Partivew or Celestia that long, but I turned to Celestia for a near-earth asteroid project that I'm doing because I found it easier to pull the Harvard MPC data I needed into an .ssc file than to pull it into Partiview (I couldn't figure out how to pull into Par...
by arlduc
24.05.2005, 18:06
Forum: Celestia Users
Topic: changing the sun's size
Replies: 10
Views: 5848

Re: changing the sun's size

yes, I got that version and I'm hoping to slowly work on a QT screencapture function for that... but I'm jumping back and forth right now between that version and 1.3.2, which I was using for a previous production project.

Brian's doing a planet addon? Will have to check on that...
by arlduc
24.05.2005, 17:51
Forum: Celestia Users
Topic: changing the sun's size
Replies: 10
Views: 5848

Re: changing the sun's size

awesome, thank you.
by arlduc
24.05.2005, 17:48
Forum: Celestia Users
Topic: changing the sun's size
Replies: 10
Views: 5848

Re: changing the sun's size

where is that file?... can't find it in the Celestia Resources folder. I'm using the DMG on Mac, maybe it's a little different?

thanks.
by arlduc
24.05.2005, 17:37
Forum: Celestia Users
Topic: changing the sun's size
Replies: 10
Views: 5848

Re: changing the sun's size

good idea-- thanks!
by arlduc
24.05.2005, 16:32
Forum: Celestia Users
Topic: changing the sun's size
Replies: 10
Views: 5848

changing the sun's size

I needed to enlarge the planets so they could all be seen from outside the entire solar system, so I made a temporary solarsys.ssc in which I multiplied the radius of each planet (and the moon) by 1000. I haven't been able to enlarge the sun though... I tried looking in stars.dat but it's all gibber...
by arlduc
12.05.2005, 21:43
Forum: Bugs
Topic: compiling celestia 1.3.2 on mac os 10.3.7
Replies: 6
Views: 3755

Re: compiling celestia 1.3.2 on mac os 10.3.7

I installed the dev package and specified its directory when I went to configure Celestia:

./configure --with-glut --with-zlib-dir=/usr/local



I put my config.log online if you'd like a look:
http://www2.sva.edu/~arlene/3dAnim/AMNH/config.log

thanks, Arlene
by arlduc
12.05.2005, 20:46
Forum: Bugs
Topic: compiling celestia 1.3.2 on mac os 10.3.7
Replies: 6
Views: 3755

Re: compiling celestia 1.3.2 on mac os 10.3.7

I did install zlib-- that's why I'm so puzzled!
by arlduc
12.05.2005, 17:26
Forum: Bugs
Topic: compiling celestia 1.3.2 on mac os 10.3.7
Replies: 6
Views: 3755

compiling celestia 1.3.2 on mac os 10.3.7

hi, i've been trying and trying to compile celestia 1.3.2 on Mac OS 10.3.7 and I've been getting a "zlib not found" message during the configure. Here's how I configure it ./configure --with-glut And here are the messages: checking build system type... powerpc-apple-darwin7.7.0 checking host system ...
by arlduc
25.04.2005, 18:48
Forum: Development
Topic: creating large add-on
Replies: 2
Views: 2040

creating large add-on

I just made an .ssc file for the Main Asteroid Belt between Mars and Jupiter, and it's 91 MB large. It's taking forever to load.... any tips on adding on large files?

thanks
by arlduc
19.04.2005, 15:01
Forum: Celestia Users
Topic: Celestia 1.4.0pre6 for Mac OS X
Replies: 51
Views: 38225

Re: Celestia 1.4.0pre6 for Mac OS X

actually, I haven't even been able to compile... I keep on getting errors about the zlib not being found, even though I've installed it.
by arlduc
18.04.2005, 21:41
Forum: Celestia Users
Topic: Celestia 1.4.0pre6 for Mac OS X
Replies: 51
Views: 38225

why can't mac movie capture?

is there something specific about the Macintosh that doesn't support movie capture? I was starting to try to do a build using the DevIL libraries to implement movie capture, but I'm having a hard time.... anyone have any advice on giving it a try?

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