Posts by Commander David
- 10.05.2005, 06:33
- Forum: Celestia Users
- Topic: Celestia & Graphics cards. Your Participation Needed!
- Replies: 17
- Views: 10127
Re: Celestia & Graphics cards. Your Participation Needed!
Hi, i`m using ATI Radeon 9500 non Pro; newest Catalyst-Driver and Celestia 1.4pre6 Spec Lighting - don`t work by using OpenGL 2.0 renderer Bumpmap/Normalmap - works Cloud Size In Motion - 2k (above 2k i must set CloudSpeed to 0 an it works) Ring shadows - work More than 2 lightsources - work
- 13.04.2005, 06:25
- Forum: Celestia Users
- Topic: Some New 800x600 Celestia Splash Images
- Replies: 72
- Views: 35661
Re: Some New 800x600 Celestia Splash Images
Hi t00fri,
are the splashscreens working only on a linuxinstallation or on a windowsinstallation to? I`ve celestia 1.4.0pre6 on win XP and i see no splash.
are the splashscreens working only on a linuxinstallation or on a windowsinstallation to? I`ve celestia 1.4.0pre6 on win XP and i see no splash.
- 06.01.2005, 21:04
- Forum: Celestia Users
- Topic: Happy New Year!
- Replies: 13
- Views: 7601
Re: Happy New Year!
Hi Fridger and Maxim,
i have a Jupitertexture in 2k Resolution. Here is a picture:
Is this the Texture are you looking for?
i have a Jupitertexture in 2k Resolution. Here is a picture:
Is this the Texture are you looking for?
- 02.11.2004, 21:43
- Forum: Celestia Users
- Topic: Celestia 1.4.0 prerelease 5
- Replies: 24
- Views: 12957
Re: Celestia 1.4.0 prerelease 5
Hi Chris,
the problem is always there. Same thing as before. Sorry
I know you work hard on the new renderpath and i wish you find the bug soon. I love celestia, you have done a great program. Thanks.
the problem is always there. Same thing as before. Sorry
I know you work hard on the new renderpath and i wish you find the bug soon. I love celestia, you have done a great program. Thanks.
- 02.11.2004, 09:39
- Forum: Bugs
- Topic: Celestia 1.4.0 PR 4 / OGL2 still buggy with ATI
- Replies: 6
- Views: 5499
Re: Celestia 1.4.0 PR 4 / OGL2 still buggy with ATI
Chris, i see the same error`s as Ynjevi in this post. Saturn has 2 ringshadows and appear`s red. Moons, mercury, venus (without athmosphere), jupiter, uranus, neptun are black. Pluto are green/blue. (See screenshots) http://home.geyer.km3.de/g-p/terracon/earth.jpg http://home.geyer.km3.de/g-p/terrac...
- 01.11.2004, 21:58
- Forum: Bugs
- Topic: Celestia 1.4.0 PR 4 / OGL2 still buggy with ATI
- Replies: 6
- Views: 5499
Re: Celestia 1.4.0 PR 4 / OGL2 still buggy with ATI
Hi Chris, here is my Shader.log on a ATI 9500 non Pro Vertex shader source: 1: uniform struct { 2: vec3 direction; 3: vec3 diffuse; 4: vec3 specular; 5: vec3 halfVector; 6: } lights[1]; 7: uniform float shininess; 8: uniform vec3 ambientColor; 9: varying vec4 diff; 10: varying vec4 spec; 11: varying...
- 30.10.2004, 19:48
- Forum: Celestia Users
- Topic: Celestia 1.4.0 prerelease 3
- Replies: 13
- Views: 8986
Re: Celestia 1.4.0 prerelease 3
Hi Chris, Planets with athmosphere are red, planets and moons without Athmosphere are black. The Shader.log from my system are: Vertex shader source: 1: uniform struct { 2: vec3 direction; 3: vec3 diffuse; 4: vec3 specular; 5: vec3 halfVector; 6: } lights[1]; 7: uniform float shininess; 8: uniform v...
- 30.10.2004, 09:06
- Forum: Celestia Users
- Topic: Celestia 1.4.0 prerelease 3
- Replies: 13
- Views: 8986
Re: Celestia 1.4.0 prerelease 3
Hi Chris, the new prerelease 3 doesn`t fix the OGL2 Renderpath for my ATI Radeon 9500 non Pro. The Planets are all red, only the cloudlayer are rendered okay. I`ve testet the original textures and hires textures in DDS format - all the same red planets. I use the ATI Tray Tool and have set the Pixel...
- 27.10.2004, 10:24
- Forum: Bugs
- Topic: OGL 2.0 Bug in 1.4 pre 2
- Replies: 4
- Views: 3397
OGL 2.0 Bug in 1.4 pre 2
Hi Chris, i`ve installed and tested the new prerelease and the OpenGL 2.0 Path is not working correctly on my GraKa. Here`s a Screenshot: http://home.geyer.km3.de/g-p/terracon/OGL2.jpg My Sys: Athlon XP Barton 2800+@2.4GHz Windows XP SP2 ATI Radeon 9500 non PRO 128MB ATI Catalyst 4.10 Screenresoluti...
- 19.04.2004, 16:09
- Forum: Physics and Astronomy
- Topic: Triple Shadow transit on Jupiter
- Replies: 51
- Views: 34059
Re: Triple Shadow transit on Jupiter
Selden you are right. Now i see the same as you. Thx for that advice.
- 19.04.2004, 15:39
- Forum: Physics and Astronomy
- Topic: Triple Shadow transit on Jupiter
- Replies: 51
- Views: 34059
Re: Triple Shadow transit on Jupiter
Hi Selden,
this pic below is what i will see, but my time is different to yours.
Maybe the diferent location we are live.
Here the linke to a large Pic: Jupter on 28 March 04
Light-time delay is enabled.
this pic below is what i will see, but my time is different to yours.
Maybe the diferent location we are live.
Here the linke to a large Pic: Jupter on 28 March 04
Light-time delay is enabled.
- 10.04.2004, 07:59
- Forum: Bugs
- Topic: Crash with custom screenresolutions
- Replies: 3
- Views: 3172
Re: Crash with custom screenresolutions
Problem is now fixed.
I had to reinstall the graphiccard driver and now it go.
My actual screen resolution is 1368x1026x32@85Hz and all work.
I will test other costom resolutions now. Cu
I had to reinstall the graphiccard driver and now it go.
My actual screen resolution is 1368x1026x32@85Hz and all work.
I will test other costom resolutions now. Cu
- 30.03.2004, 11:47
- Forum: Bugs
- Topic: Crash with custom screenresolutions
- Replies: 3
- Views: 3172
Re: Crash with custom screenresolutions
Hi Marc, thanks for the reply.
Yes i`ve an overclocked CPU and GraKa but i tested it with original but same problem here.
I`ve tested a OpenGL Bench (GLExess) and it crashes on these resolution to. I think i do reinstall the graphicdriver. Hope it helps..cu
Yes i`ve an overclocked CPU and GraKa but i tested it with original but same problem here.
I`ve tested a OpenGL Bench (GLExess) and it crashes on these resolution to. I think i do reinstall the graphicdriver. Hope it helps..cu
- 30.03.2004, 09:56
- Forum: Bugs
- Topic: Crash with custom screenresolutions
- Replies: 3
- Views: 3172
Crash with custom screenresolutions
Can someone reproduce the crash on my system? I`ve testet some other resolutions on my monitor like 1400*1050, 1365*1024 and as i start celestia it works (in window mode). If i maximize the celestiawindow it crashes my system and i can only (hard)reset my system.It is only by this resolutions but wh...
- 26.03.2004, 07:57
- Forum: Add-on development
- Topic: Shoemaker-Levy Impacts Code
- Replies: 20
- Views: 13475
Re: Shoemaker-Levy Impacts Code
Hi Oni,
this is very good. I`ve tested some "animations" in Celestia long time ago with a supernova our sun. Your work looks verry good. Thak you for sharing our idea.
this is very good. I`ve tested some "animations" in Celestia long time ago with a supernova our sun. Your work looks verry good. Thak you for sharing our idea.
- 11.03.2004, 09:42
- Forum: Celestia Users
- Topic: Saturn's atmosphere needs updating
- Replies: 41
- Views: 20843
Re: Saturn's atmosphere needs updating
Hi Chris, the screenshot looks fantastically, the only thing which tunes me sadly is, that I would get not to see this probably so soon, because I have an ATI 9500 and the Haze effect is not represented :cry: But, please further, the other visual effects are working. Thanks for this great programm.
- 03.03.2004, 04:16
- Forum: Celestia Users
- Topic: 1.3.2 prerelease 5
- Replies: 7
- Views: 8361
Re: 1.3.2 prerelease 5
Hi Chris, thanks for the new release. I`ve found that the Starbrowser show`s no Startyp`s anymore. Is this a bug?? The other question: is rassilons code of showing stars implemented like in this tread: ? http://shatters.net/forum/viewtopic.php?t=4028 Thanks for all your hard work!
- 27.01.2004, 21:24
- Forum: Bugs
- Topic: Celestia v1.3.1-1: square stars
- Replies: 8
- Views: 4007
Re: Celestia v1.3.1-1: square stars
Hi Chris, i`ve downloadet the pre1. my question: have you includet the code from Rassilon (Stars) and ?Kendrix? (better Ringshadows and orbits/spacecraftpath)? I use the modified exe from Kendrix and it looks very cool. Will these modifications be in the next release? Thanks for this great programm,...
- 05.01.2004, 08:16
- Forum: Development
- Topic: Super precise spacecraft orbits...
- Replies: 31
- Views: 19243
Re: Super precise spacecraft orbits...
Hi Kendrix, i`'ve testet your release with the Super precise spacecraft orbits. I found a ?bug? on the Galileo probe. I use the super file from Jack (16MB) and become this in celestia. http://home.geyer.km3.de/g-p/terracon/Galileo_bug.jpg What is here the problem? With other probe`s ther are no erro...
- 17.12.2003, 23:17
- Forum: Textures
- Topic: New Saturn Texture 2k released
- Replies: 5
- Views: 4073
Re: New Saturn Texture 2k released
Thank you Darkmiss, but it was not only my work, i`ve taken the texture from Bj?rn Jhonnson`s Website and make a little experimentation with it. And the Result is this.