Posts by steve.wray
- 08.10.2003, 02:37
- Forum: Celestia Users
- Topic: artifact or hole?
- Replies: 11
- Views: 7086
Re: artifact or hole?
The easiest quickest way I can suggest to get the view I saw, as I am at work... is to go to Sol, rotate the view so that you are over the top of Sol, perpendicular to the galactic plane, and start zooming out. If I'm right you should start seeing it once you are more than about 500LY out from Sol. ...
- 08.10.2003, 01:48
- Forum: Celestia Users
- Topic: artifact or hole?
- Replies: 11
- Views: 7086
artifact or hole?
Hi there! I downloaded and installed a huge star database for celestia, its about 45M or so. Something I noticed as I was 'flying around' the neighborhood of Sol was that there *appears* to be a big doughnut of stars around Sol with Sol pretty well slap bang in the center of it. The torus is horizon...
- 09.10.2002, 02:38
- Forum: Celestia Users
- Topic: Quaoar, anyone?
- Replies: 18
- Views: 12570
Re: Quaoar, anyone?
Considering this is where comets come from,
anyone care to knock up a hypothetical quaoar becomes a comet for celestia?
;)
anyone care to knock up a hypothetical quaoar becomes a comet for celestia?
;)
- 09.09.2002, 00:06
- Forum: Bugs
- Topic: celestia v1.2.5b2 bug: crashes under XP Pro
- Replies: 7
- Views: 6753
Re: celestia v1.2.5b2 bug: crashes under XP Pro
I had terrible problems with later detonator drivers in XP... by the sound of it these may have been fixed (it was a problem with opengl or something). For those having XP problems, try running celestia in win98 compatibility mode (go to the properties of the celestia.exe file). If it works in compa...
- 09.09.2002, 00:00
- Forum: Celestia Users
- Topic: Do you want lens flares in Celestia ?
- Replies: 10
- Views: 8111
Re: Do you want lens flares in Celestia ?
Ok how about this perspective;
Whats a lense flare supposed to be in reality?
Isn't it due to imperfect optics?
If I were on a space cruise-liner I would be wanting
a refund if the viewing deck had lens flare!!!
8-|
Whats a lense flare supposed to be in reality?
Isn't it due to imperfect optics?
If I were on a space cruise-liner I would be wanting
a refund if the viewing deck had lens flare!!!
8-|
- 06.08.2002, 01:06
- Forum: Bugs
- Topic: Display problems.
- Replies: 58
- Views: 104888
Re: Display problems.
For what its worth, I've found that the very latest NVidia Detonator driver for windows XP have somewhat flakey openGL support; Celestia (among other things incl Icewind Dale) just won't work (unless I put it into '98 compatibility mode and then its REAL slow). I had to go back about 3 driver versio...
- 18.07.2002, 23:28
- Forum: Celestia Users
- Topic: Windows XP Users Beware
- Replies: 17
- Views: 11102
Re: Windows XP Users Beware
On the other hand, XP does an admirable job of 98/95 compatibility; but installing 98/95 apps on NTFS filesystems can make this more difficult. I use NTFS for the system partition and install games etc onto the fat32 partition... By the way, I had to run Celestia in 98 compatibility mode; until I ro...
- 12.07.2002, 22:02
- Forum: Bugs
- Topic: venus, mercury axis rotation? Bug? Or reality?
- Replies: 5
- Views: 5412
Re: venus, mercury axis rotation? Bug? Or reality?
and thanks for bringing reality to my attention! I had *no* idea that venus rotated so slowly! In the tests I ran, I made certain that I was viewing earth, mercury and venus with exactly the same settings; earth was spinning like a top, mercury was slowly turning and venus didnt *seem* to turn at all.
- 10.07.2002, 03:17
- Forum: Bugs
- Topic: venus, mercury axis rotation? Bug? Or reality?
- Replies: 5
- Views: 5412
venus, mercury axis rotation? Bug? Or reality?
I just noticed that while Venus appears not to rotate on its axis in celestia, Mercury does. I thought that Mercury was (tidally?) locked to the Sun and always had the same face toward it? (maybe it rotates very slowly in reality?) Venus, on the other hand, while the cloud cover might not move a lot...
- 03.07.2002, 20:08
- Forum: Celestia Users
- Topic: Windows XP Users Beware
- Replies: 17
- Views: 11102
Re: Windows XP Users Beware
Though it hurts me to say it, having been a long term Linux geek (10 years!!!) XP is the best thing to have come out of MS *ever*! I know, its not hard for them to improve ;) But I've no problems with XP stability. One prob I have tho is having to run Celestia in win98/Me compatibility mode. But at ...
- 02.07.2002, 10:02
- Forum: Celestia Users
- Topic: Windows XP Users Beware
- Replies: 17
- Views: 11102
Re: Windows XP Users Beware
Have you tried the compatibility modes? Sometimes you have to try them all out to see. I've usually found the win2k compatibility mode works well. To use it, right click the executable in and go to properties, there will be a 'compatibility mode' tab. I've had great success getting programs to run t...
- 02.07.2002, 07:10
- Forum: Celestia Users
- Topic: can stars move?
- Replies: 1
- Views: 2261
can stars move?
I was watching an edisode of the Andromeda series which had a large spacecraft in it.
The spacecraft consisted of a 'small' star with a bunch of planets hooked up in a structure around it.
It made me think; is it possible to have stars move in celestia? How would such a thing be done?
The spacecraft consisted of a 'small' star with a bunch of planets hooked up in a structure around it.
It made me think; is it possible to have stars move in celestia? How would such a thing be done?
- 28.06.2002, 22:15
- Forum: Development
- Topic: goto for absolute not relative distances?
- Replies: 6
- Views: 5851
Re: goto for absolute not relative distances?
chris wrote:There's not a better way to do this right now, unfortunately. The scripting language in 1.2.5 will be much more flexible.
--Chris
Excellent! Can I beta?
- 28.06.2002, 09:33
- Forum: Development
- Topic: goto for absolute not relative distances?
- Replies: 6
- Views: 5851
Re: goto for absolute not relative distances?
The script would be a good start! Thanks!
However, from the source code it should be dead easy to
add the functionality we need.
All I have to do is find out how to compile celestia on windows.
My Linux box is a bit underpowered and has other important
things to do...
However, from the source code it should be dead easy to
add the functionality we need.
All I have to do is find out how to compile celestia on windows.
My Linux box is a bit underpowered and has other important
things to do...
- 28.06.2002, 00:47
- Forum: Development
- Topic: goto for absolute not relative distances?
- Replies: 6
- Views: 5851
goto for absolute not relative distances?
As far as I can tell, the celestia scripting language only allows one to travel to an object and stop at a distance from that object measured in terms of the radius of that object. I've looked at hacking the source to introduce an alternative, but can't figure out how to compile on windows. a) is th...
- 27.06.2002, 02:42
- Forum: Development
- Topic: how to compile on windows platform?
- Replies: 2
- Views: 3429
Re: how to compile on windows platform?
cygwin seems to cope admirably well with the configure script etc;
the only place it seems to fall over are the libraries.
My suspicion, however, is that if it did compile it would compile as an X application... I'm not sure if the cygwin XFree86 would cope so well with the graphics.
the only place it seems to fall over are the libraries.
My suspicion, however, is that if it did compile it would compile as an X application... I'm not sure if the cygwin XFree86 would cope so well with the graphics.
- 26.06.2002, 23:59
- Forum: Development
- Topic: how to compile on windows platform?
- Replies: 2
- Views: 3429
how to compile on windows platform?
I have long experience with Linux, compiling kernels and various open source packages, even making minor modifications etc, though I would never call myself a 'coder'. My problem is that I have never compiled anything on windows and I have no idea where to start. The celestia source appears to be id...