Posts by phoenix

by phoenix
24.02.2009, 12:05
Forum: Development
Topic: [solved] - how to compile Cel 1.6 with luasocket?
Replies: 8
Views: 6866

Re: how to compile Cel 1.6 with luasocket?

i downloaded the package from here: http://www.inf.puc-rio.br/~brunoos/luasec/ just the "luasocket-2.0.2-lua-5.1-win32-dll9.zip". i tried with and without require("socket") but always get this error. doesn't the require include the proper http.lua file in that directory? if it's ...
by phoenix
23.02.2009, 22:17
Forum: Development
Topic: [solved] - how to compile Cel 1.6 with luasocket?
Replies: 8
Views: 6866

Re: how to compile Cel 1.6 with luasocket?

i was also trying to get this to work but am stuck now on this error: Fatal Error: extras/luatest/luatest.lua:7: attempt to index local 'http' (a boolean value) after the error celestia loads up as normal. i have all the files (core.dll an socket.lua etc.) in place but whatever small test-script i t...
by phoenix
21.02.2009, 09:53
Forum: Bugs
Topic: Display Bug & Crash with ATI cards and AA (1.6)
Replies: 5
Views: 4300

Re: Display Bug & Crash with ATI cards and AA (1.6)

with no AA it looks just normal:
Image
by phoenix
20.02.2009, 18:48
Forum: Bugs
Topic: Display Bug & Crash with ATI cards and AA (1.6)
Replies: 5
Views: 4300

Re: Display Bug & Crash with ATI cards and AA (1.6)

yes, no AA = no problem ;)
by phoenix
18.02.2009, 10:50
Forum: Development
Topic: GameDev
Replies: 4
Views: 4577

Re: GameDev

I was planning on using celestias engine as a base for a turn based galactic strategy game for quite some time now. but due to my limitation on time and manpower that project is on hold for now. celestia needs some rewrites and additions to be used for gaming such as dynamic loading/unloading of obj...
by phoenix
18.02.2009, 10:42
Forum: Development
Topic: Win32 Executable from SVN
Replies: 151
Views: 91313

Re: Win32 Executable from SVN

I am not sure what cartrite put into his builds or what files where changed since 1.5.1 so I only included the executable into the file.

so here it is:
win32 binary r4654
by phoenix
17.02.2009, 00:49
Forum: Bugs
Topic: Display Bug & Crash with ATI cards and AA (1.6)
Replies: 5
Views: 4300

Display Bug & Crash with ATI cards and AA (1.6)

hello there, after a while of absence i got back to compiling me a latest svn release yesterday (r4651). since the last time my computer specs have changed a bit and i upgraded all my old nvidia cards with ati cards. build was fine and celestia runs fine but when I enable antialiassamples in config ...
by phoenix
15.02.2009, 20:05
Forum: Development
Topic: Win32 Executable from SVN
Replies: 151
Views: 91313

Re: Win32 Executable from SVN

judging from his last posting on the developers mailing-list i don't think there will be a new release any time soon :| i may be able to provide a new update once i get my build-environment running. right now i'm still fighting some weird link-errors ;) *edit* fixed all my link errors, had to add qu...
by phoenix
10.04.2008, 09:38
Forum: Celestia Users
Topic: Celestia 1.4.0 prerelease FAQ
Replies: 53
Views: 71194

Re: Celestia 1.4.0 prerelease FAQ

guys... this thread is 3 years old :roll:
by phoenix
21.03.2008, 15:10
Forum: Development
Topic: Win32 Executable from SVN
Replies: 151
Views: 91313

Re: Win32 Executable from SVN

I'm currently updating my build about 1-2 times a week depending on how much changes there are in SVN.

been doing this for about 2 years now and I'm going to keep on doing so until hell freezes over ;)
by phoenix
31.01.2008, 12:30
Forum: Celestia Users
Topic: SVN
Replies: 18
Views: 10748

Re: SVN

all works fine for me and the SVN updates are much much faster than CVS was ;)

updated my sig too 8)
by phoenix
29.01.2008, 08:41
Forum: Celestia Users
Topic: Disable Specularity?
Replies: 17
Views: 8658

Re: Disable Specularity?

you should show us a screenshot here so we know how your problem looks like :wink:
by phoenix
24.01.2008, 18:21
Forum: Development
Topic: Celestia 1.5.1 features
Replies: 25
Views: 17875

Re: Celestia 1.5.1 features

selden wrote:Phoenix,

This can already be done in 1.5.0 using ScriptedOrbits.


you're talking about my last statement right?
if that's the case then it seems I'm not up to date with all the new stuff in 1.5 and I certainly didn't have a look at scripted orbits yet;)
by phoenix
24.01.2008, 13:41
Forum: Development
Topic: Celestia 1.5.1 features
Replies: 25
Views: 17875

Re: Celestia 1.5.1 features

this is probably better suitet for 1.6 and beyond: in addition to the dynamic hiding of objects it would be great to be able to move them around in space freely or even create / delete objects without having to restart celestia. this could be done with some sort of new dynamic objects class with no ...
by phoenix
11.01.2008, 22:42
Forum: Ideas & News
Topic: Qt Celestia
Replies: 187
Views: 134386

Re: Qt Celestia

I first installed MinGW and then the Qt-binaries and didn't even try to compile Qt from source. chris change to glext.cpp fixed the compile-errors for me (i was just about to give up). after this I just had to replace some libs and use the dynamic-linked versions of libpng, libjpeg and zlib because ...
by phoenix
11.01.2008, 19:30
Forum: Ideas & News
Topic: Qt Celestia
Replies: 187
Views: 134386

Re: Qt Celestia

nice to see that it's working with VS200X too. it took me quite a while to finish the compilation and linking with mingw (damn libjpeg and libpng). now I have to start it out of commandline so I can add the path of mingw and QTs external libs. but it's running smoothly now ;-) the first thing I noti...
by phoenix
10.01.2008, 20:00
Forum: Ideas & News
Topic: Celestia UI redesign
Replies: 137
Views: 82977

Re: Celestia UI redesign

chris, I have 2 quick thoughts on this: 1. it would be great if the UI-elements could be docked / undocked and moved around freely on the screen or even off the screen to another monitor Yes, that's already happening in the new Qt4 interface. 2. the possibility to modify the UI by the user with eit...
by phoenix
10.01.2008, 19:50
Forum: Ideas & News
Topic: Celestia UI redesign
Replies: 137
Views: 82977

Re: Celestia UI redesign

chris, I have 2 quick thoughts on this: 1. it would be great if the UI-elements could be docked / undocked and moved around freely on the screen or even off the screen to another monitor 2. the possibility to modify the UI by the user with either LUA or XML great to see that the unified-UI-coding ha...
by phoenix
06.01.2008, 01:25
Forum: Physics and Astronomy
Topic: Asteroid could hit Mars
Replies: 19
Views: 12391

Re: Asteroid could hit Mars

Passing that close to Mars, how come nobody is asking about the possible change to its trajectory/orbit due to Mars' gravity? Will it be passing Sol-side or space-side (?terminology?)... or will that even matter at all? I highly doubt that an asteroid of this size would do anything to mars itself e...
by phoenix
27.12.2007, 23:16
Forum: Ideas & News
Topic: Dynamic Cloud Shadows
Replies: 100
Views: 76524

Re: Dynamic Cloud Shadows

I just applied your patch on the latest CVS but I don't see much of a difference on my GF 8600 GTS.

when I switch cloudshadows on the clouds just get a bit darker - using the standard celestia earth textures - I can't make up real shadows or sharp edges like in your screenshot.

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