Posts by phoenix
- 24.02.2009, 12:05
- Forum: Development
- Topic: [solved] - how to compile Cel 1.6 with luasocket?
- Replies: 8
- Views: 6866
Re: how to compile Cel 1.6 with luasocket?
i downloaded the package from here: http://www.inf.puc-rio.br/~brunoos/luasec/ just the "luasocket-2.0.2-lua-5.1-win32-dll9.zip". i tried with and without require("socket") but always get this error. doesn't the require include the proper http.lua file in that directory? if it's ...
- 23.02.2009, 22:17
- Forum: Development
- Topic: [solved] - how to compile Cel 1.6 with luasocket?
- Replies: 8
- Views: 6866
Re: how to compile Cel 1.6 with luasocket?
i was also trying to get this to work but am stuck now on this error: Fatal Error: extras/luatest/luatest.lua:7: attempt to index local 'http' (a boolean value) after the error celestia loads up as normal. i have all the files (core.dll an socket.lua etc.) in place but whatever small test-script i t...
- 21.02.2009, 09:53
- Forum: Bugs
- Topic: Display Bug & Crash with ATI cards and AA (1.6)
- Replies: 5
- Views: 4300
Re: Display Bug & Crash with ATI cards and AA (1.6)
with no AA it looks just normal:
- 20.02.2009, 18:48
- Forum: Bugs
- Topic: Display Bug & Crash with ATI cards and AA (1.6)
- Replies: 5
- Views: 4300
Re: Display Bug & Crash with ATI cards and AA (1.6)
yes, no AA = no problem
- 18.02.2009, 10:50
- Forum: Development
- Topic: GameDev
- Replies: 4
- Views: 4577
Re: GameDev
I was planning on using celestias engine as a base for a turn based galactic strategy game for quite some time now. but due to my limitation on time and manpower that project is on hold for now. celestia needs some rewrites and additions to be used for gaming such as dynamic loading/unloading of obj...
- 18.02.2009, 10:42
- Forum: Development
- Topic: Win32 Executable from SVN
- Replies: 151
- Views: 91313
Re: Win32 Executable from SVN
I am not sure what cartrite put into his builds or what files where changed since 1.5.1 so I only included the executable into the file.
so here it is:
win32 binary r4654
so here it is:
win32 binary r4654
- 17.02.2009, 00:49
- Forum: Bugs
- Topic: Display Bug & Crash with ATI cards and AA (1.6)
- Replies: 5
- Views: 4300
Display Bug & Crash with ATI cards and AA (1.6)
hello there, after a while of absence i got back to compiling me a latest svn release yesterday (r4651). since the last time my computer specs have changed a bit and i upgraded all my old nvidia cards with ati cards. build was fine and celestia runs fine but when I enable antialiassamples in config ...
- 15.02.2009, 20:05
- Forum: Development
- Topic: Win32 Executable from SVN
- Replies: 151
- Views: 91313
Re: Win32 Executable from SVN
judging from his last posting on the developers mailing-list i don't think there will be a new release any time soon :| i may be able to provide a new update once i get my build-environment running. right now i'm still fighting some weird link-errors ;) *edit* fixed all my link errors, had to add qu...
- 10.04.2008, 09:38
- Forum: Celestia Users
- Topic: Celestia 1.4.0 prerelease FAQ
- Replies: 53
- Views: 71194
Re: Celestia 1.4.0 prerelease FAQ
guys... this thread is 3 years old
- 21.03.2008, 15:10
- Forum: Development
- Topic: Win32 Executable from SVN
- Replies: 151
- Views: 91313
Re: Win32 Executable from SVN
I'm currently updating my build about 1-2 times a week depending on how much changes there are in SVN.
been doing this for about 2 years now and I'm going to keep on doing so until hell freezes over
been doing this for about 2 years now and I'm going to keep on doing so until hell freezes over
- 31.01.2008, 12:30
- Forum: Celestia Users
- Topic: SVN
- Replies: 18
- Views: 10748
Re: SVN
all works fine for me and the SVN updates are much much faster than CVS was
updated my sig too
updated my sig too
- 29.01.2008, 08:41
- Forum: Celestia Users
- Topic: Disable Specularity?
- Replies: 17
- Views: 8658
Re: Disable Specularity?
you should show us a screenshot here so we know how your problem looks like
- 24.01.2008, 18:21
- Forum: Development
- Topic: Celestia 1.5.1 features
- Replies: 25
- Views: 17875
Re: Celestia 1.5.1 features
selden wrote:Phoenix,
This can already be done in 1.5.0 using ScriptedOrbits.
you're talking about my last statement right?
if that's the case then it seems I'm not up to date with all the new stuff in 1.5 and I certainly didn't have a look at scripted orbits yet;)
- 24.01.2008, 13:41
- Forum: Development
- Topic: Celestia 1.5.1 features
- Replies: 25
- Views: 17875
Re: Celestia 1.5.1 features
this is probably better suitet for 1.6 and beyond: in addition to the dynamic hiding of objects it would be great to be able to move them around in space freely or even create / delete objects without having to restart celestia. this could be done with some sort of new dynamic objects class with no ...
- 11.01.2008, 22:42
- Forum: Ideas & News
- Topic: Qt Celestia
- Replies: 187
- Views: 134386
Re: Qt Celestia
I first installed MinGW and then the Qt-binaries and didn't even try to compile Qt from source. chris change to glext.cpp fixed the compile-errors for me (i was just about to give up). after this I just had to replace some libs and use the dynamic-linked versions of libpng, libjpeg and zlib because ...
- 11.01.2008, 19:30
- Forum: Ideas & News
- Topic: Qt Celestia
- Replies: 187
- Views: 134386
Re: Qt Celestia
nice to see that it's working with VS200X too. it took me quite a while to finish the compilation and linking with mingw (damn libjpeg and libpng). now I have to start it out of commandline so I can add the path of mingw and QTs external libs. but it's running smoothly now ;-) the first thing I noti...
- 10.01.2008, 20:00
- Forum: Ideas & News
- Topic: Celestia UI redesign
- Replies: 137
- Views: 82977
Re: Celestia UI redesign
chris, I have 2 quick thoughts on this: 1. it would be great if the UI-elements could be docked / undocked and moved around freely on the screen or even off the screen to another monitor Yes, that's already happening in the new Qt4 interface. 2. the possibility to modify the UI by the user with eit...
- 10.01.2008, 19:50
- Forum: Ideas & News
- Topic: Celestia UI redesign
- Replies: 137
- Views: 82977
Re: Celestia UI redesign
chris, I have 2 quick thoughts on this: 1. it would be great if the UI-elements could be docked / undocked and moved around freely on the screen or even off the screen to another monitor 2. the possibility to modify the UI by the user with either LUA or XML great to see that the unified-UI-coding ha...
- 06.01.2008, 01:25
- Forum: Physics and Astronomy
- Topic: Asteroid could hit Mars
- Replies: 19
- Views: 12391
Re: Asteroid could hit Mars
Passing that close to Mars, how come nobody is asking about the possible change to its trajectory/orbit due to Mars' gravity? Will it be passing Sol-side or space-side (?terminology?)... or will that even matter at all? I highly doubt that an asteroid of this size would do anything to mars itself e...
- 27.12.2007, 23:16
- Forum: Ideas & News
- Topic: Dynamic Cloud Shadows
- Replies: 100
- Views: 76524
Re: Dynamic Cloud Shadows
I just applied your patch on the latest CVS but I don't see much of a difference on my GF 8600 GTS.
when I switch cloudshadows on the clouds just get a bit darker - using the standard celestia earth textures - I can't make up real shadows or sharp edges like in your screenshot.
when I switch cloudshadows on the clouds just get a bit darker - using the standard celestia earth textures - I can't make up real shadows or sharp edges like in your screenshot.