Posts by Declan Royce
- 09.11.2002, 00:03
- Forum: Development
- Topic: Unable to create extrasolar moons?
- Replies: 11
- Views: 7659
Thanks all
It was a foolish mistake. Thanks all so much for helping. I will post a picture of what I was trying to do. Just a nice moon at sunset for my girlfriend. It's the vulcanic moon I found on the hub. I think it's one of the coolest night textures going. I also know it's not realistic to put it around a...
- 08.11.2002, 22:06
- Forum: Development
- Topic: Unable to create extrasolar moons?
- Replies: 11
- Views: 7659
Nothing yet
I tried all recommended courses of action. I am going to paste the actual code in and someone tell me what is wrong. "Maureen" "XI Boo" { Texture "Maureen.jpg" HazeColor [ 0.5 0.35 0.2 ] HazeDensity 0.70 Radius 6052 Atmosphere { Height 400 Lower [ 0.5 0.5 0.65 ] Upper [ 0.3 0.3 0.6 ] Sky [ 0.3 0.6 0...
- 08.11.2002, 04:20
- Forum: Development
- Topic: Unable to create extrasolar moons?
- Replies: 11
- Views: 7659
Clarification
I will clarify, I would love to believe it is simply that my units are out of wack and my moon is being drawn in strange positions or orbits, etc. But even in that case, right clicking on the parent body would result in a menu that contained the name of the associated moon. As far as the particular ...
- 08.11.2002, 02:35
- Forum: Development
- Topic: Unable to create extrasolar moons?
- Replies: 11
- Views: 7659
Unable to create extrasolar moons?
I am well versed in creating objects in our own system, but I am having problems creating moons around extrasolar planets, even ones I have created. I have several extrasolar systems from other designers, and even when I replace file names, the objects cease to exist. I assume this is a simple probl...
- 29.06.2002, 16:52
- Forum: Celestia Users
- Topic: No Bump Mapping? Help.
- Replies: 19
- Views: 11004
XP
I'm using windows XP, and everything else about the card seems to work.
- 29.06.2002, 16:45
- Forum: Bugs
- Topic: No Bump Mapping w/ Evil Kyro in XP
- Replies: 4
- Views: 4534
XP
The OS is XP, all updated and ready to go.
- 29.06.2002, 05:37
- Forum: Bugs
- Topic: Wrong positioned ISS
- Replies: 5
- Views: 4905
I'll give you the moon...
The answer to that question is that the Orbit of the Moon is (more or less) constant, and has been for the past couple of years at least. The ISS constantly undergoes orbital maneuvers which alter it's altitude, thus altering it's speed. With a complicated orbit like that, we would be talking about ...
- 29.06.2002, 05:26
- Forum: Bugs
- Topic: No Bump Mapping w/ Evil Kyro in XP
- Replies: 4
- Views: 4534
No Bump Mapping w/ Evil Kyro in XP
I am using Celestia on an "Evil Kyro" 64mb video card. I have definitely verified that it is supposed to support two modes of bump mapping, but I don't see anything. I have the latest drivers, I know there are bumpmaps associated with certain moons and planets, and yet I see nothing. Is this just so...
- 29.06.2002, 05:18
- Forum: Celestia Users
- Topic: No Bump Mapping? Help.
- Replies: 19
- Views: 11004
Still no bumps!
First off, I have definitely verified that the Evil Kyro card supports two modes of bumpmapping. http://www.paraknowya.com/articles/reviews/Evil%20Kyro/Evil%20Kyro5.shtml I did what you said and I still don't see any bumps. Close to the planet, it is smooth, far away, there is no texture. It's just ...
- 29.06.2002, 00:18
- Forum: Celestia Users
- Topic: No Bump Mapping? Help.
- Replies: 19
- Views: 11004
No Bump Mapping? Help.
I am using Celestia on an "Evil Kyro" 64mb video card. Does it not support the bump mapping or is it something I'm doing wrong. It's not that old, and it should be on par with the GeForce 2 or thereabouts.
I want bumbs.
Declan.
I want bumbs.
Declan.
- 27.06.2002, 03:03
- Forum: Bugs
- Topic: Chris, I think the SiS 650 chipset rots...
- Replies: 0
- Views: 2485
Chris, I think the SiS 650 chipset rots...
I'm an experienced celestia user, and the entire HP pavillion series of computers ships with the SiS 650 chipset, 32 megs of shared video memory, Windows XP. I'm running a P4 1.6 GHz system, and I found much more stability (though insanely slow response) with an old pentium 1 laptop! What happens is...
- 17.06.2002, 22:09
- Forum: Celestia Users
- Topic: How do I create a scenic orbit?
- Replies: 2
- Views: 3231
Thanks Chris
Thanks a lot Chris. I appreciate the answer. Abiogenesis also came up with a clever answer. He suggested I add a new orbit around the planet like this: :idea: "Orbit" "Sol/Mars" { Radius 0.000001 EllipticalOrbit { Period 0.003 # 300 orbits per Martian day SemiMajorAxis 3744 # Distance from Center of...
- 16.06.2002, 02:48
- Forum: Development
- Topic: How do I produce a scenic orbit?
- Replies: 8
- Views: 9273
Abiogenesis has the skills to pay the bills!
Sir I commend you! This is absolutely what I wanted! And it was so simple! In my mind I was thinking of invisible spacecraft, imaginary means of TRICKING Celestia, but you worked with the system and produced the most amazing result with a simple...what...three or four lines of code? I am so pleased....
- 15.06.2002, 15:58
- Forum: Celestia Users
- Topic: How do I create a scenic orbit?
- Replies: 2
- Views: 3231
How do I create a scenic orbit?
How do I go about producing an orbit around a given planet (usually Mars) that is realistic, simply for the purpose of observation. I tried tracking a spacecraft around earth, but there is drift because of the spacecraft's own rotation. So I need to produce an artificial "invisible" spacecraft at ab...
- 15.06.2002, 15:44
- Forum: Development
- Topic: How do I produce a scenic orbit?
- Replies: 8
- Views: 9273
Not quite, but very close...
While that is exactly the effect I'm looking for (scrolling planet, camera on the horizon) I want to move around the planet, not just let the planet move under me at an accelerated rate. The problem is that the stars don't move, so that's why following the planet doesn't quite work. I think that fol...
- 15.06.2002, 01:29
- Forum: Development
- Topic: How do I produce a scenic orbit?
- Replies: 8
- Views: 9273
How do I produce a scenic orbit?
How do I go about producing an orbit around a given planet (usually Mars) that is realistic, simply for the purpose of observation. I tried tracking a spacecraft around earth, but there is drift because of the spacecraft's own rotation. So I need to produce an artificial "invisible" spacecraft at ab...