All well and good, but I don't have a compiler, and Borland C++ won't cut it according to the threads...so is there an already compiled version out there?
Well, I have used Lunarcell to create moon and planet textures...but my big problem is I have a pencil map I made, its very simple and I want to be able to draw that on my own...and wrap it around a planet...not easily done to be sure
I just can't seem to get the orbit in right. It either is in the path of Earth or Venus or is way out by Pluto. Any ideas? I thought Period defined how far a planet was from the sun, but maybe I'm wrong?
I'm limited to being in the Milky Way right? I tried to define a star over a million light years out...although I could navigate towards it, it said it was like 400000x brighter than the sun, and didn't even show when I got there.
Maybe I needed to be more clear, the map itself, its in plain graphite pencil. No colors, no features beyond continents and islands drawn in simple lines
I've been designing my own solar system. So far everything looks good...except for one BIG problem. My habitable planet texture looks FAKE!!! I made it using lunarcell, and the continents just don't cut it. How does everyone else make such real looking planets? Like in Orion's Arm with the Metasofts...
The background of this is unimportant, but years ago I created a map on paper, and am wondering if there is any easy way to get this as a viable texture to wrap around a planet. I'm afraid I may need to do this in photoshop; draw it from scratch. Any pointers on how to make sure the texture comes ou...