Posts by Rickster

by Rickster
27.01.2003, 05:26
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84647

Re: How is OS X development proceeding?

Looks great. Doesn't look like it's figured out that it can use pixel & vertex shaders on the Radeon 8500, though. :(
by Rickster
12.09.2002, 19:30
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84647

Re: How is OS X development proceeding?

Hm. And I suppose if Celestia's GL context goes fullscreen, that disables the ability to use overlay windows and other QuartzExtreme features to enhance Celestia, as I've been thinking about doing. If it doesn't, you can have QE fun, but at a loss of texture quality. Either we all need 256MB graphic...
by Rickster
29.08.2002, 21:55
Forum: Celestia Users
Topic: Celestia on Mac OS X 10.2 (Jaguar)
Replies: 5
Views: 3071

Re: Celestia on Mac OS X 10.2 (Jaguar)

If so, this bodes ill for gamers unless Apple can fix it really soon. Not so much for gamers: most GL games are fullscreen, and thus get the GPU/VRAM entirely to themselves. It's windowed GL apps like Celestia or 3D authoring environments that will have issues because of this. One of the things Ope...
by Rickster
17.06.2002, 01:21
Forum: Celestia Users
Topic: Exoplanet discoveries
Replies: 11
Views: 7813

Re: Exoplanet discoveries

We've known about the 55 Cancri system for awhile -- this week's news was that the group at JPL announcing that they thought it was an extremely good candidate for having Earthlike planets. Some Celestia exploration shows something quite interesting: if there were an Earthlike planet at ~1 AU in tha...
by Rickster
11.06.2002, 07:19
Forum: Development
Topic: Celestia OS X Status Report
Replies: 18
Views: 13246

Re: Celestia OS X Status Report

OK, account works now. Thanks! ...operator overloading. While the latter is just syntactic sugar, it greatly clarifies all the vector math in Celestia. Yeah, that's one of few features I'm ever wishing ObjC had. On the one hand, it's great for when you're defining mathematical objects (you've got Bi...

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