Chris,
Ive noticed that you have added support to load stars from text files in the extras directory. Could you please post some examples or explain how to create these files?
Posts by Marc Griffith
- 12.06.2002, 14:53
- Forum: Development
- Topic: Adding stars
- Replies: 41
- Views: 29505
- 11.06.2002, 17:29
- Forum: Development
- Topic: Altair
- Replies: 10
- Views: 8242
Re: Altair
Nice planets. These generators work well.
http://www.circuitpsyche.com/fracplan/
and Franz-Xaver's texture generator in Bruckners addon repositry.
http://www.circuitpsyche.com/fracplan/
and Franz-Xaver's texture generator in Bruckners addon repositry.
- 11.06.2002, 17:24
- Forum: Development
- Topic: add buildings and trees to planet surfaces HELP!!!
- Replies: 1
- Views: 3315
Re: add buildings and trees to planet surfaces HELP!!!
I've tried something similar before. I managed to get it working for an object at the equator. I have no idea for other longitudes and latitudes, and i doubt its possible. I had a 3DS model of some buildings orbiting the earth with its SemiMajorAxis equal to the radius of the earth. "Building" "Sol/...
- 11.06.2002, 16:32
- Forum: Development
- Topic: Fractal System Creation Algorithm
- Replies: 28
- Views: 23282
Re: Fractal System Creation Algorithm
I think ive got the misunderstanding. Your talking about generating systems on the fly while celestia is running or integrating the fractal stuff with celestia? Or just a single application to do all the generation? Am I on the right track? Ill try to describe a bit better where im heading. Im plann...
- 11.06.2002, 02:16
- Forum: Development
- Topic: Fractal System Creation Algorithm
- Replies: 28
- Views: 23282
Re: Fractal System Creation Algorithm
Axel, I agree with you on the point of not getting celestia 'dirty'. The work ive been doing is for my mostlyharmless project (a Celestia hack) it will contain Fantasy elements. I think celestia should focus on what we know. Just to clarify, the fractal planet generator is not my work. Mark Santesso...