Posts by Kendrix
- 10.12.2004, 02:57
- Forum: Celestia Users
- Topic: Feature Request: Adaptive orbit display
- Replies: 2
- Views: 2890
Re: Feature Request: Adaptive orbit display
There is already a precise rendering for spacecrafts.
- 20.10.2004, 21:34
- Forum: Celestia Users
- Topic: Radeon 9800 Pro and Celestia
- Replies: 37
- Views: 17362
Re: Radeon 9800 Pro and Celestia
Selden : I have Windows XP SP1 with a P4 HT 2.8 GHz and 1 Go DDR PC3200. Using ATI Catalyst 4.9. Here is the OpenGL Info from Celestia : Vendor: ATI Technologies Inc. Renderer: RADEON 9800 Pro x86/SSE2 Version: 1.5.4582 WinXP Release Max simultaneous textures: 8 Max texture size: 2048 Supported Exte...
- 19.10.2004, 10:49
- Forum: Celestia Users
- Topic: Radeon 9800 Pro and Celestia
- Replies: 37
- Views: 17362
Re: Radeon 9800 Pro and Celestia
I have a Radeon 9800 Pro and it works perfectly with Celestia !
ATI Drivers are no longer an issue since a lot of time now.
ATI Drivers are no longer an issue since a lot of time now.
- 15.10.2004, 15:08
- Forum: Add-on development
- Topic: Long load times for 32k Earth textures
- Replies: 12
- Views: 7822
Re: Long load times for 32k Earth textures
The best solution would be asynchronous VT loading. I'm a video game programmer and we use a lot of asynchronous loading streams because the PS2 has only 32 mo of ram. So Celestia should launch a separate thread to load VT tiles and as long as a tile isn't loaded, the old one (lower res) stay visibl...
- 02.09.2004, 06:05
- Forum: Celestia Users
- Topic: Speed of Light
- Replies: 6
- Views: 5128
Re: Speed of Light
Oups... the Guest was me ! Sorry...
- 01.09.2004, 09:19
- Forum: Celestia Users
- Topic: Speed of Light
- Replies: 6
- Views: 5128
Re: Speed of Light
If you select the object you want to look at and press the '-' key on the numeric keypad then the light travel time will be included.
Press '-' again to switch it off.
Press '-' again to switch it off.
- 30.08.2004, 00:58
- Forum: Development
- Topic: White dots
- Replies: 8
- Views: 5075
Re: White dots
I think that for example : remember last year the Mars opposition ?
In the sky Mars wasn't a white dot but a (bright) ORANGE dot !
In the sky Mars wasn't a white dot but a (bright) ORANGE dot !
- 27.08.2004, 09:46
- Forum: Petit Bistro Entropy
- Topic: Anyone knows this song?
- Replies: 2
- Views: 4577
Re: Anyone knows this song?
I can't hear anything in your midi file !!!
- 16.08.2004, 23:30
- Forum: Add-on development
- Topic: The Needle
- Replies: 18
- Views: 10096
Re: The Needle
Superb ! I'm really waiting for this addon !
- 08.06.2004, 15:21
- Forum: Physics and Astronomy
- Topic: I've seen the entire venus transit
- Replies: 7
- Views: 5283
Re: I've seen the entire venus transit
I've seen it too ! From Paris, France.
From my home with my reflector (130/900) + Canon EOS 300D + 55-200mm alone (without the reflector) + binoculars (10x50) + naked eyes !!!
wow ! That was incredible...
From my home with my reflector (130/900) + Canon EOS 300D + 55-200mm alone (without the reflector) + binoculars (10x50) + naked eyes !!!
wow ! That was incredible...
- 09.05.2004, 09:25
- Forum: Development
- Topic: Getting sources...
- Replies: 1
- Views: 2230
Getting sources...
Hello, Until now, I was using the following script to get the latest sources of Celestia. cvs -d:pserver:anonymous@cvs.celestia.sourceforge.net:/cvsroot/celestia login cvs -z3 - d:pserver:anonymous@cvs.celestia.sourceforge.net:/cvsroot/celestia co celestia But now it doesn't work anymore... (connect...
- 23.03.2004, 09:02
- Forum: Physics and Astronomy
- Topic: Gravity Calculations, Attractors, and Game Physics.
- Replies: 4
- Views: 4649
Re: Gravity Calculations, Attractors, and Game Physics.
Yes ! The Universal Attraction Law of Newton :
F = G · m1 · m2 / d^2
where m1 and m2 are the mass of the 2 objects and d the distance between them.
G is the constant of gravitation which is 6.672e-11 (in Nm^2 / Kg^2)
F = G · m1 · m2 / d^2
where m1 and m2 are the mass of the 2 objects and d the distance between them.
G is the constant of gravitation which is 6.672e-11 (in Nm^2 / Kg^2)
- 25.02.2004, 19:46
- Forum: Celestia Users
- Topic: 60hz in fullscreen
- Replies: 5
- Views: 3827
Re: 60hz in fullscreen
With my GeForce 3 NVRefresh Tool was working for both DX and OGL
- 25.02.2004, 11:36
- Forum: Celestia Users
- Topic: 60hz in fullscreen
- Replies: 5
- Views: 3827
Re: 60hz in fullscreen
It's a bug in NVidia drivers... for a long time !
That's why I have an ATI now ! (not only that of course...)
Only NVidia can and have to solve the problem !
That's why I have an ATI now ! (not only that of course...)
Only NVidia can and have to solve the problem !
- 18.02.2004, 06:59
- Forum: Physics and Astronomy
- Topic: Color indices...
- Replies: 6
- Views: 5694
Re: Color indices...
Giant stars have at least 8 solar masses (Chandrasekhar limit).
I don't know for Supergiants...
I don't know for Supergiants...
- 27.01.2004, 11:40
- Forum: Celestia Users
- Topic: Slightly OT - or at least age old question
- Replies: 4
- Views: 3261
Re: Slightly OT - or at least age old question
I got a Radeon 9800 Pro and everything works fine ! (And faster than with my old GeForce 3 !).
You will only loose the "NVidia Combiners" rendering pipeline...
You will only loose the "NVidia Combiners" rendering pipeline...
- 20.01.2004, 12:05
- Forum: Physics and Astronomy
- Topic: Telescope Questions
- Replies: 12
- Views: 9580
Re: Telescope Questions
The ETX-90 has a focal ratio of 13.8 which definitly makes it for planet observations...
If you want to watch deep space objects you should by a Telescope with a ratio between 5 and 7
If you want to watch deep space objects you should by a Telescope with a ratio between 5 and 7
- 20.01.2004, 12:03
- Forum: Celestia Users
- Topic: Engine sounds
- Replies: 14
- Views: 9198
Re: Engine sounds
In space there are no sounds !!!
- 16.01.2004, 15:53
- Forum: Celestia Users
- Topic: field of view
- Replies: 3
- Views: 2143
Re: field of view
Yes it's possible by adding to your "start.cel" script the following line :
set { name "FOV" value 45.0 }
set { name "FOV" value 45.0 }
- 08.01.2004, 09:02
- Forum: Development
- Topic: Super precise spacecraft orbits...
- Replies: 31
- Views: 19272
Re: Super precise spacecraft orbits...
Can you give me your email Christophe ?