Posts by Kendrix

by Kendrix
10.12.2004, 02:57
Forum: Celestia Users
Topic: Feature Request: Adaptive orbit display
Replies: 2
Views: 2861

Re: Feature Request: Adaptive orbit display

There is already a precise rendering for spacecrafts.
by Kendrix
20.10.2004, 21:34
Forum: Celestia Users
Topic: Radeon 9800 Pro and Celestia
Replies: 37
Views: 17124

Re: Radeon 9800 Pro and Celestia

Selden : I have Windows XP SP1 with a P4 HT 2.8 GHz and 1 Go DDR PC3200. Using ATI Catalyst 4.9. Here is the OpenGL Info from Celestia : Vendor: ATI Technologies Inc. Renderer: RADEON 9800 Pro x86/SSE2 Version: 1.5.4582 WinXP Release Max simultaneous textures: 8 Max texture size: 2048 Supported Exte...
by Kendrix
19.10.2004, 10:49
Forum: Celestia Users
Topic: Radeon 9800 Pro and Celestia
Replies: 37
Views: 17124

Re: Radeon 9800 Pro and Celestia

I have a Radeon 9800 Pro and it works perfectly with Celestia !

ATI Drivers are no longer an issue since a lot of time now.
by Kendrix
15.10.2004, 15:08
Forum: Add-on development
Topic: Long load times for 32k Earth textures
Replies: 12
Views: 7756

Re: Long load times for 32k Earth textures

The best solution would be asynchronous VT loading. I'm a video game programmer and we use a lot of asynchronous loading streams because the PS2 has only 32 mo of ram. So Celestia should launch a separate thread to load VT tiles and as long as a tile isn't loaded, the old one (lower res) stay visibl...
by Kendrix
02.09.2004, 06:05
Forum: Celestia Users
Topic: Speed of Light
Replies: 6
Views: 5058

Re: Speed of Light

Oups... the Guest was me ! Sorry...
by Kendrix
01.09.2004, 09:19
Forum: Celestia Users
Topic: Speed of Light
Replies: 6
Views: 5058

Re: Speed of Light

If you select the object you want to look at and press the '-' key on the numeric keypad then the light travel time will be included.
Press '-' again to switch it off.
by Kendrix
30.08.2004, 00:58
Forum: Development
Topic: White dots
Replies: 8
Views: 5021

Re: White dots

I think that for example : remember last year the Mars opposition ?
In the sky Mars wasn't a white dot but a (bright) ORANGE dot !
by Kendrix
27.08.2004, 09:46
Forum: Petit Bistro Entropy
Topic: Anyone knows this song?
Replies: 2
Views: 4515

Re: Anyone knows this song?

I can't hear anything in your midi file !!!
by Kendrix
16.08.2004, 23:30
Forum: Add-on development
Topic: The Needle
Replies: 18
Views: 10011

Re: The Needle

Superb ! I'm really waiting for this addon !
by Kendrix
08.06.2004, 15:21
Forum: Physics and Astronomy
Topic: I've seen the entire venus transit
Replies: 7
Views: 5225

Re: I've seen the entire venus transit

I've seen it too ! From Paris, France.

From my home with my reflector (130/900) + Canon EOS 300D + 55-200mm alone (without the reflector) + binoculars (10x50) + naked eyes !!!

wow ! That was incredible...
by Kendrix
09.05.2004, 09:25
Forum: Development
Topic: Getting sources...
Replies: 1
Views: 2208

Getting sources...

Hello, Until now, I was using the following script to get the latest sources of Celestia. cvs -d:pserver:anonymous@cvs.celestia.sourceforge.net:/cvsroot/celestia login cvs -z3 - d:pserver:anonymous@cvs.celestia.sourceforge.net:/cvsroot/celestia co celestia But now it doesn't work anymore... (connect...
by Kendrix
23.03.2004, 09:02
Forum: Physics and Astronomy
Topic: Gravity Calculations, Attractors, and Game Physics.
Replies: 4
Views: 4601

Re: Gravity Calculations, Attractors, and Game Physics.

Yes ! The Universal Attraction Law of Newton :

F = G · m1 · m2 / d^2

where m1 and m2 are the mass of the 2 objects and d the distance between them.

G is the constant of gravitation which is 6.672e-11 (in Nm^2 / Kg^2)
by Kendrix
25.02.2004, 19:46
Forum: Celestia Users
Topic: 60hz in fullscreen
Replies: 5
Views: 3774

Re: 60hz in fullscreen

With my GeForce 3 NVRefresh Tool was working for both DX and OGL
by Kendrix
25.02.2004, 11:36
Forum: Celestia Users
Topic: 60hz in fullscreen
Replies: 5
Views: 3774

Re: 60hz in fullscreen

It's a bug in NVidia drivers... for a long time !

That's why I have an ATI now ! (not only that of course...)

Only NVidia can and have to solve the problem !
by Kendrix
18.02.2004, 06:59
Forum: Physics and Astronomy
Topic: Color indices...
Replies: 6
Views: 5647

Re: Color indices...

Giant stars have at least 8 solar masses (Chandrasekhar limit).

I don't know for Supergiants...
by Kendrix
27.01.2004, 11:40
Forum: Celestia Users
Topic: Slightly OT - or at least age old question
Replies: 4
Views: 3217

Re: Slightly OT - or at least age old question

I got a Radeon 9800 Pro and everything works fine ! (And faster than with my old GeForce 3 !).

You will only loose the "NVidia Combiners" rendering pipeline...
by Kendrix
20.01.2004, 12:05
Forum: Physics and Astronomy
Topic: Telescope Questions
Replies: 12
Views: 9522

Re: Telescope Questions

The ETX-90 has a focal ratio of 13.8 which definitly makes it for planet observations...

If you want to watch deep space objects you should by a Telescope with a ratio between 5 and 7
by Kendrix
20.01.2004, 12:03
Forum: Celestia Users
Topic: Engine sounds
Replies: 14
Views: 9106

Re: Engine sounds

In space there are no sounds !!! :wink:
by Kendrix
16.01.2004, 15:53
Forum: Celestia Users
Topic: field of view
Replies: 3
Views: 2113

Re: field of view

Yes it's possible by adding to your "start.cel" script the following line :

set { name "FOV" value 45.0 }
by Kendrix
08.01.2004, 09:02
Forum: Development
Topic: Super precise spacecraft orbits...
Replies: 31
Views: 19010

Re: Super precise spacecraft orbits...

Can you give me your email Christophe ?

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