Posts by etrepum

by etrepum
31.01.2003, 03:47
Forum: Bugs
Topic: Please report problems with the MacOS X version here.
Replies: 167
Views: 94304

Please report problems with the MacOS X version here.

* The delete (backspace) key doesn't work. (Type carefully.) * Picking is hit or miss -- mostly miss. (You'll have to type. See previous entry.) * Favorites are flakey. * Display of orbits is not working correctly. Try cmd-L for "go to location", instead of typing via enter. Now that Celestia suppo...
by etrepum
19.09.2002, 04:17
Forum: Development
Topic: NVIDIA's OpenGL 1.4
Replies: 8
Views: 6657

Re: NVIDIA's OpenGL 1.4

I was reading about the NV30's CinemaFX stuff. The article mentioned using a Shader to generate a texture as opposed to a simple map. The example given was wood grain. How would a shader be better than a mapped image in this case? It sounds exciting, but I just don't get it. I think that they used ...
by etrepum
19.09.2002, 04:06
Forum: Development
Topic: NVIDIA's OpenGL 1.4
Replies: 8
Views: 6657

NVIDIA's OpenGL 1.4

The best thing about OpenGL 1.4 is a standard vertex program extension . . . I'll be moving to this for Celestia 1.2.6, so ATI Radeon owners will finally be able experience vertex shader effects too. Of course, I'll also be taking advantage of nVIDIA's new fragment shader extension for some truly m...
by etrepum
19.09.2002, 03:59
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Please not just fullscreen

At least, in that case, give us an option of choosing between fullscreen or windowed. I myself particularly dislike fullscreen apps, even if they run better. Even the few open GL games I play, I run in a windows. There's no way I'd make it fullscreen-only, it's godawful to debug fullscreen applicat...
by etrepum
19.09.2002, 03:52
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

I just remembered: Didn't Chris buy a G4 last months? So maybe we can expect a better support for osx in the next versions. Might that be true Chris? Cause it would be really cool. Still I'm stuck with my mobile radeon 7500 which isn't too well supported in celestia but a cocoa-version where I don'...
by etrepum
19.09.2002, 03:48
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

QE

julesstoop wrote:Shouldn't there be a string somewhere in some property list, or deeper in the subsystem, to manually switch off QE?


Sure, it's there, but you have to turn it off entirely and reboot (to the best of my knowledge, haven't dug too hard though).
by etrepum
11.09.2002, 08:43
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

So, any new info about the OS X version? How is the development going? Slow or can we expect a new version at the same time as the Windows 1.2.5 version? /F I might have some time to do some serious work on it first week of October as I'll be in the Netherlands (far, far away from the office).. but...
by etrepum
18.08.2002, 00:16
Forum: Development
Topic: Java Version of Celestia??
Replies: 20
Views: 13628

Re: Java Version of Celestia??

I don't think Java would fix a single UI issue, Swing is a nasty beast.. All you really need to do is create a wxWindows UI, which would work fine on win32, linux, and recently os x (sort of). There's even an opengl context for wxWindows. In any case, the OS X port isn't "difficult" really, not anym...
by etrepum
03.08.2002, 00:11
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

No difference in the latest build that was available to normal users. Thats the one that is 6 months old or so (wink to etrepum ;-)) Doesn't use the new GL extensions like shaders etc. still no nightside etc. apparently it supports 3 buttons now somehow, go figure. The GL extensions stuff will work...
by etrepum
02.08.2002, 11:48
Forum: Development
Topic: implicit typenaming - gcc3 warning
Replies: 0
Views: 2061

implicit typenaming - gcc3 warning

Here's the only non-trivial warning that pops up during the gcc3 build of Celestia using April 2002 dev tools on OS X. I'm no STL expert myself, so I don't really know what the best course of action would be to avoid needing implicit typenaming. It also shows up once in starbrowser.cpp for a multise...
by etrepum
01.08.2002, 23:31
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

Added some mouse event handling, doesn't emulate 3 button mouse yet.

Project now builds (by default) with gcc 3.1, since that's what Jaguar is going to use by default AFAIK. Only tested with the April beta, someone with a Jaguar beta let me know if it compiles for you.
by etrepum
23.07.2002, 19:33
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

I have to write the input core, and locations browser, and some less important things..

as far as midnight oil goes, that's the <i>only</i> time I have left to burn :)
by etrepum
22.07.2002, 05:18
Forum: Development
Topic: Auto Update for Celestia Models and Textures
Replies: 5
Views: 5183

Re: Auto Update for Celestia Models and Textures

It wouldn't be terribly hard to do this using sourceforge for hosting.. I mean, that's what sf is for after all :) Writing the network code is going to be the biggest pain in the ass.. doing it in ObjC isn't a big deal, but this probably shouldn't be an OS X only feature.. So maybe adding a dependen...
by etrepum
22.07.2002, 05:02
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Rendering Preferences

Fixed PNG loading, did rendering preferences w/ serialization.. new screenshot that shows just about everything here (warning, fullscreen):

http://redivi.com/~bob/screenshots/celestia_cocoa_004.png
by etrepum
18.07.2002, 22:46
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

Unless someone else wants to fix this, or wants to send me a copy.. 10.2 developers are going to be pretty much SOL until I can buy it in late August.
by etrepum
08.07.2002, 11:12
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

Well, the glut version wasn't pretty, but it had the advantage of working, mostly. Right now you can't build it, and the cocoa front end is of no use whatsoever. I'd really really really like to help on celetia, but frankly I don't see what a 'drawer' with bookmarks is going to help if I want to ru...
by etrepum
02.07.2002, 20:54
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

As for earth being an empty sphere, I didn't finish the quicktime png loading code, so that's probably why.. I ifdef'ed it out, and don't know if I ifdef'ed all the old png loading code back in properly. It's either that or texture ram issues, but I think it's the png code.
by etrepum
02.07.2002, 20:49
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

That's pretty much a project builder deficiency, it changes its mind about project relative and absolute paths. It's possible to fix, but it's a pain in the butt.

As for keys/mouse, I've said a couple times that it's not implemented yet.. You have to use the go to location dialog to go anywhere.
by etrepum
02.07.2002, 20:10
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

also see: this thread

some screenshots are there.
by etrepum
02.07.2002, 20:04
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84831

Re: How is OS X development proceeding?

Here's the latest CVS log entries.. I've been too busy to do any serious work on it the past two weeks. Basically, where we're at is that I've implemented the Go To Location dialog, and the whole favorites system (in a drawer) and I've implemented code that will be used to detect graphics card capab...

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