Posts by D.Edwards
- 17.09.2002, 03:46
- Forum: Textures
- Topic: Blue Mars .DDS Files ?
- Replies: 7
- Views: 6972
Re: Blue Mars .DDS Files ?
DDS is a propriatory compresed image that was disgined by S3 as a way of shinking larger textures down to a more managible sizr for video cards. Celestia has the ability to do this comprsion on the fly so a .dds file realy inst needed. The .png image format is by far the best compressed image format...
- 09.09.2002, 09:44
- Forum: Textures
- Topic: Heres My LunarCell First Atempt!
- Replies: 26
- Views: 20413
Re: Heres My LunarCell First Atempt!
Well I figued out part of it. To flaten the ocean floors you need the bumpmap and the specmap. Be sure you leave the specmap so that the seas are in black and not inverted so they are white. This should be the default image you get from LunarCell. Now take a look at the bumpmap and look for the colo...
- 09.09.2002, 04:50
- Forum: Textures
- Topic: Heres My LunarCell First Atempt!
- Replies: 26
- Views: 20413
RE: The Textures
I do plan on sharing the textures I make but this one is my tester so it won't be availble for a while. :( The clouds I believe are the work of Fridger Schrempp. There his bumpmapped clouds and give a real feel of depth and reality to a render. I did tweak them just a touch for my own tastes. I woul...
- 09.09.2002, 04:15
- Forum: Celestia Users
- Topic: Earth 16K DDS (Blue Marble)
- Replies: 4
- Views: 3591
Re: Earth 16K DDS (Blue Marble)
Here we go again with the corupt zip files. Try a download manager to download the file. Don't use IE's built in downloader if you have already got a bab crc. You will just end up with it again. The file isn't corupt its just not closing the file all way when getting downloaded. This is a problem co...
- 09.09.2002, 04:03
- Forum: Celestia Users
- Topic: .scc help
- Replies: 8
- Views: 4809
Re: .scc help
I am sure Obliquity is the degree and object or plannet is tilted on its axis while in orbit around the sun. Earths Obliquity of Ecliptic, meaning the angle of tilt in comparison to the ecliptic is 23.45 degrees as seen in the solarsystem.ssc file and Uranus' almost has a 97 degree obliquity. I thin...
- 08.09.2002, 07:07
- Forum: Textures
- Topic: Heres My LunarCell First Atempt!
- Replies: 26
- Views: 20413
Re: Heres My LunarCell First Atempt!
Chris, I was checking on what you asked Ras about not using any shadows and highlites on the terrain of a texture as in LunarCell. As you can see from this image this is the result of absolutly no shadows/highlites and only the bumpmap generating the terrain. http://homepage.mac.com/donedwards/.cv/d...
- 08.09.2002, 05:21
- Forum: Celestia Users
- Topic: HEY some suggestions for future releases from a newbie
- Replies: 20
- Views: 12994
Re: HEY some suggestions for future releases from a newbie
I am simply stating the fact that the topic you brought up has be discused earlier and if you would have simply taken the time to check for it you would have found the previous posts and you could have posted in the corect string. Just because the string is old doesn't mean you needn't post in it. A...
- 08.09.2002, 03:31
- Forum: Textures
- Topic: Heres My LunarCell First Atempt!
- Replies: 26
- Views: 20413
Heres My LunarCell First Atempt!
Well heres my first official atempt with LunarCell. I imported the images out of LunarCell and into Photshop and put it all together with Gimp. The first shot is without clouds and the sescond is with clouds. The clouds are not from LunarCell. I am using spec pluged into the main textures .png and t...
- 08.09.2002, 02:40
- Forum: Celestia Users
- Topic: Chris...
- Replies: 13
- Views: 9133
Re: Chris...
I don't disaprove its just the facts. The site is probably going to get a bit of traffic even without files there and geocities just loves to shut sites down for an hour at a time in these cases. I am sure if you look around you could find an alternitive. I started a site and it wasn't with geocitie...
- 08.09.2002, 00:30
- Forum: Celestia Users
- Topic: HEY some suggestions for future releases from a newbie
- Replies: 20
- Views: 12994
Re: HEY some suggestions for future releases from a newbie
Hey Redfish has every right to complain about this. Time and time again we have stated that before you post about something to PLEASE DO A SEARCH about the topic first to make sure your not rehashing old news or questions. I made this mistake in the past and found it better to just do a search on a ...
- 07.09.2002, 21:11
- Forum: Bugs
- Topic: Were is 1280 x 1024???
- Replies: 5
- Views: 5425
Re: Were is 1280 x 1024???
Yah I have a Ti4200 and I can get 1280x1024 at desktop resolution and in OpenGL games as stated earlier. That setting just dosn't apear under Celestia. Oh I am using the new Detonator 40 drivers.
- 07.09.2002, 03:18
- Forum: Bugs
- Topic: Were is 1280 x 1024???
- Replies: 5
- Views: 5425
Re: Were is 1280 x 1024???
Hmmm. Then I guess I have to point the finger at the all mighty NVidia. I have had this problem with every driver version since I first started using Celestia. I guess I will have to live with 1152x864 for now. I just don't understand why Celestia can't get the in resolutions from the OpenGL IDC lik...
- 07.09.2002, 03:01
- Forum: Bugs
- Topic: Were is 1280 x 1024???
- Replies: 5
- Views: 5425
Were is 1280 x 1024???
Ah Chris I don't know if this is a bug or just short sightness but were the heck is 1280x1024 FullScreen. This is like one of the major resolutions and you still haven't built in support fot it. The letterbox modes are great if you have a monitor with that aspec ratio but most of us don't. So how ab...
- 07.09.2002, 02:52
- Forum: Celestia Users
- Topic: Chris...
- Replies: 13
- Views: 9133
Re: Chris...
Well thats great. Another site hosted on geocites. That means we can access it 50% of the time.
- 04.09.2002, 05:00
- Forum: Bugs
- Topic: celestia v1.2.5b2 bug: crashes under XP Pro
- Replies: 7
- Views: 6749
Re: celestia v1.2.5b2 bug: crashes under XP Pro
I use XP and It just takes a while for it to load. But them I am using some very big textures.
- 04.09.2002, 04:56
- Forum: Celestia Users
- Topic: 1.2.5 Prerelease Suggestion
- Replies: 5
- Views: 3734
Re: 1.2.5 Prerelease Suggestion
Wouldn't it be sweet if we could use animated gifs on our gas giants.
Oh well I can dream I guess.
Oh well I can dream I guess.
- 03.09.2002, 06:04
- Forum: Celestia Users
- Topic: What Screen Resolution Do You Use?
- Replies: 24
- Views: 14872
Re: What Screen Resolution Do You Use?
Hey Ras, I am using a 17" monitor. I had to quit using my 19" because the left side of the screen kept shrinking and expanding. I had to hit the thing like an old TV to make it stop. I was driving everyone in the house crazy because all would be quiet and then I would have to give it a whack. My nex...
- 03.09.2002, 05:55
- Forum: Bugs
- Topic: 1.2.5 pre 2 bug report...
- Replies: 8
- Views: 5045
RE: Vertex Shaders
Well the vertex problem I don't believe is tied to drivers. If Rass is using I'll guess the 30.82 drivers and I am using the new detonator 40s there is definetly a prob in Celestia. I am not getting vertex either and I am using a GeForce4 Ti 4200 with 64MB of VRAM. I guess I will play a little more ...
- 03.09.2002, 03:27
- Forum: Textures
- Topic: Anyone have more StarWars Textures
- Replies: 50
- Views: 32421
RE: Stars Orbits
Well than thats a glitch in Celestia. What is Chris going to do about close orbiting binaries. They have to show them orbiting each other or its not realistic at all. There are plenty of real star systems with smalller red dwarfs orbitng in between jupiter an neptune type orbits. How is Celestia goi...
- 03.09.2002, 03:19
- Forum: Celestia Users
- Topic: 1.2.5 prerelease 2
- Replies: 17
- Views: 11322
RE: the Comet
Well I for one am impressed. It shure beets the heck out of watching a rock floating around in space. If this is future of Celestia I am very happy to see that Chris is chugging away at it.