Posts by RocketMan@JSC

by RocketMan@JSC
14.05.2007, 23:48
Forum: Development
Topic: Celestia Development Roadmap
Replies: 120
Views: 135022

Re: My 2 Cents

There is a wxLua package but in the end, I believe python would offer more capability and a wider variety of useful utility packages. Interesting, so it is possible to do gui layout with just python or Lua. Python is probably a hard sell at this point considering how Lua is integrated with Celestia...
by RocketMan@JSC
13.05.2007, 21:33
Forum: Development
Topic: Celestia Development Roadmap
Replies: 120
Views: 135022

My 2 Cents

Glad to see discussion about future upgrades and in particular going to hopefully, one UI. I agree that much work is wasted maintaining all the UI front ends. Wish I had more time to spend working with you guys, every now and then I poke in to see what's going on, but I couldn't resist putting in my...
by RocketMan@JSC
18.01.2007, 23:22
Forum: Development
Topic: Extension for orientation files
Replies: 23
Views: 17496

Re: Extension for orientation files

And to add to the mix STK uses .a for the attitude file extension--may even be able to use the STK format too.
by RocketMan@JSC
18.01.2007, 01:49
Forum: Development
Topic: Extension for orientation files
Replies: 23
Views: 17496

Re: Extension for orientation files

Different types of data files require different formats. I think it's best that the filetypes be self-documenting. I like the .rot extension, since either quaternion or euler angles are both just rotations. However, as Selden mentions, it's best for the file to be self documenting, i.e. you know wh...
by RocketMan@JSC
06.12.2006, 12:01
Forum: Development
Topic: The splash screen font sucks !
Replies: 206
Views: 115789

Re: The splash screen font sucks !

IMHO, the background in this graphic on the right side is way too washed out.
by RocketMan@JSC
06.12.2006, 01:51
Forum: Development
Topic: The splash screen font sucks !
Replies: 206
Views: 115789

Re: The splash screen font sucks !

What also may be cool is use the negative of this splash background: http://www.shatters.net/~t00fri/images/F_splash.png ...and then fade the right portion (which already is faded) into a real cool looking view from Celestia with constellations and orbits being rendered--maybe something around Satur...
by RocketMan@JSC
05.12.2006, 23:27
Forum: Development
Topic: WxPython Front-end for Celestia!
Replies: 2
Views: 4434

Re: WxPython Front-end for Celestia!

Also, if you run into any obstacles in your project, please post them here. Actually there is one thing I'm trying to do but thus far I'm stumped. What I would like to do is be able to render multiple Celestia views within different panes on the wxGlcanvas. Right now in Celestia we can split views ...
by RocketMan@JSC
02.12.2006, 19:48
Forum: Development
Topic: Where is the ver1_5_0 CVS Repository?
Replies: 3
Views: 4337

Re: Where is the ver1_5_0 CVS Repository?

Scott, There's no label created yet for 1.5.0; we'll create one when version 1.5.0 is complete. Do you just want the latest source? CVS will sync with the top of the tree by default. --Chris Ahhh, that's easy enough. Yes I want the latest, you sure piled a bunch of goodies in this one Chris. I espe...
by RocketMan@JSC
02.12.2006, 19:19
Forum: Development
Topic: Where is the ver1_5_0 CVS Repository?
Replies: 3
Views: 4337

Where is the ver1_5_0 CVS Repository?

I'd like to check out the latest build but could only find 1_4_1 on the sourceforge CVS.

I've seen some windows specific CVS installers but nothing pointing me to 1_5_0, but that doesn't help me on Linux.

TIA for any help.

Scott
by RocketMan@JSC
02.12.2006, 06:06
Forum: Development
Topic: WxPython Front-end for Celestia!
Replies: 2
Views: 4434

WxPython Front-end for Celestia!

I've been tinkering around with wxPython and have found it pretty easy to implement new GUI features for Celestia. At my job we use alot of python and recently started moving towards wxPython for our GUI's, so I was looking for some kind of training project. Here's a screenshot of a very simple demo...
by RocketMan@JSC
10.11.2006, 21:33
Forum: Bugs
Topic: Celestia 1.4.0 build fails on Fedora Core 5 test 2
Replies: 4
Views: 5717

Re: Celestia 1.4.0 build fails on Fedora Core 5 test 2

FWIW, the FC5 Extras package is going to be based on Celestia from CVS plus this little patch: http://cvs.fedora.redhat.com/viewcvs/rpms/celestia/devel/celestia-1.4.0-compile.patch?root=extras&view=markup It compiles anyway. Now I have to do some testing... ^^ That works for me! :) How nice to ...
by RocketMan@JSC
20.10.2006, 02:20
Forum: Development
Topic: Orientation of spacecrafts [feature request]
Replies: 14
Views: 11507

Re: Orientation of spacecrafts [feature request]

I am positive the Orientation option in the ssc format has one negative rotation. Take any model and throw a positive 90 deg rotation about each of the axes (one at a time)--no matter what you do the resulting frame will not be right handed. Chris, Could you shed any light on why this occurs? Also,...
by RocketMan@JSC
01.09.2006, 02:06
Forum: Development
Topic: Future model building
Replies: 20
Views: 16152

Re: Future model building

Has anyone looked at OpenSceneGraph? I've seen some 3D lunar videos and using elevation data along with image data really looked fantastic. I'd look at importing an digital elevation model (DEM) or newer format--perhaps from ISIS. Using a package that readily imports existing planetary data can be a...
by RocketMan@JSC
24.08.2006, 21:08
Forum: Development
Topic: realtime interface to Celestia
Replies: 121
Views: 86793

Update

A few pics of Celestia using the new orientation features. http://home.houston.rr.com/mazdarx7/shuttleAndTank2_ld.png http://home.houston.rr.com/mazdarx7/shuttleAndTank3_ld.png http://home.houston.rr.com/mazdarx7/shuttleAndTank5_ld.png p.s. Don't ask me for the tank model--no promises, but I'm in th...
by RocketMan@JSC
24.08.2006, 21:00
Forum: Development
Topic: Satellite tracking overlay
Replies: 3
Views: 3746

Re: Satellite tracking overlay

Yes that would be a useful feature--I had the same thoughts!

STK has an almost identical 2D graphical display. I bet it would not be too hard to implement.

Scott
by RocketMan@JSC
23.08.2006, 17:24
Forum: Development
Topic: realtime interface to Celestia
Replies: 121
Views: 86793

Re: Update

Could the jittering be caused by floating point precision issues? For state vectors around the Earth, I don't think that will be a problem. I'm pretty sure I'm using doubles all the way through the calculations. As for velocity, I think it should definitely be an optional part of trajectory files--...
by RocketMan@JSC
23.08.2006, 03:22
Forum: Development
Topic: realtime interface to Celestia
Replies: 121
Views: 86793

Re: Update

Thanks for the update . . . I'm very interested in supporting this file format (or something close to it) in Celestia. I'd had the idea of using a second file for orientation rather than including it with the trajectory, but either approach could work. Why is it necessary to include the velocity? F...
by RocketMan@JSC
23.08.2006, 02:51
Forum: Development
Topic: Orientation of spacecrafts [feature request]
Replies: 14
Views: 11507

Re: Orientation of spacecrafts [feature request]

What I'd like to do is implement something akin to SampledOrbits for orientation. RocketMan@JSC has implemented rvq files that contain a sequence of orientations in addition to as positions. What may be more useful is to store the axes of rotation at different point in time instead of actual orient...
by RocketMan@JSC
30.07.2006, 23:49
Forum: Development
Topic: realtime interface to Celestia
Replies: 121
Views: 86793

Update

Just thought I would bring you guys up to date on the shuttle/external tank separation visualization task. Remember I took tec's baseline code and pulled in the necessary changes to add orientation. I made several changes, the most notable being the reference frame. Apparently tec's frame is rotatin...
by RocketMan@JSC
26.07.2006, 22:52
Forum: Celestia Users
Topic: Which Linux distribution works best with Celestia?
Replies: 3
Views: 3741

Re: Which Linux distribution works best with Celestia?

I've got it working on Fedora Core 3 and Red Hat Enterprise Linux 3.?. I've only built 1.4.1 with the GTK+ front end, not sure about the KDE version. If the code is good (which Celestia is), it should just about work on any of them. The biggest question is what level of video driver support is avail...

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