Posts by JackCrow

by JackCrow
27.12.2005, 14:33
Forum: Celestia Users
Topic: Copeland's Septet of Galaxies in FT1.2!
Replies: 19
Views: 11557

Re: Copeland's Septet of Galaxies in FT1.2!

Ah ha. Now I get it.

Many thanks.
by JackCrow
23.12.2005, 22:25
Forum: Bugs
Topic: 2M stars.dat catalog issue
Replies: 2
Views: 3152

Re: 2M stars.dat catalog issue

Ah ha. Thank you.

The first thought that springs to mind would be to "randomize" the distances at these distances to minimize the banding, but I can understand also why not to.

Anyway, thanks again.
by JackCrow
23.12.2005, 19:30
Forum: Bugs
Topic: 2M stars.dat catalog issue
Replies: 2
Views: 3152

2M stars.dat catalog issue

First of all, it's great to have Celestia development active again. Second of all, this isn't a bug in Celestia, but rather the 2M stars.dat add-on. I've been playing around with the pre10 build (haven't had time to reinstall the final) and after reading through the forums, downloaded the corrected ...
by JackCrow
23.12.2005, 18:28
Forum: Development
Topic: StarDust - A SSC File Developement Enviroment - Help Wanted
Replies: 14
Views: 12022

WOW

This looks awesome. Keep up the good work, and I'm sure to a beta-tester once you reach that stage.

This would make my dream of creating all of Niven's Known Space that much easier. :D
by JackCrow
23.12.2005, 16:26
Forum: Celestia Users
Topic: Copeland's Septet of Galaxies in FT1.2!
Replies: 19
Views: 11557

CELs would have been nice

Fridger's cel://SyncOrbit/Earth/2005-12-23T16:09:41.00001?x=UExz+PGo0Cm9DA&y=t71poWxVNg&z=I5urdfJCpnbw/////////w&ow=0.750577&ox=-0.016637&oy=-0.619913&oz=0.228180&track=NGC%203753&select=NGC%203753&fov=0.112117&ts=0.000000&ltd=0&rf=317335&lm=383 Bu...
by JackCrow
22.12.2005, 15:22
Forum: Development
Topic: Brighten galaxies?
Replies: 3
Views: 3154

Welcome back Chris!

Just wanted to say that I stopped by during this slow morning (it's a ghost town in the office this week, I think I just saw a tumbleweed blow down the hall to Finance) and was overjoyed to not only see that Chris is back and active again, but that progress is being made and 1.4.0 is close to being ...
by JackCrow
28.07.2005, 18:25
Forum: Development
Topic: Can of Worms? I hope not!
Replies: 1
Views: 2114

Can of Worms? I hope not!

I've been perusing the forums after having not done so for a very long time, and, boy, a lot has happened. Anyway, I'm not trying to open up any old cans of worms, but I've gotten the impression that, while no one is currently doing regular prerelease builds of Celestia for Windows, there did exist ...
by JackCrow
26.07.2005, 19:09
Forum: Development
Topic: Confine This Filter To Sol - (cooler post than that sounds)
Replies: 13
Views: 8558

Re: Confine This Filter To Sol - (cooler post than that sounds)

Whoops, sorry. It is Windows only. The version I downloaded did a completely separate install, but I've seen posts that suggest there's an add-on version that complements your existing Celestia installation. There's a batch file in MH that generates imaginary planetary systems for the entire star ca...
by JackCrow
26.07.2005, 18:37
Forum: Development
Topic: Confine This Filter To Sol - (cooler post than that sounds)
Replies: 13
Views: 8558

Re: Confine This Filter To Sol - (cooler post than that sounds)

Check out Mostly Harmless http://mostlyharmless.sourceforge.net/index.htm.

It'll do what you want, but not the way you think.
by JackCrow
16.09.2004, 17:32
Forum: Bugs
Topic: Win 1.3.2 p6 - Screenshot Problems
Replies: 7
Views: 4082

Save As Dialog in F10 Screenshot

I noticed that all the complaints in this thread were about the pre-release versions, but I just wanted to chime in with the fact that I get this too with the official 1.3.2 release. About 1 in 5 snapshots have the Save As dialog box in them. I've got a AMD 1800, WinXP Home, Chaintech GeForce4 Ti wi...
by JackCrow
14.02.2003, 19:58
Forum: Celestia Users
Topic: magnitude limit
Replies: 9
Views: 4552

Re: magnitude limit

I can't respond to the poll, because I leave mine at 10.00, and you don't have that choice available.

:wink:
by JackCrow
08.02.2003, 15:42
Forum: Textures
Topic: I need a Hires earth cloudmap
Replies: 32
Views: 19408

8k textures rock!

All I can say is... If you have the hardware, 16k textures really rock. :lol: WARNING: the picture linked below is large (~500K) http://www.windyoaks.com/celestia/east_coast.jpg My sysinfo: Athlon XP 1800, 512 MB RAM, nVIDIA GeForce4 Ti 4400 (128MBDDR), WinXP I'm using phoenix's (thanks phoenix! :wi...
by JackCrow
03.02.2003, 15:36
Forum: Development
Topic: Ringworld and such
Replies: 36
Views: 20787

Re: Ringworld and such

I tried changing the albedo to zero; didn't work.
by JackCrow
03.02.2003, 15:27
Forum: Celestia Users
Topic: Sad day for the Space shuttle & Crew
Replies: 19
Views: 12495

Re: Sad day for the Space shuttle & Crew

I just wonder about the self-professed morality of a person who claims to care about the millions of sick and dying people in third world countries, yet spends time that could be better used at a homeless shelter or an AIDS clinic perusing a forum about a software simulator.
by JackCrow
23.01.2003, 21:03
Forum: Celestia Users
Topic: Can I make galaxies brighter?
Replies: 2
Views: 2464

Can I make galaxies brighter?

Is there any way to up the "brightness" or magnitude of galaxies (I'm assuming that magnitude is appropriate to apply to galaxies)? I want to zoom way out and get an idea of the "superstructure" of the galactic clusters and "webs" that are formed by the strings of galaxies. Doing this with the label...
by JackCrow
23.01.2003, 16:34
Forum: Development
Topic: Celestia User Guide
Replies: 56
Views: 28799

Re: Celestia User Guide

The best format for a User Guide would probably be HTML. Then you have no worries about cross-platform/cross-application conversions issues.

Just my $0.02.
by JackCrow
23.01.2003, 03:38
Forum: Development
Topic: Ringworld and such
Replies: 36
Views: 20787

Re: Ringworld and such

And another question:

Why is the upper left quadrant showing more stars than the others? I used F10 to create the JPGs.
by JackCrow
23.01.2003, 03:36
Forum: Development
Topic: Ringworld and such
Replies: 36
Views: 20787

Ringworld again

I wasn't sure whether to post this here or in Bugs, but seeing as Ringworld is not "canon", I figured here was better than there. So, I'm zooming around the Ringworld system, and having all sorts of fun, but when I try to zoom out for the big picture, something distracting happens: Each picture is t...
by JackCrow
13.01.2003, 19:34
Forum: Development
Topic: Ringworld and such
Replies: 36
Views: 20787

Re: Ringworld and such

Anyone got the figures for the puppeteer system? Was it called a quintet ? I believe Niven referred to it as a Kemplerer rosette , but there were 5 farming worlds, and one world much like Coruscant (i.e., all city), because the puppeteers were herd creatures and liked being overcrowded. So essentia...
by JackCrow
11.01.2003, 16:44
Forum: Development
Topic: Ringworld and such
Replies: 36
Views: 20787

Re: Ringworld and such

When I first discovered Celestia, one of the first thigns I decided to try was to recreate some of the cooler places in Niven's Known Space, e.g. Jinx: http://www.windyoaks.com/celestia/Primary&Jinx.jpg But I knew that Ringworld was beyond me. :cry: Imagine my delight when I discovered marc's Ri...

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