Posts by Suskis
- 30.01.2005, 20:10
- Forum: Textures
- Topic: Huge textures = pc toooo slow
- Replies: 15
- Views: 11755
Re: Huge textures = pc toooo slow
Using DDS gives a big improvement - you'll get rid of the JPEG-uncompression, DDS-compression steps for every tile. More improvements can be made if you put Celestia textures on your raid stripe set partition. This way harddisk read speed is about doubled. maxim But still do not understand why it t...
- 30.01.2005, 11:04
- Forum: Textures
- Topic: Huge textures = pc toooo slow
- Replies: 15
- Views: 11755
Re: Huge textures = pc toooo slow
Suskis, What do you mean when you say huge textures ? A lot of close-up textures are in DDS format, so, Celestia can handles them well enough with only (on my PC) a very short hiccup the first time it loads the textures. If you use the last Celestia version 1.4.0pre6 you can use levels 11 and 12. j...
- 29.01.2005, 18:45
- Forum: Textures
- Topic: Huge textures = pc toooo slow
- Replies: 15
- Views: 11755
Huge textures = pc toooo slow
I don't understant how Celestia handles really big textures. I installed a Blue Marble map to see Venice at level 10. When I zoom the pc (a centrino 1400 with 512 mb of ram) starts swapping as hell and almost freezes. It seems that the program is loading the ENTIRE set of textures of the current lev...