Posts by Vincent

by Vincent
26.08.2011, 08:22
Forum: Bugs
Topic: Qt4 GUI: localization bugs (linux and other platforms) fixed
Replies: 3
Views: 5103

Re: Qt4 GUI: localization bugs (linux and other platforms) f

Hi refsteff, Thanks for your precious help on debugging the localization code. I've added i18n support to the qt4 version of Celestia, but since I'm on windows exclusively, I can't track the linux bugs. I've been personnaly building the ui.h files using the qt integrated ui compiler: uic -tr _ addbo...
by Vincent
12.07.2011, 07:49
Forum: Celestia Users
Topic: Impossible to get Celestia in french on windows 7
Replies: 10
Views: 9647

Re: Impossible to get Celestia in french on windows 7

Hi Philippe, Please check out the following points : 1- Is the 'locale' directory present in your celestia 1.6.1 installation ? 2- Does it contain the following files : res_fr.dll, fr/LC_MESSAGES/celestia.mo 3- Try to manually set lang to French : - Copy/paste the following code in a text editor - S...
by Vincent
13.03.2011, 13:09
Forum: Development
Topic: infinite mouse feature for Celestia Qt4
Replies: 8
Views: 9530

infinite mouse feature for Celestia Qt4

There seem to be more and more forum members compiling the Qt4 version of Celestia. Moreover, the level of feedback from the devs list is currently very low. So, I think, like Andrew, that it might be a good idea to provide some patches for testing here. So here we go with a first one which adds an ...
by Vincent
13.03.2011, 09:05
Forum: Development
Topic: Version 1.6.1: stuff that needs testing
Replies: 47
Views: 34898

Re: Version 1.6.1: stuff that needs testing

chris wrote:I'm looking at one more Mac bug (though it's likely not even Mac-specific): The flashing that occurs when running some Lua scripts that present a 2D UI overlay.
Chris,

I've never noticed this flashing issue when using the Lua tools.
Could you please provide a script example that makes it happen ?
by Vincent
12.03.2011, 14:41
Forum: Bugs
Topic: QT4 bug with svn 5136
Replies: 19
Views: 14711

Re: QT4 bug with svn 5136

Steve, As I wrote in the devs list, I couldn't reproduce the bug you've described on either my desktop (XP Pro SP3 32bits, NVidia GeForce 8600GT) or my laptop (XP Pro SP3 32bits, NVidia GeForce 9200m GS). I compile Celestia-qt4 with: - MSVC++ 2008 Express Edition - Qt4.7.2 (just upgraded from 4.6.2 ...
by Vincent
12.03.2011, 09:18
Forum: Celestia in Education
Topic: compassBox and refraction
Replies: 12
Views: 20607

Re: compassBox and refraction

Finally, indeed the user-define values can be placed inside the config.lua for either the LUATOOLS or the LUAPLUGINS, but this assessment should be matter and must have the permission of Vincent, since he is the "boss" here. Massimo, I haven't tested your code yet, but it's good to read t...
by Vincent
09.03.2011, 12:15
Forum: Bugs
Topic: Bug Qt-celestia SVN 5142
Replies: 7
Views: 7843

Re: Bug Qt-celestia SVN 5142

I get the same error on Win XP 32 bits with Qt4.6.2 and qmaking celestia.pro.
by Vincent
21.02.2011, 17:34
Forum: Celestia in Education
Topic: Lua_Edu_Tools_1.2beta8.zip and Celestia-Gnome
Replies: 12
Views: 19007

Re: Lua_Edu_Tools_1.2beta8.zip and Celestia-Gnome

t00fri wrote:Swine flu?? 39 degs of fever is quite something.
Fridger
No. A bacterial sore throat, just followed by a viral gastric flu.
It definitely wasn't my week !
by Vincent
20.02.2011, 16:44
Forum: Celestia in Education
Topic: Lua_Edu_Tools_1.2beta8.zip and Celestia-Gnome
Replies: 12
Views: 19007

Re: Lua_Edu_Tools_1.2beta8.zip and Celestia-Gnome

Hi Vincent, you may have read already in our CM thread that I had no problems running your lua_edu_tools 1.2beta8 under OpenSuSE 11.2 Linux with Celestia-gnome.SVN (r. 5136). Hence this is evidence for NO Linux specific PATH problem. I suspect however that you did essentially NO systematic testing ...
by Vincent
20.02.2011, 12:30
Forum: Celestia in Education
Topic: Lua_Edu_Tools_1.2beta8.zip and Celestia-Gnome
Replies: 12
Views: 19007

Re: Lua_Edu_Tools_1.2beta8.zip and Celestia-Gnome

Hi, Sorry for not answering earlier, but I've been running a 39°C temperature for quite a few days. Unlike summer which had only lasted a couple of weeks here in France, we've been facing quite a rude winter for more than 4 months, with all its nice viruses. And it looks like it's not finished yet. ...
by Vincent
19.01.2011, 08:12
Forum: Bugs
Topic: Unwanted translation in scripts
Replies: 2
Views: 4442

Re: Unwanted translation in scripts

This is fixed now both in the 1.6.1 branch and in the trunk.
by Vincent
11.01.2011, 17:40
Forum: Scripting
Topic: Automatic celx scripts generator
Replies: 31
Views: 53640

Re: Automatic recording of celx scripts

Hi Jo?l,

I too think that your celx maker is a great tool.
Thanks to you, nobody can complain anymore about celx scripting being too difficult... :wink:
by Vincent
09.01.2011, 10:32
Forum: Bugs
Topic: Unwanted translation in scripts
Replies: 2
Views: 4442

Re: Unwanted translation in scripts

Hi Jo?l, Strings get indeed translated in scripting messages. I had to remove the extra blank space after "Earth" to reproduce this, though. That means that all strings like "Earth" or "Real time" which belong to the translation list will get translated if they're passe...
by Vincent
30.12.2010, 11:10
Forum: Scripting
Topic: Possible bug(s) in celx/lua
Replies: 19
Views: 17267

Re: Possible bug(s) in celx/lua

Jan, You're welcome. JFYI, You can bring up the debug console by pressing the tilde '~' key, and then scroll it with the up and down arrow keys. On my French keyboard, I have to press the spacebar just after the tilde key, though. As to the the wait() function, it doesn't exist in Lua and has been a...
by Vincent
29.12.2010, 14:19
Forum: Scripting
Topic: Possible bug(s) in celx/lua
Replies: 19
Views: 17267

Re: Possible bug(s) in celx/lua

Return value phase:timespan function: The phase:timespan function (line 29) does not return a datatype 'number' as specified in the documentation but a datatype 'nil'. Uncommenting line 31 and running the script will show this. Any attempt to use it in a lua function - like in line 32 - causes an e...
by Vincent
11.12.2010, 17:50
Forum: Scripting
Topic: How can I write some text in .cel script?
Replies: 11
Views: 11768

Re: How can I write some text in .cel script?

This is a kind of tutorial on how to build a txf font but not a definitive solution. ? propos... What is the original font used to generate the Celestia's korean font? :?: Who knows? Chris? Vincent? an idea for an effective solution? :?: Hi Jo?l, The Korean font texture was provided by our Korean t...
by Vincent
17.11.2010, 10:36
Forum: Scripting
Topic: CELX Mouse buttons/position. + Showing pictures
Replies: 4
Views: 6252

Re: CELX Mouse buttons/position. + Showing pictures

... And the following one displays the mouse cursor postion on screen. -- Display mouse cursor position on screen local xpos, ypos; local beginScreenDraw = function() gl.MatrixMode(gl.PROJECTION); gl.PushMatrix(); gl.LoadIdentity(); sx,sy = celestia:getscreendimension(); gl.Ortho(0, sx, 0, sy, 0, 1)...
by Vincent
17.11.2010, 09:28
Forum: Scripting
Topic: CELX Mouse buttons/position. + Showing pictures
Replies: 4
Views: 6252

Re: CELX Mouse buttons/position. + Showing pictures

Roy, The lua script below can be considered as the simpliest way to display an image within celestia so far. It doesn't require any lua plugin. It can be used with Celestia version 5.1 or higher. -- Display an image using the Lua Hook process local beginScreenDraw = function() gl.MatrixMode(gl.PROJE...
by Vincent
13.11.2010, 11:04
Forum: Bugs
Topic: Gotolonglat bug in SVN5063
Replies: 1
Views: 3832

Re: Gotolonglat bug in SVN5063

Marco, This bug appeared while the Celestia code was Eigenized. Thanks for reporting it. The gotoSelectionLongLat method now requires distance to be in kilometers. Commenting out line 363 in celx_observer.cpp, as below, should fixed it. static int observer_gotolonglat(lua_State* l) { CelxLua celx(l)...
by Vincent
29.10.2010, 18:34
Forum: Bugs
Topic: Incorrect Selection information on "Alula Australis B"
Replies: 6
Views: 5944

Re: Incorrect Selection information on "Alula Australis B"

Marco, Jo?l,

Thanks for reporting this bug.
I just fixed it in the v1.6.1 branch.

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