Posts by yaohua2000

by yaohua2000
26.01.2006, 23:20
Forum: Add-on development
Topic: New Horizons Add-On
Replies: 32
Views: 30327

Re: New Horizons Add-On

This is a web-based "Where is New Horizons now?" page: http://www.yaohua2000.org/cgi-bin/New%20Horizons.pl and another page for making New Horizons' distance from Pluto as your signature on the forum: http://www.yaohua2000.org/cgi-bin/New%20Horizons.gif You can custom your own signature, like this: ...
by yaohua2000
28.10.2005, 17:57
Forum: Celestia Users
Topic: The Feature Requests Collecting Thread
Replies: 258
Views: 213270

Re: The Feature Requests Collecting Thread

1. Use OS-native font render engine at least in Windows and Mac OS X version for better internationalization support especially for those CJK users.

2. For celestial bodies in our solar system, what if planets' orbit elements with respect to Solar System Barycenter instead of Sol?
by yaohua2000
28.10.2005, 17:44
Forum: Development
Topic: Allow Unicode and specifying font in printing text in .cel
Replies: 26
Views: 27187

Re: Allow Unicode and specifying font in printing text in .cel

yaohua2000 It may be possible with Windows using OpenGL's wglUseFontOutlines function, but not sure it work with other OS. As a Mac user, I did some research and it is also possible in Mac OS X. So I think to use OS-native font support to render text, or at least make it as an option and let users ...
by yaohua2000
26.10.2005, 13:43
Forum: Development
Topic: Allow Unicode and specifying font in printing text in .cel
Replies: 26
Views: 27187

Re: Allow Unicode and specifying font in printing text in .c

Rex wrote:So localizations is possible.
I want to translate some scripts into Chinese, but it doesn't work properly.


It is what I want, it is the time drop .txf and use OS-native font rendering engine.
by yaohua2000
05.10.2005, 00:50
Forum: Development
Topic: Possible use native font instead of txf?
Replies: 0
Views: 1895

Possible use native font instead of txf?

At least on Mac OS X, it seems that Quartz can manipulate NSOpenGLView directly, and write text with OS-native fonts. So users don't have to download and install unnecessary txf fonts. Especially for those CJK users, those fonts might be large.
by yaohua2000
31.12.2004, 09:33
Forum: Bugs
Topic: Celestia causes the WHOLE system stop responding.
Replies: 3
Views: 3125

Celestia causes the WHOLE system stop responding.

I've just downloaded a copy of Celestia version 1.3.2 from sourceforge.net. While I was trying to go some object, the system stop responding first, but the mouse pointer can move, after about 5 seconds, even the mouse pointer cannot move. The whole system stop responding and I've to press the Power ...

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