Posts by essee

by essee
18.03.2006, 07:25
Forum: Celestia Users
Topic: Always 60Hz refresh rate in full-screen (solved)
Replies: 5
Views: 5414

Re: Always 60Hz refresh rate in full-screen (solved)

The fact that Celestia is running at such high frame rates is due to your graphics driver settings. If you bring up the Display Properties control panel (I'm assuming you're running on Windows) and click the advanced button, you'll see a dialog box with a bunch of different options for your graphic...
by essee
05.02.2006, 07:39
Forum: Celestia Users
Topic: Celestia 1.4.1
Replies: 31
Views: 27456

Re: Celestia 1.4.1

American Heritage dictionary-
"Celestial...3. Supremly good; sublime: celestial happiness."
8)
by essee
02.09.2005, 06:18
Forum: Celestia Users
Topic: Alternate Star Textures... How?
Replies: 4
Views: 2919

Re: Alternate Star Textures... How?

Have you looked into any of these?
http://www.celestiamotherlode.net/catalog/extrasolar_stars.php
I sometimes change just the texture on a star for the screenshot.
by essee
21.07.2005, 07:07
Forum: Add-on development
Topic: The ultimate starship ;-)
Replies: 19
Views: 11116

Re: The ultimate starship ;-)

FPS: 16.000-17.009ish

Renders just fine...most enlightened add-on

thank you ever so much

sc

GeForceFX5900XT_GS1100 128MB DDR
Pentium4 2.4GHz, 1GB RAM
by essee
20.07.2005, 07:54
Forum: Celestia Users
Topic: Help: Earth is white
Replies: 4
Views: 3312

Re: Help: Earth is white

magickbull,
what graphics card do you have
what operating system
what amount of memory

offer the wise ones these few crumbs, they may answer your call
by essee
17.06.2005, 08:06
Forum: Celestia Users
Topic: Galaxy colors etc.
Replies: 74
Views: 42592

Re: Galaxy colors etc.

The good Doctor, it seems, is about to deliver himself of a whole new universe.
by essee
12.06.2005, 06:47
Forum: Bugs
Topic: Disreguard.
Replies: 2
Views: 2636

Re: Disreguard.

hmmmm...
by essee
13.05.2005, 07:49
Forum: Add-on development
Topic: New MGS ??
Replies: 64
Views: 36168

Re: New MGS ??

Just installed MGS...went to Celestia, to Mars,
to MGS. Hmmm...damn tasty addon.
Install readme very clear,
so is the semi-transparent foil.
Yummy...
sc
by essee
08.05.2005, 06:26
Forum: Celestia Users
Topic: A huge favor to ask...
Replies: 1
Views: 2220

Re: A huge favor to ask...

Gosh, Max...eighteen months? Many are the threads long dead that may aid you in this time of need. May I be the first to ask what sort of operating system is included in MaX www.benchmark.co.yu _________________ A64 3500+ @2750 MHz & CM Hyper6 * MSI K8N SLI Platinum * TWINX1024-4400C25 * WD Cavi...
by essee
03.05.2005, 05:06
Forum: Add-on development
Topic: Creating models
Replies: 6
Views: 5226

Re: Creating models

The latest Blender...2_36...is worth another look. To a fellow nuB the following link has been just the thing.

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro


sc
by essee
29.04.2005, 07:25
Forum: Development
Topic: Is it time to fork Celestia?
Replies: 85
Views: 56702

Re: Is it time to fork Celestia?

Paolo wrote "A patch is intended to be something fast-small: a bug correction, a minor improvement, an annoying detail fix, a GUI addition. More often if you want to add something significant to Celestia Core you will need to put the hands on more than 10 source file with the concrete risk of heavy ...
by essee
29.04.2005, 06:50
Forum: Development
Topic: Missed Chances without Wavelength Filters in Celestia
Replies: 26
Views: 18881

Re: Missed Chances without Wavelength Filters in Celestia

Thumbs up from an american hitching a ride thru the ever increasingly "realistic" :wink: Celestia. Threads as they've been, thought ya'll could use the encouraging words and the following aside...I know observer changes observed but from this perspective (my eyes only?) Celestia seems constantly cha...
by essee
19.04.2005, 04:42
Forum: Celestia Users
Topic: Why wont my textures work?
Replies: 6
Views: 4026

Re: Why wont my textures work?

Tleilax,
What sort of texture? What ssc refers to this texture? The dimensions, type and name of the texture involved and what sort of ssc you've created are important to know. Is this for your Dune project?
by essee
18.04.2005, 04:21
Forum: Physics and Astronomy
Topic: Picking a Spot for a Lunar Base
Replies: 2
Views: 2584

Picking a Spot for a Lunar Base

http://www.npr.org/templates/story/story.php?storyId=4602303

A spot near the Moon's north pole that is permanently

in daylight?
by essee
16.04.2005, 15:01
Forum: Textures
Topic: MINI TUTORIAL : Blending modes and Layer styles
Replies: 2
Views: 6331

Re: MINI TUTORIAL : Blending modes and Layer styles

ElChristou,

Thanks alot, very easy to follow along with, cool examples
which I go to practice now...in Gimp2.2 of course.

SC
by essee
12.04.2005, 07:33
Forum: Celestia Users
Topic: Newbie prob with addon
Replies: 7
Views: 5085

Re: Newbie prob with addon

Hengchun, Have you seen any of the forum posts re:Celestia1.4.0pre6? Your graphics card may support the OpenGL 2.0...if so...your Celestial reality would include being able to use the directory stucture you spoke of (extras by the addons "directions"). Can anyone confirm this? 1.4.0pre6 is just so d...
by essee
10.04.2005, 18:57
Forum: Textures
Topic: MINI TUTORIAL: how to eliminate the PINCH effect at poles
Replies: 12
Views: 24941

Re: MINI TUTORIAL: how to eliminate the PINCH effect at poles

Thanks for the quick response. It should have been obvious to me that an image would have to be included in step_4, oops... The "illusion" would be somewhat like Selden's A Map Plane for Celestia http://www.lns.cornell.edu/~seb/celestia/map-plane.html which is still pretty cool. SteveC.
by essee
10.04.2005, 06:08
Forum: Textures
Topic: MINI TUTORIAL: how to eliminate the PINCH effect at poles
Replies: 12
Views: 24941

Re: MINI TUTORIAL: how to eliminate the PINCH effect at poles

So, is it possible to use the "actual photos of the pole regions" Fridger spoke of (or any such photographed regions) as part of the layering of images, steps 7 thru 9, from ElChristou? Im trying to create sort of an "illusion" of greater detail...
by essee
22.03.2005, 19:17
Forum: Celestia Users
Topic: Celestia on drive D and textures
Replies: 0
Views: 1764

Celestia on drive D and textures

I recently changed the cfg file to run extras folder from my D drive. So far so good, everything seems great. My question is... does the following ssc in some way change the colours of a particular texture? Celestia opens to this earthview just fine, yet when I had it installed to the Celestia/textu...
by essee
20.03.2005, 20:35
Forum: Celestia Users
Topic: OK noob help required adding Mars CTX and PNGs...
Replies: 14
Views: 9204

Re: OK noob help required adding Mars CTX and PNGs...

Have you created an ssc file for this VT?
Example-
AltSurface "m46 shaded JPG" "Sol/Mars"
{
Texture "m46shaded JPG.ctx"
# NormalMap "m46Normal PNG.ctx"
}

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