Posts by Solstice

by Solstice
22.11.2004, 01:26
Forum: Development
Topic: Visual C++ 6.0 build errors
Replies: 5
Views: 3980

Re: Visual C++ 6.0 build errors

Another question. My latest ATI driver update for my 9600xt is OpenGL version 1.5.4707. I was wondering if one can expect a 9600xt to eventually get OpenGL2.0 support? (Hoping I don't have to reinvest in another Nvidia card to get to 2.0.)
by Solstice
22.11.2004, 01:22
Forum: Development
Topic: Visual C++ 6.0 build errors
Replies: 5
Views: 3980

Re: Visual C++ 6.0 build errors

ok. I have figured out the above issues. First time looking at anything makes one scratch his head some. 8O Now I have downloaded the freebie Visual C++ 2005 Express Beta and have just about gotten a complete build. I am still trying to resove these references. Can anyone tell me what lib/dll/whatev...
by Solstice
15.11.2004, 22:08
Forum: Development
Topic: Visual C++ 6.0 build errors
Replies: 5
Views: 3980

Re: Visual C++ 6.0 build errors

ok. I'll look into it. On another note, what version of the JPEG library is being used? There are versions around that use stdio stream method for reading a file and as such is incompatiable with the celestia calls. ie: /* Define this if you want to name both input and output files on the command * ...
by Solstice
15.11.2004, 00:09
Forum: Development
Topic: Visual C++ 6.0 build errors
Replies: 5
Views: 3980

Visual C++ 6.0 build errors

Does anyone know how to rid the latest HEAD source of the following problems in celengine/render.cpp and celengine/stardb.cpp compiles? render.cpp c:\program files\microsoft visual studio\vc98\include\algorithm(583) : error C2784: 'bool __cdecl std::operator <(const class std::multimap<_K,_Ty,_Pr,_A...

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