Posts by Mikeydude750

by Mikeydude750
20.10.2004, 21:09
Forum: Development
Topic: More Planet/Star Information
Replies: 52
Views: 31804

Re: More Planet/Star Information

How about parsing that database with a special function that would turn it into a text file that would then be transparently overlayed on the Celestia window itself?

You could make it look very nice and polished, maybe with even a function that displays the name of an object when you mouse over it.
by Mikeydude750
22.08.2004, 05:01
Forum: Textures
Topic: A dream on 3D-textures...
Replies: 10
Views: 8108

Re: A dream on 3D-textures...

In fact it wouldnt be that impossible. Have you ever heard of displacement Mapping? If not, don't be worryed, the only grafic card that supports it is the Matrox Phahelia, wich ist slow and extreemly empensive. With displacement mapping, you could take the bumpmap to create a real Planet surface, i...
by Mikeydude750
03.08.2004, 00:49
Forum: Celestia Users
Topic: Feature request - show specified orbit
Replies: 7
Views: 5830

Re: Feature request - show specified orbit

The way it should work should be like this: There would be three options: no orbits at all, only show the current orbit, and show all orbits(with the current orbit being selected shown as the way it is right now). You should also be able to change the color (hopefully within the program, but even if...
by Mikeydude750
16.05.2004, 06:06
Forum: Celestia Users
Topic: Distance Problem when trying to create a star
Replies: 8
Views: 5852

Re: Distance Problem when trying to create a star

What about a 3D model that, instead of actually containing the stars themselves, was just a framework for the star locations, so that Celestia would load the model and place the appropriate star wherever there was a certain object in the 3D model. Seems to me that Celestia could read the model and p...
by Mikeydude750
12.05.2004, 00:33
Forum: Celestia Users
Topic: Celestia the Lonely Universe
Replies: 13
Views: 9770

Re: Celestia the Lonely Universe

Roy wrote:Now lets not turn Celestia into a funky chat program.
Of course not...but what's the harm in someone creating a program using the Celestia engine to do this? It's a very capable engine for many things...
by Mikeydude750
19.04.2004, 20:16
Forum: Physics and Astronomy
Topic: Black hole question
Replies: 34
Views: 21716

Re: Black hole question

Well...if you want to be technical...if the person being sucked in were to look down, he would see weird things happening, but overall, he wouldn't notice.
by Mikeydude750
07.04.2004, 19:33
Forum: Physics and Astronomy
Topic: Fun with physics on 1000 free pages
Replies: 2
Views: 3407

Re: Fun with physics on 1000 free pages

I may only be a sophomore in high school, but I am interested in physics in general, and this is a nice text you've put together.

The HTML version would be nice, but you're probably busy, so no big rush.
by Mikeydude750
05.04.2004, 00:12
Forum: Physics and Astronomy
Topic: I have question that's been nagging at me for the past hour.
Replies: 12
Views: 8756

Re: I have question that's been nagging at me for the past hour.

Of course, if Betelgeuse exploded, we'd still be in a world of hurt, from the radiation and all...
by Mikeydude750
04.04.2004, 23:56
Forum: Physics and Astronomy
Topic: I have some news about the space plan of China to post here.
Replies: 4
Views: 4506

Re: I have some news about the space plan of China to post here.

Glad to see more countries are putting forth the effort to get back into space. The more, the merrier...

Ideally, it never would have stopped after the Apollo missions, but since it did, this is one step closer to humanity becoming a two(or more)-planet species.
by Mikeydude750
28.03.2004, 21:28
Forum: Celestia Users
Topic: Speed affecting time
Replies: 23
Views: 15493

Re: Speed affecting time

The much harder (but feasible part) concerns the distortions of the field of view of the observer as well as the (Doppler) shifts in colors. The whole 3d geometrical structures will be distorted depending on direction and value of the observer speed. This has massive implications on the rendering o...
by Mikeydude750
16.03.2004, 03:50
Forum: Celestia Users
Topic: Time for an upgrade...
Replies: 13
Views: 8094

Re: Time for an upgrade...

I surrender to that ;)

But seriously...if you play games in addition to use Celestia, the best bet would be with the 9800 Pro, but if you do use Celestia most of the time, get the nVidia cards instead...
by Mikeydude750
10.03.2004, 01:28
Forum: Textures
Topic: Some level 5-10 VTs via FTP...
Replies: 14
Views: 11104

Re: Some level 5-10 VTs via FTP...

Afraid to say things, huh?

Anyways, nice job with the textures.
by Mikeydude750
05.03.2004, 20:12
Forum: Development
Topic: Qt
Replies: 46
Views: 32910

Re: Qt

Very impressive. It's people like you who make Celestia one of the best projects out there.

Curious, but are you going to add a pane for information? Click on an information button, and a website containing information on the selected object could appear in another pane.
by Mikeydude750
03.03.2004, 20:48
Forum: Celestia Users
Topic: Make a celestia version from the nano space!
Replies: 19
Views: 12439

Re: Make a celestia version from the nano space!

I wonder what atoms really look like...I'm thinking they'll look kind of fuzzy.
by Mikeydude750
03.03.2004, 02:14
Forum: Celestia Users
Topic: Make a celestia version from the nano space!
Replies: 19
Views: 12439

Re: Make a celestia version from the nano space!

Right, but you can know both the velocity and the position of a star at the same time ;)
by Mikeydude750
02.03.2004, 22:40
Forum: Celestia Users
Topic: Make a celestia version from the nano space!
Replies: 19
Views: 12439

Re: Make a celestia version from the nano space!

It would be pretty hard to simulate a cloud, anyways. It wouldn't look interesting, either, as you couldn't see anything.
by Mikeydude750
22.02.2004, 23:05
Forum: Textures
Topic: First Try at a Planet Texture
Replies: 8
Views: 5597

Re: First Try at a Planet Texture

I know that Celestia likes textures to be in powers of 2...and I believe(maybe incorrectly) that the ratio must be 2 horizontal: 1 vertical...
by Mikeydude750
16.02.2004, 23:36
Forum: Celestia Users
Topic: Is Radeon 9600 a good option,or it displays many bugs yet?
Replies: 5
Views: 3274

Re: Is Radeon 9600 a good option,or it displays many bugs yet?

Well...if all you do is OGL applications, then get an nVidia card. If you do a lot of DirectX as well as Celestia, it's a tossup between ATI and nVidia(if you do mostly gaming, get ATI[there aren't a whole lot of problems with Radeons], because it will do really good with games, and still does fine ...
by Mikeydude750
16.02.2004, 23:11
Forum: Celestia Users
Topic: Planetary Surface View
Replies: 26
Views: 17164

Re: Planetary Surface View

About displacement maps, some graphics cards(mainly, Matrox Parhelia and ATI's latest Radeons) have hardware displacement mapping features. It would be kind of cool to have a seperate version of Celestia for each type of graphics card(I know this would be a bitch, so don't even take this as a reques...
by Mikeydude750
16.02.2004, 04:20
Forum: Celestia Users
Topic: jpg problem
Replies: 12
Views: 4642

Re: jpg problem

What graphics card do you have?

It's possible that you might not have enough video memory, and the texture can't be displayed...

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