Posts by sgcb

by sgcb
05.01.2013, 05:36
Forum: Development
Topic: OSMesa 'frontend' troubles
Replies: 9
Views: 7782

Re: OSMesa 'frontend' troubles

It seems I've made some progress in this endeavor: It appears the only thing needed to get something drawn in the targa output file is to make a call to celestia_core->resize() before we dump to file and exit! My problem now is that the 'camera' is somehow stuck at the center of the earth (seen in a...
by sgcb
09.08.2012, 21:13
Forum: Development
Topic: OSMesa 'frontend' troubles
Replies: 9
Views: 7782

Re: OSMesa 'frontend' troubles

john Van Vliet wrote:that is easy
that is located in the celestia.cfg file
Thanks :)

I don't understand this bit though
depending on the way you built it
Q8 or Q16
it is 8 bit or 16 bit
q16 can do 8 bit or 16 bit LSB/MSB images
What is Q8/Q16 referring to?
by sgcb
09.08.2012, 16:07
Forum: Development
Topic: OSMesa 'frontend' troubles
Replies: 9
Views: 7782

Re: OSMesa 'frontend' troubles

There hasn't been much progress on my end. I'm in sort of a sleep mode waiting for any additional insight to come my way... :) it looks like you are calling the non gui as something like this osmesamain LocationScript.celx Actually with the modifications I provided in my first post to configure.in a...
by sgcb
07.08.2012, 13:58
Forum: Development
Topic: OSMesa 'frontend' troubles
Replies: 9
Views: 7782

Re: OSMesa 'frontend' troubles

Right, I am using Debian GNU/Linux as my OS here and I'm using a radeon 4850 for graphics driven by open source mesa/gallium3d. Mesa/Gallium3d is provided by libgl1-mesa-dri and osmesa provided by libosmes6 both at version 8.0.4-1 If it's at all useful, I will provide the output of $ glxinfo and $ o...
by sgcb
06.08.2012, 22:12
Forum: Development
Topic: OSMesa 'frontend' troubles
Replies: 9
Views: 7782

Re: OSMesa 'frontend' troubles

src/celestia/osmesamain.cpp /* * osmesamain.cpp * * OSMesa front end for Celestia. */ #include <iostream> #include <fstream> #include <unistd.h> #include <getopt.h> #include <GL/glew.h> /* * glew.h undefs GLAPI, but never undefs __gl_h_ so osmesa never includes gl.h. * Since GLAPI is the only thing ...
by sgcb
06.08.2012, 22:12
Forum: Development
Topic: OSMesa 'frontend' troubles
Replies: 9
Views: 7782

OSMesa 'frontend' troubles

Hi all You guys are probably going to think I'm crazy, but I want to use celestia as sort of a real-time background generator. Specifically, I would like to take screenshots of celestia scenes and set it as my desktop background every so often (every minute for example). The external scripting neces...
by sgcb
26.07.2012, 13:57
Forum: Scripting
Topic: [SOLVED] celx scripts in Linux
Replies: 2
Views: 5920

Re: celx scripts in Linux

I've found the problem. For whatever reason celestia does not accept script paths relative to the current working directory. Instead $ celestia -f /full/path/to/script.celx is what works for me now. (something I thought I had tested before posting a new thread here.
by sgcb
22.07.2012, 04:04
Forum: Scripting
Topic: [SOLVED] celx scripts in Linux
Replies: 2
Views: 5920

[SOLVED] celx scripts in Linux

I'm running celestia 1.6.1 in Debian GNU/Linux and I'm unable to find a way to launch the program with a celx script passed to it. Both the FAQ and the wikibook suggest that --url script.celx parameter should be sufficient, however if I try this myself, I get: $ celestia --url test.celx celestia: in...

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