Posts by sgcb
- 05.01.2013, 05:36
- Forum: Development
- Topic: OSMesa 'frontend' troubles
- Replies: 9
- Views: 7782
Re: OSMesa 'frontend' troubles
It seems I've made some progress in this endeavor: It appears the only thing needed to get something drawn in the targa output file is to make a call to celestia_core->resize() before we dump to file and exit! My problem now is that the 'camera' is somehow stuck at the center of the earth (seen in a...
- 09.08.2012, 21:13
- Forum: Development
- Topic: OSMesa 'frontend' troubles
- Replies: 9
- Views: 7782
Re: OSMesa 'frontend' troubles
Thanksjohn Van Vliet wrote:that is easy
that is located in the celestia.cfg file
I don't understand this bit though
What is Q8/Q16 referring to?depending on the way you built it
Q8 or Q16
it is 8 bit or 16 bit
q16 can do 8 bit or 16 bit LSB/MSB images
- 09.08.2012, 16:07
- Forum: Development
- Topic: OSMesa 'frontend' troubles
- Replies: 9
- Views: 7782
Re: OSMesa 'frontend' troubles
There hasn't been much progress on my end. I'm in sort of a sleep mode waiting for any additional insight to come my way... :) it looks like you are calling the non gui as something like this osmesamain LocationScript.celx Actually with the modifications I provided in my first post to configure.in a...
- 07.08.2012, 13:58
- Forum: Development
- Topic: OSMesa 'frontend' troubles
- Replies: 9
- Views: 7782
Re: OSMesa 'frontend' troubles
Right, I am using Debian GNU/Linux as my OS here and I'm using a radeon 4850 for graphics driven by open source mesa/gallium3d. Mesa/Gallium3d is provided by libgl1-mesa-dri and osmesa provided by libosmes6 both at version 8.0.4-1 If it's at all useful, I will provide the output of $ glxinfo and $ o...
- 06.08.2012, 22:12
- Forum: Development
- Topic: OSMesa 'frontend' troubles
- Replies: 9
- Views: 7782
Re: OSMesa 'frontend' troubles
src/celestia/osmesamain.cpp /* * osmesamain.cpp * * OSMesa front end for Celestia. */ #include <iostream> #include <fstream> #include <unistd.h> #include <getopt.h> #include <GL/glew.h> /* * glew.h undefs GLAPI, but never undefs __gl_h_ so osmesa never includes gl.h. * Since GLAPI is the only thing ...
- 06.08.2012, 22:12
- Forum: Development
- Topic: OSMesa 'frontend' troubles
- Replies: 9
- Views: 7782
OSMesa 'frontend' troubles
Hi all You guys are probably going to think I'm crazy, but I want to use celestia as sort of a real-time background generator. Specifically, I would like to take screenshots of celestia scenes and set it as my desktop background every so often (every minute for example). The external scripting neces...
- 26.07.2012, 13:57
- Forum: Scripting
- Topic: [SOLVED] celx scripts in Linux
- Replies: 2
- Views: 5920
Re: celx scripts in Linux
I've found the problem. For whatever reason celestia does not accept script paths relative to the current working directory. Instead $ celestia -f /full/path/to/script.celx is what works for me now. (something I thought I had tested before posting a new thread here.
- 22.07.2012, 04:04
- Forum: Scripting
- Topic: [SOLVED] celx scripts in Linux
- Replies: 2
- Views: 5920
[SOLVED] celx scripts in Linux
I'm running celestia 1.6.1 in Debian GNU/Linux and I'm unable to find a way to launch the program with a celx script passed to it. Both the FAQ and the wikibook suggest that --url script.celx parameter should be sufficient, however if I try this myself, I get: $ celestia --url test.celx celestia: in...