Posts by ben_o

by ben_o
15.09.2004, 15:31
Forum: Bugs
Topic: Hard lockup under Linux
Replies: 2
Views: 2771

Re: Hard lockup under Linux

To cause a hard lockup in Linux, a bad system process is your first likely candidate. Seeing that you have an ATI card, I would suggest that you update those FireGL (or whatever they are called) Drivers to the newest possible. Also, if you press Ctrl+V, you can change the aggressiveness of what the ...
by ben_o
09.09.2004, 08:11
Forum: Scripting
Topic: Load/Show arbitary image as an overlay celx/cel addition
Replies: 11
Views: 12129

Re: Load/Show arbitary image as an overlay celx/cel addition

You can have as many images as you like loaded on screen, (well, almost) and these are fixed in the view. That means if you are moving, the images stay with you. I would show you snapshots, but I havan't got any webspace yet... I am working on this. Why png and not jpg.... png can handle transparenc...
by ben_o
08.09.2004, 14:12
Forum: Bugs
Topic: No solar system browser
Replies: 3
Views: 2861

Re: No solar system browser

You might need to find celestiaui.rc in the package and put it here:
~/.kde/share/apps/celestia/celestiaui.rc

It corrupted on me, along with not adding the celestia-splash.jpg which causes a segfault on startup suprisingly.

Good luck
Ben
by ben_o
08.09.2004, 14:08
Forum: Scripting
Topic: Load/Show arbitary image as an overlay celx/cel addition
Replies: 11
Views: 12129

Re: Load/Show arbitary image as an overlay celx/cel addition

Unfortunately all I have added is a .cel command to load an image (normal celestia types, png, jpg etc) and display it on screen. It doesn't show text, unless you have previously made a png or whatever with the text already on it. ie it cannot display a txt file that has had the extension changed to...
by ben_o
08.09.2004, 11:06
Forum: Scripting
Topic: Load/Show arbitary image as an overlay celx/cel addition
Replies: 11
Views: 12129

Re: Load/Show arbitary image as an overlay celx/cel addition

I have successfully got the script --> quad with image texture on screen script working, complete with being able to set alpha, and the four corners of the quad (in 2D coords at the moment). The images are collected in a vector, so with a little more work I should be able to push and pop images to a...
by ben_o
08.09.2004, 10:48
Forum: Development
Topic: Added code that allows script to display images as overlayed
Replies: 12
Views: 8245

Added code that allows script to display images as overlayed

I have added code that allows a script to load images by filename and display them on screen at a scripted size, position and alpha. i.e. showimage { image "test.png" left 100.0 bottom 100.0 xSize 300.0 ySize 300.0 alpha 0.8 } I haven't yet added the script to remove them however...
by ben_o
06.09.2004, 15:10
Forum: Scripting
Topic: Load/Show arbitary image as an overlay celx/cel addition
Replies: 11
Views: 12129

Re: Load/Show arbitary image as an overlay celx/cel addition

maxim, I'm interested by the 2d image pane idea. It has been a while since I've done OpenGL/C++ stuff (Java/JDBC/SQL was my last big project) so any pointers on this overlay pane would be useful. One problem that was mentioned to me was the 'when should images be destroyed' etc. For the time being,...
by ben_o
06.09.2004, 13:09
Forum: Celestia Users
Topic: Celestia "zlib not found"
Replies: 3
Views: 2707

Re: Celestia "zlib not found"

Its the configure under root that I have a problem with. It's not a good idea to run scripts as root unless absolutely necessary, like a "make install" to install to /usr. Also you don't seem to have X... this could be a side-effect of running as root, but this might also turn out to be a problem. T...
by ben_o
03.09.2004, 13:31
Forum: Scripting
Topic: Load/Show arbitary image as an overlay celx/cel addition
Replies: 11
Views: 12129

Load/Show arbitary image as an overlay celx/cel addition

I want to add the functionality to load and display an image as an overlay (think HUD/Tooltip) by script, both in celx/Lua and in cel. I have a few questions.... 1) Is there a location for these arbitary images that might be agreed to be sensible? (ie extras/overlays or perhaps the directory that th...
by ben_o
03.09.2004, 08:29
Forum: Development
Topic: Experimental code for overlaying images - Who's?
Replies: 6
Views: 4648

Re: Experimental code for overlaying images - Who's?

The code that interprete cel scripts seem fairly staightforward to add to. Add a hook to celengine/cmdparser.cpp to understand the code, and a command in celengine/command.cpp to implement. (The vector<OverlayImage> I would need is already somewhat implemented in celestia/celestiacore.cpp) I haven't...
by ben_o
02.09.2004, 16:29
Forum: Development
Topic: Experimental code for overlaying images - Who's?
Replies: 6
Views: 4648

Re: Experimental code for overlaying images - Who's?

The cel command I am thinking of implementing is: showImage { image marsSurface.jpg left 10 top 10 right 40 bottom 40 alpha 80 } The thing is, it seems that celx/Lua is becoming the development direction for the scripting, and I get the feeling that .cel format is going to be depreciated a...
by ben_o
02.09.2004, 15:51
Forum: Development
Topic: Experimental code for overlaying images - Who's?
Replies: 6
Views: 4648

Re: Experimental code for overlaying images - Who's?

The code I was talking about is at lines 3,281-3,311 of celestia/celestiacore.cpp :oops:

Not my day... Sorry
by ben_o
02.09.2004, 15:49
Forum: Development
Topic: Experimental code for overlaying images - Who's?
Replies: 6
Views: 4648

Experimental code for overlaying images - Who's?

This looks like the starting point for something I was going to add myself. I was thinking of adding a .cel script commands like showImage "MarsSurface.jpg", 10,10 to load and display an image on a quad at the required screen coords. (Also commands to remove it again, obviously) Just wonde...
by ben_o
02.09.2004, 15:38
Forum: Celestia Users
Topic: Feature proposal: Oort Cloud indication
Replies: 1
Views: 1596

Feature proposal: Oort Cloud indication

Should we have some kind of graphical indication of the Oort cloud, seeing as Sedna and other inner Oort bodies have started to appear in Celestia?

Defined as two 'orbits' perhaps, innermost and outermost Oort. (Tenuous, as who can say where these boundaries are....)

Just a thought.
by ben_o
02.09.2004, 13:43
Forum: Bugs
Topic: Possible CVS .ssc problem
Replies: 7
Views: 4616

Re: Possible CVS .ssc problem

[Removed by ben_o.]
by ben_o
02.09.2004, 13:41
Forum: Bugs
Topic: Possible CVS .ssc problem
Replies: 7
Views: 4616

Re: Possible CVS .ssc problem

Scuse my bug post..... :oops:

Getting the additional stc file from
http://www.lns.cornell.edu/~seb/celestia/hutchison/missing-stars.html
sorts it out, if anyone has a similar problem.

Ben
by ben_o
02.09.2004, 13:25
Forum: Bugs
Topic: Possible CVS .ssc problem
Replies: 7
Views: 4616

Re: Possible CVS .ssc problem

BD-10 3166 is the reference I pick up from it. (It's amazing what a Right-mouse click can give you...

http://www.obspm.fr/encycl/BD-10_3166.html[/url]
by ben_o
02.09.2004, 13:21
Forum: Bugs
Topic: Possible CVS .ssc problem
Replies: 7
Views: 4616

Re: Possible CVS .ssc problem

Any ideas on how to find out which star is missing? I am having troubles working out exactly which 'b' planet it is.

I'll have a go at grepping the stars.dat and the extrasolar.ssc files together....

Ben
by ben_o
02.09.2004, 11:49
Forum: Bugs
Topic: Possible CVS .ssc problem
Replies: 7
Views: 4616

Possible CVS .ssc problem

It appears that an extrasolar planet is paying a visit to Sol System. cel://Follow/Sol:Earth/2004-09-02T11:17:24.57721?x=AICW6Qls0vrjDA&y=zoCOUtA8w30E&z=VeoxbnGI/28G&ow=-0.744940&ox=-0.024140&oy=0.662683&oz=0.073029&fov=15.444297&ts=1.000000&ltd=0&rf=49463&...

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