Posts by TimeHorse
- 08.07.2009, 13:49
- Forum: Help Central
- Topic: Position the observer between two objects
- Replies: 1
- Views: 2159
Position the observer between two objects
I'm sorry if this has been asked before because I can't think of good keywords to search this concept but I'm at a lost for how to do this. What I want to do is position the observer between two celestial bodies A and B such that it is looking at B with A directly behind it and if there was a line i...
- 18.12.2008, 14:49
- Forum: Development
- Topic: Celestia Development Roadmap
- Replies: 120
- Views: 135033
Re: Celestia Development Roadmap
Wow! Well, I just installed 1.5.1 since 1.4 was on a different partition on this OS X box and I could not run it off of that partition (probably because the CelestiaResources (as we call it here in Mac-Land) was not in the correct path anymore). So, first of all, let me say I 100% agree with Qt. I h...
- 30.11.2006, 03:16
- Forum: Development
- Topic: A matter of perceived time in Celestia
- Replies: 14
- Views: 10326
Re: A matter of perceived time in Celestia
Looking some more at the code, my opinion is that the best thing to do is solve the problem in 2 steps: 1) Typedef double JulianDayNumber; and replace double with JulianDayNumber throughout the code where a double is used to represent a Julean Day Number. 2) Design a class that emulates a double wit...
- 30.11.2006, 02:27
- Forum: Development
- Topic: A matter of perceived time in Celestia
- Replies: 14
- Views: 10326
Re: A matter of perceived time in Celestia
Celestia uses Astronomical dating, not Gregorian. See http://www.hermetic.ch/cal_stud/cal_art.html for a description of the differences between Christian Gregorian and Julian calendar systems and the Common and Astronomical calendar systems. Thanks Seldon. I am fimiliar with what is commonly called...
- 29.11.2006, 22:20
- Forum: Development
- Topic: A matter of perceived time in Celestia
- Replies: 14
- Views: 10326
Re: A matter of perceived time in Celestia
If you use 'long long' in the astro::Date::Date(double jd) constructor in src/celengine/date.cpp, you fix the current year rollover, but you still run into the cloud bug at 32559280-11-26 22:23:15. Sorry, what's the "cloud bug"? As far as JDN (Julian Day Numbers) are concerned, those only count day...
- 28.11.2006, 14:00
- Forum: Development
- Topic: A matter of perceived time in Celestia
- Replies: 14
- Views: 10326
Re: A matter of perceived time in Celestia
I like the idea of being able to express a broader range of time. However, I would suggest the following (as I have done in the Physics/Astronomy thread): Year should express a 64-bit number for dates in that range. The would easily cover all of Universal history from a period so long before the big...
- 23.11.2006, 15:39
- Forum: Physics and Astronomy
- Topic: General Relativity Project
- Replies: 2
- Views: 3301
Re: General Relativity Project
Thanks Fridger, I read the discussion and like the idea of co-moving coordinates. Indeed, you bring up a few fascinating issues that remind me how interesting things could be. Namely, I think that your Gott et al. -style 3D transform sounds cool, although I'd probably not set the origin at the cente...
- 21.11.2006, 20:19
- Forum: Physics and Astronomy
- Topic: General Relativity Project
- Replies: 2
- Views: 3301
General Relativity Project
I am looking at the Celestia source (1.4.1) and it looks like most of the work would be in simulation.cpp and render.cpp for Relativistic motion in an accelerated frame and render.cpp for Gravatation Lensing. Also, astro.cpp for extending time to the Geological and Universal scale. Time IMHO should ...
- 21.11.2006, 14:58
- Forum: Textures
- Topic: Paleo Earth
- Replies: 17
- Views: 29422
Re: Paleo Earth
After discovering the great (but small) texures at http://jan.ucc.nau.edu/~rcb7/RCB.html that Brendan pointed to on the Pangea threat , I've decided to do a little homework and provide these as an addon to the community. Can anyone tell me where to get Maxim's add-on and the add-on for Earth during...
- 12.11.2006, 15:35
- Forum: Development
- Topic: Thoughts on Geologic and Sellar Time
- Replies: 2
- Views: 3214
Re: Thoughts on Geologic and Sellar Time
The SSC Beginning and Ending directives specify when an object should be drawn by Celestia. You just need to define the different objects with everything identical except for their textures and Beginning and Ending times. Oh, cool! So then I say Moon exists from say -50 My to +50 My at distance fro...
- 12.11.2006, 14:58
- Forum: Development
- Topic: Thoughts on Geologic and Sellar Time
- Replies: 2
- Views: 3214
Thoughts on Geologic and Sellar Time
I was thinking of making a plugin that would change the image of certian objects, such as Earth, depending on the time read on the clock. I.e., if the time is -250 My then I would show Earth as an image of Pangea, where as -500 My I'd show the continent of Baltica. So the idea would be, I need a cal...
- 25.08.2004, 15:08
- Forum: Physics and Astronomy
- Topic: Relativistic Effects
- Replies: 32
- Views: 22892
FTL Visualizations 2.0
Okay, going back over the Lorentz contractions, I would suggest the following in terms ONLY of spacial orientation. I may cover blue/red shift in another post but as hinted at, the faster you go, the shorter the wave lengths become and at c its worse than GoogleWatt Gamma rays. From a radial point o...
- 10.08.2004, 20:24
- Forum: Physics and Astronomy
- Topic: Relativistic Effects
- Replies: 32
- Views: 22892