Posts by Rowan
- 17.06.2004, 19:55
- Forum: Add-on development
- Topic: Shoemaker-Levy Impacts Code
- Replies: 20
- Views: 13502
Hi Oni
Hi There, glad you enjoyed it. Positioning the impact remnants on the surface should not be to much of a problem for those with versions later than 1.3.1 using the longlat command to draw the impacts, the tricky part is to get the co-ordinates right. Not sure how you do that? Venussurface.jpg should...
- 17.06.2004, 19:42
- Forum: Add-on development
- Topic: Shoemaker-Levy Impacts Code
- Replies: 20
- Views: 13502
RE Check Code
Hi The code looks fine. Remember the that at 1,000,000 km the comet fragments will not be seen, but the comet tails will be visible if you have comet tail rendering switched on. The trick here is to set up your initial view at approx. 2mil km with Jupiter and the 4 comet fragments (with tails) filli...
- 17.06.2004, 00:41
- Forum: Add-on development
- Topic: Shoemaker-Levy Impacts Code
- Replies: 20
- Views: 13502
Comet - Shoemaker-Levy 9 impact code variation??
I found that the longlat command does not appear to work in 1.3.1 for positioning of the impacts so i modified the original code and placed the impacts on the same xyz orbit as the corresponding comet with. Comet sizes have been increased in size for visual effect and explosions times have been over...