What about the mipmaps ? Fridger didn`t include them in his tutorial.
Are they really useful ?
Posts by guest jo
- 24.04.2007, 10:47
- Forum: Celestia Users
- Topic: Using the Nmtools package
- Replies: 254
- Views: 123675
- 21.03.2007, 20:26
- Forum: Celestia Users
- Topic: Default Screen Display Mode
- Replies: 12
- Views: 10066
Re: Default Screen Display Mode
As I already said I??m not sure about the syntax.
For me it works.
For me it works.
- 20.03.2007, 11:15
- Forum: Celestia Users
- Topic: Default Screen Display Mode
- Replies: 12
- Views: 10066
Re: Default Screen Display Mode
If you rightclick on your celestia desktop-icon (windows) go to properties.
Then in the target-path for the celestia.exe you can add the option -fullscreen .
Maybe do a search here cause it is explained more precise here in the board, cause I am not so sure about the exact syntax...
Then in the target-path for the celestia.exe you can add the option -fullscreen .
Maybe do a search here cause it is explained more precise here in the board, cause I am not so sure about the exact syntax...
- 02.03.2007, 11:33
- Forum: Celestia Users
- Topic: why is this happening
- Replies: 23
- Views: 14674
Re: why is this happening
BTW: My last graphics-card did make noises :lol: :lol: : I could hear every change on the screen whispering out of the card. Never heard of that before but after a search in a 3D-Forum I found that this is a known issue !!!! 8O First I thought about my power supply being too weak but it was rock-sta...
- 28.02.2007, 23:39
- Forum: Petit Bistro Entropy
- Topic: Just for fun, your Celestia desktop
- Replies: 12
- Views: 8679
Celestia on 3 Monitors
Does anyone know this 3-Monitor unit ?
Looks quite interesting...
http://www.matrox.com/graphics/en/gxm/home.php
used for an RC-flightsimulator:
http://www.rcuniverse.com/forum/m_5385167/tm.htm
Looks quite interesting...
http://www.matrox.com/graphics/en/gxm/home.php
used for an RC-flightsimulator:
http://www.rcuniverse.com/forum/m_5385167/tm.htm
- 17.02.2007, 00:13
- Forum: Physics and Astronomy
- Topic: Radio transmission range into space?
- Replies: 13
- Views: 11009
Re: Radio transmission range into space?
Ok I??ll try but there are lots of details concerning antenna sizes, used wavelenght and he??s not only writing about whats possible but also whats relistic. Example for that is the question: What transmission power would other civilisations use ? If we look at ourselves we should suppose: not much ...
- 16.02.2007, 18:22
- Forum: Physics and Astronomy
- Topic: Radio transmission range into space?
- Replies: 13
- Views: 11009
Re: Radio transmission range into space?
A very interesting Article can be found here about the distances you could reach using microwaves. I??m afraid it is only in german... http://www.amsat-dl.org/go-mars/pdf/interstellare_kommunikation.pdf Karl Meinzer was project leader in several satelite projects of Amsat DL and is also involved in ...
- 01.10.2006, 20:36
- Forum: Development
- Topic: The splash screen font sucks !
- Replies: 206
- Views: 115702
Re: The splash screen font sucks !
Make a poll about it. I like the old splash-screen...
- 14.09.2006, 21:43
- Forum: Add-on development
- Topic: ISS orbital data
- Replies: 8
- Views: 7001
Re: ISS orbital data
But there was the spreadsheet for converting TLE??s directly into ssc-language.
Isn??t it working anymore ?
(I made a openoffice-version cause the original didn??t work in german-Oo.)
Isn??t it working anymore ?
(I made a openoffice-version cause the original didn??t work in german-Oo.)
- 08.09.2006, 21:46
- Forum: Celestia Users
- Topic: Confusion about command lines
- Replies: 79
- Views: 34486
Re: Confusion about command lines
I edited the registry and the PATH and it works perfect !! My respect to all the people here helping others with these things...
- 27.08.2006, 00:00
- Forum: Bugs
- Topic: poor CPU performance?
- Replies: 20
- Views: 13965
Re: poor CPU performance?
BTW my PC is a good example for a system where the cpu is the bottleneck:
The framerate without AA and AF is the same like 4xAA and 16xAF.
With my tons of addons I only come over 85 fps if I leave the sun-surrounding (2 mill-star database addon) with vsync=on I have instantly around 80% CPU-load.
The framerate without AA and AF is the same like 4xAA and 16xAF.
With my tons of addons I only come over 85 fps if I leave the sun-surrounding (2 mill-star database addon) with vsync=on I have instantly around 80% CPU-load.
- 26.08.2006, 23:27
- Forum: Bugs
- Topic: poor CPU performance?
- Replies: 20
- Views: 13965
Re: poor CPU performance?
This way you could take equal results with lower CPU, or best with the same, or watch more objects or add-ons, etc. More people would have a better experience or even use this great educational (and entertaining, the best combination) program. This is simply wrong. If you want to use as many addons...
- 14.07.2006, 07:53
- Forum: Celestia Users
- Topic: NASA TV
- Replies: 12
- Views: 10003
Re: NASA TV
Yes I think it is the server-broadcast-limit that sets the maximum speed.
But I'll look into my settings.
I am quite sure they are set to my bandwith or at least auto-detect.
Nevertheless I am very happy to be able to watch NASA-TV without loading-breaks. Small but nice
But I'll look into my settings.
I am quite sure they are set to my bandwith or at least auto-detect.
Nevertheless I am very happy to be able to watch NASA-TV without loading-breaks. Small but nice
- 13.07.2006, 07:39
- Forum: Celestia Users
- Topic: NASA TV
- Replies: 12
- Views: 10003
Re: NASA TV
I have a connection 2000 kbit/s = 250 KByte/s
What I get with WMplayer is: 320x240 pixel and 151 kbit/s
J?¶rg
What I get with WMplayer is: 320x240 pixel and 151 kbit/s
J?¶rg
- 11.07.2006, 07:24
- Forum: Petit Bistro Entropy
- Topic: WORLD CUP 2006 - Nothing at all to do with Celestia
- Replies: 11
- Views: 9034
Re: WORLD CUP 2006 - Nothing at all to do with Celestia
>My only hope is that tiredness, strain, and perhaps the incoming doubts on the final winner, pushed Zidane to that.<
Or maybe something that the italian player said to him...
Or maybe something that the italian player said to him...
- 13.06.2006, 19:33
- Forum: Textures
- Topic: Steve Albers textures
- Replies: 27
- Views: 28522
Re: Steve Albers textures
Ok
The forums here in Germany are ful of " why do I get a low id ... ? " stuff...
so I thought I??d better point to the router thing.
J?¶rg
BTW: I used an FTP-programme for the first time today so hopefully mimas and enceladus are on ML soon...
The forums here in Germany are ful of " why do I get a low id ... ? " stuff...
so I thought I??d better point to the router thing.
J?¶rg
BTW: I used an FTP-programme for the first time today so hopefully mimas and enceladus are on ML soon...
- 13.06.2006, 17:56
- Forum: Textures
- Topic: Steve Albers textures
- Replies: 27
- Views: 28522
Re: Steve Albers textures
:) Thank you Andrea for explaining it, I wouldn??t have done it so good and I know only the german help sites. :roll: What I would like to add before the difficulties start is that it makes sense to read the texts about routers and emule carefully. It??s not difficult but with routers you have to ta...
- 11.06.2006, 23:09
- Forum: Textures
- Topic: Steve Albers textures
- Replies: 27
- Views: 28522
Re: Steve Albers textures
Only some cosmetics, the real work did Steve Albers but for people who want to be only users it is easier to install a complete package ready for celestia.
J?¶rg
J?¶rg
- 11.06.2006, 22:15
- Forum: Textures
- Topic: Steve Albers textures
- Replies: 27
- Views: 28522
Re: Steve Albers textures
Nice, I??ll stay online the night until monday 9 pm GMT. Afterwards mostly between 4 pm and 10 pm but if you are downloading i wont kick you out. I have max upload 19 kB/sec and no other files running. Only one dummy file so that my emule requests something sometimes, otherwise I think it will again...
- 11.06.2006, 18:44
- Forum: Textures
- Topic: Steve Albers textures
- Replies: 27
- Views: 28522
Re: Steve Albers textures
After my nightly dsl forced disconnect and reconnect my emule didn??t get the new ip but now it should work. I loaded the first file to ml about a week ago... and the next problem is the 8MB limit of motherlode. Even if I separate the two enceladus textures in two zip packages they are too big and I...