Posts by Sirius
- 13.02.2006, 17:23
- Forum: Celestia Users
- Topic: Articles on Celestia: Found some, post them here.
- Replies: 17
- Views: 26356
Celestia used as a mission design tool by ESA
Apparently Celestia is one of the favorite visualization programs of the people designing new space missions at the European Space Agency: http://www.esa.int/gsp/ACT/mission_analysis/designtool_overview.htm It is listed first, and the description is: An impressive visualization tools for interplanet...
- 11.01.2006, 22:05
- Forum: Development
- Topic: Experiments with star rendering
- Replies: 22
- Views: 18968
Re: Experiments with star rendering
Some time back, I experimented with some atmospheric effects in celestia - "star twinkling"; so to speak. As Celestia already determines if and how deep the observer is inside an atmosphere, it was quite easy (~3 loc) to scale this "twinkling" effect. It could also be used to superimpose other atmos...
- 25.06.2005, 22:44
- Forum: Development
- Topic: Time is a spiral vortex
- Replies: 25
- Views: 17487
Re: Time is a spiral vortex
Short idea for Sensible Improvement of Interface: - Set center of orbit display As I understand the orbits could simply be resampled (using the relative position to the reference object/position) and centered on the reference. (Additionally, the orbit of the central Star would have to be drawn) This...
- 25.06.2005, 22:09
- Forum: Development
- Topic: Some architectural issues
- Replies: 9
- Views: 6283
Re: Some architectural issues
Bodies and Stars: The original issue with stars is that there are literally millions of them. Even if subclassing takes only four bytes per star as additional type information (original argument made by chris somewhere in the code or doc) the overhead would be significant to say the least. Additiona...
- 23.06.2005, 14:36
- Forum: Development
- Topic: Is it time to fork Celestia?
- Replies: 85
- Views: 56609
Re: Is it time to fork Celestia?
Concerning the "forking" of an FLOSS projct, I ran across an interesting description by David A. Wheeler: http://www.dwheeler.com/oss_fs_why.html#forking
[quote]
Many OSS/FS projects (such as the Linux kernel development project) intentionally have ?€?fly-offs?€
[quote]
Many OSS/FS projects (such as the Linux kernel development project) intentionally have ?€?fly-offs?€
- 04.05.2005, 14:51
- Forum: Physics and Astronomy
- Topic: I have a question.
- Replies: 5
- Views: 4246
Re: I have a question.
another interesting observation: If they rotate at the beginning relative to each other, depending on the masses and the distance, they begin to lock their rotation (around the individual axis) with the revolution around each other, so only one side is visible form each other. this is due to tidal f...
- 04.05.2005, 14:47
- Forum: Physics and Astronomy
- Topic: Invisible ( Dark -matter) Galaxy discovered (VIRGOHI21)!
- Replies: 5
- Views: 4612
Re: Invisible ( Dark -matter) Galaxy discovered (VIRGOHI21)!
If this were true, we would obviously see dark matter mostly there where there is no other matter. But quite on the contrary, we notice that the distribution of dark matter is rather similar to distribution of normal matter. The discovery of VIRGOHI21 is so interesting because it is the first occure...
- 04.05.2005, 14:27
- Forum: Development
- Topic: Dev C++ Anyone?
- Replies: 8
- Views: 6060
Re: Dev C++ Anyone?
Another very notable IDE is Eclipse this is an Open Source project started by IBM, originally for Java and now (with the CDT) for C/C++ http://www.eclipse.org Available for Linux, Solaris, AIX, Mac and Windows (or anthing with a Java VM). Has a class browser, outlines, autocompletion, works natively...
- 04.05.2005, 11:24
- Forum: Development
- Topic: Missed Chances without Wavelength Filters in Celestia
- Replies: 26
- Views: 18856
Re: Missed Chances without Wavelength Filters in Celestia
@Slaloms8er: Alls Stars emit a well-understood spectrum that is called Black-Body radiation http://en.wikipedia.org/wiki/Black_Body This spectrum _only_ depends on the temperature, so the information present in celestia - and the implementation, as t00fri said - is sufficient to produce images in _a...
- 03.05.2005, 17:37
- Forum: Development
- Topic: Missed Chances without Wavelength Filters in Celestia
- Replies: 26
- Views: 18856
Re: Missed Chances without Wavelength Filters in Celestia
Starting with Stars: Stars are relatively easy to model spectrally, as they can be approximated pretty good by "black body radiators" (or the english equivalent) i.e. the intensity of the emitted radiation per wavelength is an analytical expression depending only on the temperature. As celestia (and...
- 30.04.2005, 17:55
- Forum: Development
- Topic: Is it time to fork Celestia?
- Replies: 85
- Views: 56609
Re: Is it time to fork Celestia?
Not yet able, but willing. Will see what I can do.
- 16.04.2005, 13:57
- Forum: Development
- Topic: Spacecraft Trajectories and Dynamics
- Replies: 71
- Views: 62348
Re: Spacecraft Trajectories and Dynamics
Apollonian: The Multi-step methods I use are said taylor expansions, the higher-order terms are approximated by interpolation of multiple previous approximations (in my case three previous values). In contrast, Runge-Kutta uses only the last value; so in the multi-step method I first use Runge-Kutta...
- 16.04.2005, 12:34
- Forum: Development
- Topic: Orbiter Simulator and Celestia inplementation
- Replies: 8
- Views: 6180
Re: Orbiter Simulator and Celestia inplementation
One further comment on the free software approach taken by celestia: In my project (numerical simulation of bodies in gravitational fields) i can easily use celestia for visualization by simply creating another orbit-type (in the code); I couldn't do something like this with a closed-source (i.e. li...
- 18.02.2005, 13:26
- Forum: Development
- Topic: Spacecraft Trajectories and Dynamics
- Replies: 71
- Views: 62348
Re: Spacecraft Trajectories and Dynamics
At the moment it is based on a dynamic-step classical Runge-Kutta method (to scale), but I'm actively chasing for a certain book on energy-preserving Algorithms for ODE's, I'll get that propably on monday. I also had a look on some course material on multi-step methods (?), i.e. using the last three...
- 12.02.2005, 12:50
- Forum: Development
- Topic: More Detailed Planet/Object Class Information
- Replies: 15
- Views: 8728
Re: More Detailed Planet/Object Class Information
Introducing classes in SSC files is principally a good idea, yet I think this should be planned as expandable as possible. There exist two possibilities: Add the possibility to name Structures in arbitrary ssc-files and then reference them when needed Add "real" classes that are reflected in the sou...
- 09.02.2005, 15:26
- Forum: Development
- Topic: Spacecraft Trajectories and Dynamics
- Replies: 71
- Views: 62348
Re: Spacecraft Trajectories and Dynamics
I have implemented a small addition, a dynamic Orbit class that simply causes an Object to be influenced by gravitation. There is a provision for a Mass field in the scc files, but nobody seems to use it (at least for the planets), so I have to add that manually. When I have it working better, i'll ...
- 16.06.2002, 23:19
- Forum: Development
- Topic: Galaxies as Stars
- Replies: 15
- Views: 12677
Re: Galaxies as Stars
Problem is that you have to have at least a list and positions of the Objects im memory to calculate a line of sight.
But perhaps Chris could enhance his Octree system so that ist caches unused branches on the hard drive, although that would be slowwww
But perhaps Chris could enhance his Octree system so that ist caches unused branches on the hard drive, although that would be slowwww
- 21.04.2002, 11:45
- Forum: Development
- Topic: Adding stars
- Replies: 41
- Views: 29945
Re: Adding stars
1st: Increase it by one :-) then append 25 bytes: 4 bytes with a hipparcos catalogue number (int32) 4 bytes with a "HP" catalogue number (also int32) 4 bytes (float) with the rectascension (<- is this spelled correctly?) 4 bytes (float) with the declination 4 bytes (float) for the parallax 2 bytes f...
- 16.04.2002, 06:38
- Forum: Development
- Topic: Adding stars
- Replies: 41
- Views: 29945
Re: Adding stars
It's not too difficult if you can program (see thread http://www.shatters.net/forum/viewtopic.php?t=277 ) I am already working on a semirandom star generator that can simulate the galactic distribution of stars, but I think for new creations (planetary systems... ) real stars would be better. (Think...
- 15.04.2002, 15:34
- Forum: Development
- Topic: Adding stars
- Replies: 41
- Views: 29945
Re: Adding stars
Adding Planets & Moons is quite simple - just make a new .ssc file in the extras directory and add Planets/Moons like this: "nameOfTheNewPlanet" "Starname" { Texture "texturefile" Radius 2440 CustomOrbit "yourplanet" EllipticalOrbit { Period 0.2408 SemiMajorAxis 0.3871 Eccentricity 0.2056 Inclin...