Posts by rjcraig
- 08.07.2007, 10:54
- Forum: Celestia Users
- Topic: Forcing Star Browser Nearest Stars update? (Mac OS X)
- Replies: 13
- Views: 8675
Re: Forcing Star Browser Nearest Stars update? (Mac OS X)
Here is an unofficial build of Celestia OS X 1.5, where the Browser refreshes the Nearest Stars list whenever the Browser window becomes active (such as when the window is closed, then reopened). Celestia Unofficial (This is not a direct download link. Choose the Celestia UNOFFICIAL build 2007-05-0...
- 06.05.2007, 22:34
- Forum: Celestia Users
- Topic: Forcing Star Browser Nearest Stars update? (Mac OS X)
- Replies: 13
- Views: 8675
Re: Forcing Star Browser Nearest Stars update? (Mac OS X)
Thanks for the link. I'm assuming you meant the discussion about moving to a cross-platform Qt-based UI, right? I looked at Qt a few years ago in connection with another project I was involved in at the time. It ultimately wasn't applicable for our needs and I haven't looked at it since. I assume th...
- 06.05.2007, 07:49
- Forum: Celestia Users
- Topic: Some quick previews... [Large graphics inside]
- Replies: 162
- Views: 112742
Re: Some quick previews... [Large graphics inside]
I use screenshots from Celestia for my desktop and custom screensaver.
I've just spent the last half hour or so pillaging this thread for new ones.
Very nice work!
I've just spent the last half hour or so pillaging this thread for new ones.

Very nice work!
- 06.05.2007, 06:08
- Forum: Celestia Users
- Topic: Forcing Star Browser Nearest Stars update? (Mac OS X)
- Replies: 13
- Views: 8675
Re: Forcing Star Browser Nearest Stars update? (Mac OS X)
Oops, I've been fooled by your number of post, didn't saw you joining date!! :oops:... Sorry! Hmm? Oh. :) No problem! I've been around a while, but am not a very active poster here. (Not an inner system body, as it were...more of a comet with a long period? :wink: ) Once the Mac Dev team updated th...
- 05.05.2007, 21:11
- Forum: Celestia Users
- Topic: Forcing Star Browser Nearest Stars update? (Mac OS X)
- Replies: 13
- Views: 8675
Re: Forcing Star Browser Nearest Stars update? (Mac OS X)
Thanks, Selden. I'll keep that in mind if I ever get a Windows machine :wink: Seriously, though, I understand what you mean about the code for realtime updating. (I imagine there would be a hit on processing speed as well.) That wasn't something I was really interested in, I just mentioned it to sho...
- 05.05.2007, 12:55
- Forum: Celestia Users
- Topic: Forcing Star Browser Nearest Stars update? (Mac OS X)
- Replies: 13
- Views: 8675
Re: Forcing Star Browser Nearest Stars update? (Mac OS X)
Not quite. The browser correctly displays the Nearest Stars to the location where I am the first time I open it during a session, no matter where I have gone or how many stars I have visited before opening the browser. It doesn't update after subsequent movement, however: it continues to display the...
- 05.05.2007, 12:08
- Forum: Celestia Users
- Topic: Forcing Star Browser Nearest Stars update? (Mac OS X)
- Replies: 13
- Views: 8675
Forcing Star Browser Nearest Stars update? (Mac OS X)
Is there some way, other than restarting the program, to force the star browser to update the Nearest Stars data? For me, the browser invariably shows the stars nearest to that when the browser is opened for the first time. Obviously, the array isn't being updated each time the browser is opened or ...
- 09.08.2005, 01:38
- Forum: Petit Bistro Entropy
- Topic: War of the worlds
- Replies: 12
- Views: 12897
Quite a good rollercoaster ride!
I'd forgotten I was watching this topic until you two posted! I have to say I enjoyed the movie, too. Until five minutes after it was over. Once the afterglow of the suspended animation (of disbelief; very willing because I wanted to like this one!) wears off, the rational mind can be a real PITA. I...
- 05.07.2005, 09:33
- Forum: Petit Bistro Entropy
- Topic: War of the worlds
- Replies: 12
- Views: 12897
Take two aspirin and next time keep the space suit on!
The movie looks good, but mind you true adaptations probably aren't very practical with modern audiences. In fact, I would be very surprised if the aliens are defeated by Earthly germs in this version. Most modern audience members would likely (I'm ashamed to say) demand some sort of final major ba...
- 03.07.2005, 12:11
- Forum: Celestia Users
- Topic: ALIEN PLANET a Discovery Channel presentaion
- Replies: 30
- Views: 20201
Finally shown in Japan!
Just finished watching the first showing of the program on Discovery Japan; been waiting for it since reading about it here. Enjoyed it, but I have to agree with julesstoop; too bad it's not a series. (Was greatly annoyed with the overwhelming number of commercial breaks; to a lesser extent with the...
- 26.05.2005, 01:20
- Forum: Celestia Users
- Topic: Mac OSX Questions
- Replies: 10
- Views: 7053
Thanks!
Thanks.
I didn't have time to delve into the code when I tried building, but it looked like the WORD??? file was to import settings from the config file. Don't tell me they're moving to a doc format?!
Ron
(Just kidding, of course!)
I didn't have time to delve into the code when I tried building, but it looked like the WORD??? file was to import settings from the config file. Don't tell me they're moving to a doc format?!

Ron
(Just kidding, of course!)
- 25.05.2005, 17:29
- Forum: Celestia Users
- Topic: Mac OSX Questions
- Replies: 10
- Views: 7053
Mac version won't build now from CVS check-out...???
I've been busy with other things for a few months and haven't been lurking around here like before; I updated my copy of the CVS files the other day and now it won't build. Any hints as to what I should exclude from the project? It seems the problems are in the unix directory and word-something-or-o...
- 27.12.2004, 22:54
- Forum: Bugs
- Topic: Eclipse shadows & night textures
- Replies: 0
- Views: 2063
Eclipse shadows & night textures
(I've searched and not found a specific reference to this; please let me know if I wasn't thorough enough!) Eclipse shadows do not result in the appearance of the "lights" on a night texture, correct? Is this a bug or simply not implemented (yet)? I noticed this after applying a night texture to the...
- 27.12.2004, 22:23
- Forum: Physics and Astronomy
- Topic: Inhabitable zone of a star
- Replies: 6
- Views: 4466
Re: Inhabitable zone of a star
Excellent find, O Mystery Guest! 

- 24.12.2004, 00:10
- Forum: Physics and Astronomy
- Topic: Inhabitable zone of a star
- Replies: 6
- Views: 4466
Nothing in (or about) life is simple!
Naturally I didn't mean to imply it would be simple, only that there must be ways of determining the habitable zone for a given star. The operant concept seems to be the range at which water can exist. Various factors (stellar spectral type (F, G, K), size, age and stability; planetary mass, atmosph...
- 23.12.2004, 17:12
- Forum: Physics and Astronomy
- Topic: Inhabitable zone of a star
- Replies: 6
- Views: 4466
Have you looked here?
There's some information on this here:
http://www.solstation.com/habitable.htm
Just glancing through it quickly, I didn't see any formulas you can simply plug values into, but I'm sure there are some around. (Will keep looking)
Ron
http://www.solstation.com/habitable.htm
Just glancing through it quickly, I didn't see any formulas you can simply plug values into, but I'm sure there are some around. (Will keep looking)
Ron
- 17.12.2004, 18:35
- Forum: Development
- Topic: Celestia 1.3.2 for MacOS X
- Replies: 85
- Views: 49554
Thanks!
Selden, I knew HankR is the main MacOS developer, but wasn't sure what you know about Macs. I don't think excessive AddOns are the problem at this point, since at the moment I have only three of my models in the resources (I removed the others), and they're not overly large or involved and use only ...
- 17.12.2004, 17:52
- Forum: Development
- Topic: Celestia 1.3.2 for MacOS X
- Replies: 85
- Views: 49554
Post in haste...
Repent at leisure, right? :? Selden, Thanks for the quick response. After posting my message I decided to fire up Celestia again and discovered that one of my models was now visible, albeit with some of the textures missing...?!? I was just starting to look into this when notice of your reply came i...
- 17.12.2004, 16:34
- Forum: Development
- Topic: Celestia 1.3.2 for MacOS X
- Replies: 85
- Views: 49554
3ds models in 1.3.2; dmg version of latest src?
I've gone through this thread and the included ChangeLog but haven't found any mention of this: Was there some change in the way the application renders 3ds models between 1.3.1 and 1.3.2? The reason I ask is that several models which I built and used in 1.3.1 refuse to display now in 1.3.2. A new t...
- 28.03.2004, 17:41
- Forum: Bugs
- Topic: Houdini models - bug or artifact?
- Replies: 5
- Views: 4982
Re: Houdini models - bug or artifact?
Yup, same limit for xyz files, but the voyagers xyz's end in 2040, WELL before the rendering limit would start to affect them. Thanks for the reply, Jack. Makes sense that it holds true in all cases. This is a completely different topic, but do you know if the relative motions of stars will ever be...