Posts by Miserableman
- 08.11.2005, 11:25
- Forum: Development
- Topic: Celestia Transformed into First Person Game possiblity
- Replies: 6
- Views: 5860
Re: Celestia Transformed into First Person Game possiblity
Do you mean first-person as in Doom/Quake/Half-Life, or first-person as in Volition's Freespace 2 (which incidentally I'm playing through during lunchtimes at work, it's very good!). I think Celestia's engine could be used to make a Freespace 2-esque game with heavy modification (basically it needs ...
- 08.11.2005, 00:15
- Forum: Development
- Topic: Anyone successfully compiled Celestia on Windows with MinGW?
- Replies: 2
- Views: 2763
Anyone successfully compiled Celestia on Windows with MinGW?
Hi all, I'm having another go at tinkering with Celestia. This time I'm trying to compile it using the Code::Blocks IDE and the MinGW compiler. I may be a novice but it's been a bloody nightmare, to put it bluntly, and it still doesn't work. I've encountered numerous problems on the way, some of whi...
- 04.06.2005, 00:47
- Forum: Celestia Users
- Topic: Problem: start Celestia in Linux RedHat9
- Replies: 2
- Views: 2760
Re: Problem: start Celestia in Linux RedHat9
There is a problem with your gtk config somewhere. What is the output of running this as root:
Code: Select all
pkg-config gtk+-2.0 --modversion
- 03.06.2005, 23:10
- Forum: Celestia Users
- Topic: How celestia selects OpenGL driver in Linux?
- Replies: 2
- Views: 2509
Re: How celestia selects OpenGL driver in Linux?
Have you run opengl-update nvidia as root? What does running glxinfo show?
- 10.09.2003, 09:16
- Forum: Textures
- Topic: DDS vs. CompressTexture true
- Replies: 3
- Views: 2981
Re: DDS vs. CompressTexture true
I haven't looked at this for a very long time, but DDS textures are precompressed to a format that graphics cards can read very quickly. Thus if you can get a texture into DDS format, it is very small to store and takes no time at all to decompress. CompressTexture True I can only guess tries to com...
- 01.02.2003, 20:46
- Forum: Celestia Users
- Topic: dear jerk
- Replies: 15
- Views: 9565
Re: dear jerk
Indeed, I use Mozilla and the text scales fine, whether it be on this forum or the main Celestia site.
- 28.09.2002, 17:27
- Forum: Development
- Topic: Nasa has something just like it.
- Replies: 7
- Views: 4756
Re: Nasa has something just like it.
marc wrote:From my own tests I'm a sexy man.
ASL?????????????????????????///////
- 25.09.2002, 04:12
- Forum: Celestia Users
- Topic: HI ,about Mostly Harmless
- Replies: 7
- Views: 5361
Re: HI ,about Mostly Harmless
I'm not sure gravity is implemented in MH properly. From 100km above the Earth, I start drifting towards the sun :O/
- 12.09.2002, 22:55
- Forum: Celestia Users
- Topic: How big is you Celestia Directory now ?
- Replies: 23
- Views: 14280
Re: How big is you Celestia Directory now ?
1.12 GB in total, mostly texture masters.
- 04.09.2002, 23:09
- Forum: Development
- Topic: Galaxies.dat with 75 galaxies and 50 globular clusters
- Replies: 20
- Views: 14124
Re: Galaxies.dat with 75 galaxies and 50 globular clusters
As celestias universe gets bigger it really helps you to feel small. Really? I find that as Celestia's universe gets bigger, what I feel is not the insignificance of the body, but the enormous scope of imagination. It's quite amazing that a bunch of lifeforms sitting on a little blue planet somewhe...
- 03.09.2002, 00:06
- Forum: Celestia Users
- Topic: Just for impatients (a personal note, somewhat offtopic)
- Replies: 14
- Views: 9426
Re: Just for impatients (a personal note, somewhat offtopic)
A poor excuse, get back to work!
- 02.09.2002, 23:28
- Forum: Celestia Users
- Topic: What Screen Resolution Do You Use?
- Replies: 24
- Views: 14877
Re: What Screen Resolution Do You Use?
My 21" Trinitron hopefully arrives tomorrow, until then I'm at 1152x864
- 02.09.2002, 23:18
- Forum: Celestia Users
- Topic: Little celestia game: Lost in space, find the sun visually!
- Replies: 13
- Views: 7597
Re: Little celestia game: Lost in space, find the sun visually!
Problem is though, that in real life (ahem) when you would be flying towords the sun, you can't turn off some stars :P I'm still trying to find it without doing that A computer would be able to increase or decrease the brightness of a set of stars on a viewscreen, so this would be possible. The cha...
- 02.09.2002, 14:39
- Forum: Celestia Users
- Topic: Little celestia game: Lost in space, find the sun visually!
- Replies: 13
- Views: 7597
Re: Little celestia game: Lost in space, find the sun visually!
Tested this on my gf, and apart from having to help with finding the Pleiades, Antares, the galactic centre, Aldebaran, the difference between "above and slightly to the left" and "a lot to the left and slightly above" and why fine tuning ones position at 1 ly/s isn't a good idea, she got there in t...
- 02.09.2002, 14:03
- Forum: Celestia Users
- Topic: Little celestia game: Lost in space, find the sun visually!
- Replies: 13
- Views: 7597
Re: Little celestia game: Lost in space, find the sun visually!
Okay, try this, which is a bit of a variation on Pauls path, but I believe easier to follow and more accurate. RULE: No HUD, related to distance from or identification of objects (i.e. no clicking on a star to see what it is/how far away it is). The Celestial Grid, Constellations and Orbits must not...
- 30.08.2002, 00:02
- Forum: Textures
- Topic: Star Trek Armada II Textures
- Replies: 9
- Views: 8474
Re: Star Trek Armada II Textures
Nice, though the Borg clouds looks a bit warped.
- 29.08.2002, 23:20
- Forum: Development
- Topic: Help making addons
- Replies: 26
- Views: 12748
Re: Help making addons
If you imagine the internet in terms of a water network instead of data, your bandwidth would be how 'fat' the pipe connected to your house is. The fatter your pipe, the faster the water flows to you. The higher your bandwidth, the faster your connection speed. Do you see? In this case, Mr. Anonymou...
- 29.08.2002, 23:07
- Forum: Development
- Topic: Slow JPG decompression
- Replies: 11
- Views: 6937
Re: Slow JPG decompression
A standard picture is made up of three channels - Red, Green and Blue, which makes up the full colour image. Additionally, an image may have one (or sometimes even more than one) alpha channels - a fourth channel that can be used to map the transparancy (think dark = transparent, light = opaque) or ...
- 29.08.2002, 19:24
- Forum: Development
- Topic: More VC++ Woes
- Replies: 10
- Views: 8974
Re: More VC++ Woes
I sorted this a long while ago :O)
I converted my .dsw files from Linux line returns to Windows line returns, but somewhere in the process one of them corrupted, which threw my build process in the bin. I redid the conversion, and they work now.
I converted my .dsw files from Linux line returns to Windows line returns, but somewhere in the process one of them corrupted, which threw my build process in the bin. I redid the conversion, and they work now.
- 29.08.2002, 11:38
- Forum: Development
- Topic: Slow JPG decompression
- Replies: 11
- Views: 6937
Re: Slow JPG decompression
JPGs are slow because they have to be decompressed by the processor before they can be displayed. DDS files also have to be decompressed, but they are decompressed by your graphics hardware, which is a lot quicker and supports some new features. (at least I think that's right) Don't use the photosho...