Posts by Miserableman

by Miserableman
08.11.2005, 11:25
Forum: Development
Topic: Celestia Transformed into First Person Game possiblity
Replies: 6
Views: 5860

Re: Celestia Transformed into First Person Game possiblity

Do you mean first-person as in Doom/Quake/Half-Life, or first-person as in Volition's Freespace 2 (which incidentally I'm playing through during lunchtimes at work, it's very good!). I think Celestia's engine could be used to make a Freespace 2-esque game with heavy modification (basically it needs ...
by Miserableman
08.11.2005, 00:15
Forum: Development
Topic: Anyone successfully compiled Celestia on Windows with MinGW?
Replies: 2
Views: 2763

Anyone successfully compiled Celestia on Windows with MinGW?

Hi all, I'm having another go at tinkering with Celestia. This time I'm trying to compile it using the Code::Blocks IDE and the MinGW compiler. I may be a novice but it's been a bloody nightmare, to put it bluntly, and it still doesn't work. I've encountered numerous problems on the way, some of whi...
by Miserableman
04.06.2005, 00:47
Forum: Celestia Users
Topic: Problem: start Celestia in Linux RedHat9
Replies: 2
Views: 2760

Re: Problem: start Celestia in Linux RedHat9

There is a problem with your gtk config somewhere. What is the output of running this as root:

Code: Select all

pkg-config gtk+-2.0 --modversion
by Miserableman
03.06.2005, 23:10
Forum: Celestia Users
Topic: How celestia selects OpenGL driver in Linux?
Replies: 2
Views: 2509

Re: How celestia selects OpenGL driver in Linux?

Have you run opengl-update nvidia as root? What does running glxinfo show?
by Miserableman
10.09.2003, 09:16
Forum: Textures
Topic: DDS vs. CompressTexture true
Replies: 3
Views: 2981

Re: DDS vs. CompressTexture true

I haven't looked at this for a very long time, but DDS textures are precompressed to a format that graphics cards can read very quickly. Thus if you can get a texture into DDS format, it is very small to store and takes no time at all to decompress. CompressTexture True I can only guess tries to com...
by Miserableman
01.02.2003, 20:46
Forum: Celestia Users
Topic: dear jerk
Replies: 15
Views: 9565

Re: dear jerk

Indeed, I use Mozilla and the text scales fine, whether it be on this forum or the main Celestia site.
by Miserableman
28.09.2002, 17:27
Forum: Development
Topic: Nasa has something just like it.
Replies: 7
Views: 4756

Re: Nasa has something just like it.

marc wrote:From my own tests I'm a sexy man.



ASL?????????????????????????///////
by Miserableman
25.09.2002, 04:12
Forum: Celestia Users
Topic: HI ,about Mostly Harmless
Replies: 7
Views: 5361

Re: HI ,about Mostly Harmless

I'm not sure gravity is implemented in MH properly. From 100km above the Earth, I start drifting towards the sun :O/
by Miserableman
12.09.2002, 22:55
Forum: Celestia Users
Topic: How big is you Celestia Directory now ?
Replies: 23
Views: 14280

Re: How big is you Celestia Directory now ?

1.12 GB in total, mostly texture masters.
by Miserableman
04.09.2002, 23:09
Forum: Development
Topic: Galaxies.dat with 75 galaxies and 50 globular clusters
Replies: 20
Views: 14124

Re: Galaxies.dat with 75 galaxies and 50 globular clusters

As celestias universe gets bigger it really helps you to feel small. Really? I find that as Celestia's universe gets bigger, what I feel is not the insignificance of the body, but the enormous scope of imagination. It's quite amazing that a bunch of lifeforms sitting on a little blue planet somewhe...
by Miserableman
02.09.2002, 23:28
Forum: Celestia Users
Topic: What Screen Resolution Do You Use?
Replies: 24
Views: 14877

Re: What Screen Resolution Do You Use?

My 21" Trinitron hopefully arrives tomorrow, until then I'm at 1152x864
by Miserableman
02.09.2002, 23:18
Forum: Celestia Users
Topic: Little celestia game: Lost in space, find the sun visually!
Replies: 13
Views: 7597

Re: Little celestia game: Lost in space, find the sun visually!

Problem is though, that in real life (ahem) when you would be flying towords the sun, you can't turn off some stars :P I'm still trying to find it without doing that A computer would be able to increase or decrease the brightness of a set of stars on a viewscreen, so this would be possible. The cha...
by Miserableman
02.09.2002, 14:39
Forum: Celestia Users
Topic: Little celestia game: Lost in space, find the sun visually!
Replies: 13
Views: 7597

Re: Little celestia game: Lost in space, find the sun visually!

Tested this on my gf, and apart from having to help with finding the Pleiades, Antares, the galactic centre, Aldebaran, the difference between "above and slightly to the left" and "a lot to the left and slightly above" and why fine tuning ones position at 1 ly/s isn't a good idea, she got there in t...
by Miserableman
02.09.2002, 14:03
Forum: Celestia Users
Topic: Little celestia game: Lost in space, find the sun visually!
Replies: 13
Views: 7597

Re: Little celestia game: Lost in space, find the sun visually!

Okay, try this, which is a bit of a variation on Pauls path, but I believe easier to follow and more accurate. RULE: No HUD, related to distance from or identification of objects (i.e. no clicking on a star to see what it is/how far away it is). The Celestial Grid, Constellations and Orbits must not...
by Miserableman
30.08.2002, 00:02
Forum: Textures
Topic: Star Trek Armada II Textures
Replies: 9
Views: 8474

Re: Star Trek Armada II Textures

Nice, though the Borg clouds looks a bit warped.
by Miserableman
29.08.2002, 23:20
Forum: Development
Topic: Help making addons
Replies: 26
Views: 12748

Re: Help making addons

If you imagine the internet in terms of a water network instead of data, your bandwidth would be how 'fat' the pipe connected to your house is. The fatter your pipe, the faster the water flows to you. The higher your bandwidth, the faster your connection speed. Do you see? In this case, Mr. Anonymou...
by Miserableman
29.08.2002, 23:07
Forum: Development
Topic: Slow JPG decompression
Replies: 11
Views: 6937

Re: Slow JPG decompression

A standard picture is made up of three channels - Red, Green and Blue, which makes up the full colour image. Additionally, an image may have one (or sometimes even more than one) alpha channels - a fourth channel that can be used to map the transparancy (think dark = transparent, light = opaque) or ...
by Miserableman
29.08.2002, 19:24
Forum: Development
Topic: More VC++ Woes
Replies: 10
Views: 8974

Re: More VC++ Woes

I sorted this a long while ago :O)

I converted my .dsw files from Linux line returns to Windows line returns, but somewhere in the process one of them corrupted, which threw my build process in the bin. I redid the conversion, and they work now.
by Miserableman
29.08.2002, 11:38
Forum: Development
Topic: Slow JPG decompression
Replies: 11
Views: 6937

Re: Slow JPG decompression

JPGs are slow because they have to be decompressed by the processor before they can be displayed. DDS files also have to be decompressed, but they are decompressed by your graphics hardware, which is a lot quicker and supports some new features. (at least I think that's right) Don't use the photosho...

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