Posts by bmg300
- 24.04.2004, 20:17
- Forum: Bugs
- Topic: Major Artifacts in Celestia 1.3.1
- Replies: 14
- Views: 5850
Re: Major Artifacts in Celestia 1.3.1
The bug still exists in the latest CVS. The line of code that causes the problem appears to be src/celengine/render.cpp:5843 glDrawArrays(GL_QUADS, 0, nStars * 4); Of course I cannot confirm this. Seeing that I know little about opengl and commenting out that line has the same effect as disa...
- 24.04.2004, 06:38
- Forum: Bugs
- Topic: Major Artifacts in Celestia 1.3.1
- Replies: 14
- Views: 5850
Re: Major Artifacts in Celestia 1.3.1
CVS not working for me right now... IIRC I have the wrong version of a library...
Where can I download a prerelease binary? All I see is 1.3.1 on sourceforge.
Where can I download a prerelease binary? All I see is 1.3.1 on sourceforge.
- 28.03.2004, 21:39
- Forum: Bugs
- Topic: Major Artifacts in Celestia 1.3.1
- Replies: 14
- Views: 5850
Found the offending line
I found the offending line. Is this an ATI driver bug?
StarVertexBuffer::render() line 5335
ATI now has a place to submit driver feedback. If it is a bug, and enough people report it, they might fix it.
StarVertexBuffer::render() line 5335
Code: Select all
glDrawArrays(GL_QUADS, 0, nStars * 4);
ATI now has a place to submit driver feedback. If it is a bug, and enough people report it, they might fix it.
- 15.02.2004, 06:25
- Forum: Bugs
- Topic: Major Artifacts in Celestia 1.3.1
- Replies: 14
- Views: 5850
Major Artifacts in Celestia 1.3.1
I just upgraded to Celestia 1.3.1 (compiled from source, without GTK or KDE). The stars are causing severe artifacts... It's hard to explain... Stars flicker/twinkle and get repainted directly in front of the camera as large triangles :? ... The next frame, they are back to normal... And the process...