Posts by hjw

by hjw
07.05.2005, 21:40
Forum: Development
Topic: ONE OpenGL GUI
Replies: 11
Views: 8801

Re: ONE OpenGL GUI

Thanks Paolo, of course I looked there before I started this thread :-)

Horst.
by hjw
06.05.2005, 22:21
Forum: Celestia Users
Topic: New Feature - Display Start & End Times In View?
Replies: 10
Views: 8740

Re: New Feature - Display Start & End Times In View?

I wrote:
And, most important: there is a workaround: read the ssc!


Just in case: this was meant to be a joke :-)

Horst.
by hjw
06.05.2005, 22:12
Forum: Development
Topic: ONE OpenGL GUI
Replies: 11
Views: 8801

Re: ONE OpenGL GUI

The Zip package is about 2 MB. What do you prefer?
I will send you a PM.

Did you come to Lignano, Bibione, Caorle... ?

all of them, plus Jesolo and a lot of little villages between the beach and Trento :-)
... with one noteworthy exception: Pordenone

Horst.
by hjw
06.05.2005, 21:57
Forum: Celestia Users
Topic: New Feature - Display Start & End Times In View?
Replies: 10
Views: 8740

Re: New Feature - Display Start & End Times In View?

Well, the central idea was to dynamically create object-specific entries in the popup-menu that appears when you right-click an object. The info comes out of ssc/dsc/etc files and let's you create additional sub-menus, activate cel-urls, cel-scripts, web-links, and the possibility to show/set exactl...
by hjw
06.05.2005, 21:14
Forum: Celestia Users
Topic: New Feature - Display Start & End Times In View?
Replies: 10
Views: 8740

Re: New Feature - Display Start & End Times In View?

Since I joined this board this has been discussed at least half a dozen times. I made some suggestions on (partially) solving this one, but nobody cared. Sorry to say this, but there is nothing new on the development front. There seems to be no interest at all for tiny little probs like this. And, m...
by hjw
06.05.2005, 17:56
Forum: Development
Topic: ONE OpenGL GUI
Replies: 11
Views: 8801

Re: ONE OpenGL GUI

Thanks for your prompt reply, Paolo. E.g. Christophe do not agrees with this. Probably he is right: he prefers standard (reliable, tested, documented) platforms like QT. Other developers do not agrees, e.g. the ones that have spent a lot of time in preparing KDE, GTK, MacOS versions and prefers a hi...
by hjw
06.05.2005, 13:37
Forum: Development
Topic: ONE OpenGL GUI
Replies: 11
Views: 8801

ONE OpenGL GUI

A week ago I wrote something like Uhhhh, discussing a new GUI right now... Well, I changed my mind. Paolo , I browsed the historic threads starting 2003. Obviously you spent a lot of time with this stuff. ... and you surely gathered quite a lot of experience. Are there reasons NOT to continue your w...
by hjw
05.05.2005, 07:49
Forum: Bugs
Topic: Error-Message on AMD64
Replies: 3
Views: 3232

Re: Error-Message on AMD64

or is it possible to compile this by myselfe?? celestia is GPL'ed, so the source is available and you can try to compile it yourself. I believe that most unix users do this (like me) because the pre-releases have no pre-compiled binary. BUT: I'm afraid that the automake/configure system may give yo...
by hjw
04.05.2005, 09:39
Forum: Textures
Topic: dds and gimp
Replies: 2
Views: 3420

Re: dds and gimp

BUT IT ONLY WORKS FOR GIMP


well, I have some experience with st3c decoding/encoding. If you
want me to look at your code or want some helping hand, just tell me.

Horst.
by hjw
01.05.2005, 08:05
Forum: Celestia Users
Topic: saturn
Replies: 1
Views: 2042

Re: saturn

http://www.celestiamotherlode.net/

Go to the "Scripts" section and take your pick.

Horst.
by hjw
01.05.2005, 06:21
Forum: Add-on development
Topic: Using add-ons
Replies: 16
Views: 10803

Re: Using add-ons

by hjw
28.04.2005, 21:07
Forum: Development
Topic: Is it time to fork Celestia?
Replies: 85
Views: 55833

Re: Is it time to fork Celestia?

My last post to this thread... this is disgusting. As far as I know
a new pokemon game (ember?) is to be released this week.
I will buy it for my daughter and then play it myself. More fun :-)

Oh boy.
by hjw
28.04.2005, 20:50
Forum: Development
Topic: Is it time to fork Celestia?
Replies: 85
Views: 55833

Re: Is it time to fork Celestia?

sub RotOrbits { well, to lazy to use prototypes. If called with the wrong number of arguments it fails badly. local(...) = @_; well, you should use "my" instead of "local". And I hope that it is NOT necessary to tell why! This is an ugly piece of code, honestly. The math may be ok. The coding is no...
by hjw
28.04.2005, 14:56
Forum: Development
Topic: Is it time to fork Celestia?
Replies: 85
Views: 55833

Re: Is it time to fork Celestia?

Slalomsk8er, well, I wrote "uhhh..." because the trouble is that having ONE GUI is good, having MANY GUIs is bad. Every new feature that needs additional GUI elements needs to be done in MANY places, every GUI needs it's own documentation, etc. ... And starting a GUI discussion right now, uhhhh.... ...
by hjw
28.04.2005, 12:07
Forum: Development
Topic: Is it time to fork Celestia?
Replies: 85
Views: 55833

Re: Is it time to fork Celestia?

I will take a look at the widget set of blender (Opengl widget set), maybe this can ease the porting to other platforms. Slalomsk8er, uhhhh...., I won't bother with that right now. Of course a single, platform-independet OpenGL GUI would make a lot of things easier (see stellarium), but in many cas...
by hjw
28.04.2005, 11:15
Forum: Development
Topic: Is it time to fork Celestia?
Replies: 85
Views: 55833

Re: Is it time to fork Celestia?

The further question is.....Is there someone beside me that is interested in participating to this kind of contest? I will participate if three conditions can be satisfied: 1. Job, wife and daughter give me some spare time (I have to work on this myself :-) ) 2. It's fun (Let's see....) 3. OSs/exec...
by hjw
27.04.2005, 17:53
Forum: Bugs
Topic: Eclipses of Jupiter Satellites
Replies: 17
Views: 11553

Re: Eclipses of Jupiter Satellites

Well, with certain render paths I see the same. My system: Linux GF 6600GT, Driver 66.29 (the new one has bugs with other software), celestia cvs I see the same with render paths - Basic - Multitexture - OpenGL vertex program - OpenGL vertex program/NVidia combiners Io is black with - NVidia GeForce...
by hjw
27.04.2005, 13:43
Forum: Development
Topic: Is it time to fork Celestia?
Replies: 85
Views: 55833

Re: Is it time to fork Celestia?

Fridger, in most cases I completely agree with your postings (I don't know if this is considered "good" or "bad" by others). But so far I have not seen the pool of coders required to form a team like one you have described. At least I have not seen them posting to this forum. But how attract/find th...
by hjw
27.04.2005, 12:55
Forum: Development
Topic: Is it time to fork Celestia?
Replies: 85
Views: 55833

Re: Is it time to fork Celestia?

Paolo, Christophe, I think this is a good idea. It could be something to begin with. One little detail: Often a new feature needs some additions to the GUI. I myself just could do the UNIX GUIs, I'm a complete dummy with MAC and Windows. And if - just in case :-) - nobody likes the patch, I think it...
by hjw
27.04.2005, 06:12
Forum: Celestia Users
Topic: Different Versions of Celestia using the same texture-Folder
Replies: 9
Views: 5568

Re: Different Versions of Celestia using the same texture-Folder

but can i do this in windowsXP,too? I've been told something similar is possible with XP, but I'm a complete dummy with windows... I just remember that something like "fsutil" should do the trick. i found out, that i can set the path for my extras-directory in the celestia.cfg yes, and you also can...

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