Thanks Paolo, of course I looked there before I started this thread
Horst.
Posts by hjw
- 07.05.2005, 21:40
- Forum: Development
- Topic: ONE OpenGL GUI
- Replies: 11
- Views: 8899
- 06.05.2005, 22:21
- Forum: Celestia Users
- Topic: New Feature - Display Start & End Times In View?
- Replies: 10
- Views: 8835
Re: New Feature - Display Start & End Times In View?
I wrote:
Just in case: this was meant to be a joke
Horst.
And, most important: there is a workaround: read the ssc!
Just in case: this was meant to be a joke
Horst.
- 06.05.2005, 22:12
- Forum: Development
- Topic: ONE OpenGL GUI
- Replies: 11
- Views: 8899
Re: ONE OpenGL GUI
I will send you a PM.The Zip package is about 2 MB. What do you prefer?
Did you come to Lignano, Bibione, Caorle... ?
all of them, plus Jesolo and a lot of little villages between the beach and Trento
... with one noteworthy exception: Pordenone
Horst.
- 06.05.2005, 21:57
- Forum: Celestia Users
- Topic: New Feature - Display Start & End Times In View?
- Replies: 10
- Views: 8835
Re: New Feature - Display Start & End Times In View?
Well, the central idea was to dynamically create object-specific entries in the popup-menu that appears when you right-click an object. The info comes out of ssc/dsc/etc files and let's you create additional sub-menus, activate cel-urls, cel-scripts, web-links, and the possibility to show/set exactl...
- 06.05.2005, 21:14
- Forum: Celestia Users
- Topic: New Feature - Display Start & End Times In View?
- Replies: 10
- Views: 8835
Re: New Feature - Display Start & End Times In View?
Since I joined this board this has been discussed at least half a dozen times. I made some suggestions on (partially) solving this one, but nobody cared. Sorry to say this, but there is nothing new on the development front. There seems to be no interest at all for tiny little probs like this. And, m...
- 06.05.2005, 17:56
- Forum: Development
- Topic: ONE OpenGL GUI
- Replies: 11
- Views: 8899
Re: ONE OpenGL GUI
Thanks for your prompt reply, Paolo. E.g. Christophe do not agrees with this. Probably he is right: he prefers standard (reliable, tested, documented) platforms like QT. Other developers do not agrees, e.g. the ones that have spent a lot of time in preparing KDE, GTK, MacOS versions and prefers a hi...
- 06.05.2005, 13:37
- Forum: Development
- Topic: ONE OpenGL GUI
- Replies: 11
- Views: 8899
ONE OpenGL GUI
A week ago I wrote something like Uhhhh, discussing a new GUI right now... Well, I changed my mind. Paolo , I browsed the historic threads starting 2003. Obviously you spent a lot of time with this stuff. ... and you surely gathered quite a lot of experience. Are there reasons NOT to continue your w...
- 05.05.2005, 07:49
- Forum: Bugs
- Topic: Error-Message on AMD64
- Replies: 3
- Views: 3270
Re: Error-Message on AMD64
or is it possible to compile this by myselfe?? celestia is GPL'ed, so the source is available and you can try to compile it yourself. I believe that most unix users do this (like me) because the pre-releases have no pre-compiled binary. BUT: I'm afraid that the automake/configure system may give yo...
- 04.05.2005, 09:39
- Forum: Textures
- Topic: dds and gimp
- Replies: 2
- Views: 3454
Re: dds and gimp
BUT IT ONLY WORKS FOR GIMP
well, I have some experience with st3c decoding/encoding. If you
want me to look at your code or want some helping hand, just tell me.
Horst.
- 01.05.2005, 08:05
- Forum: Celestia Users
- Topic: saturn
- Replies: 1
- Views: 2069
- 01.05.2005, 06:21
- Forum: Add-on development
- Topic: Using add-ons
- Replies: 16
- Views: 10961
- 28.04.2005, 21:07
- Forum: Development
- Topic: Is it time to fork Celestia?
- Replies: 85
- Views: 56561
Re: Is it time to fork Celestia?
My last post to this thread... this is disgusting. As far as I know
a new pokemon game (ember?) is to be released this week.
I will buy it for my daughter and then play it myself. More fun
Oh boy.
a new pokemon game (ember?) is to be released this week.
I will buy it for my daughter and then play it myself. More fun
Oh boy.
- 28.04.2005, 20:50
- Forum: Development
- Topic: Is it time to fork Celestia?
- Replies: 85
- Views: 56561
Re: Is it time to fork Celestia?
sub RotOrbits { well, to lazy to use prototypes. If called with the wrong number of arguments it fails badly. local(...) = @_; well, you should use "my" instead of "local". And I hope that it is NOT necessary to tell why! This is an ugly piece of code, honestly. The math may be ok. The coding is no...
- 28.04.2005, 14:56
- Forum: Development
- Topic: Is it time to fork Celestia?
- Replies: 85
- Views: 56561
Re: Is it time to fork Celestia?
Slalomsk8er, well, I wrote "uhhh..." because the trouble is that having ONE GUI is good, having MANY GUIs is bad. Every new feature that needs additional GUI elements needs to be done in MANY places, every GUI needs it's own documentation, etc. ... And starting a GUI discussion right now, uhhhh.... ...
- 28.04.2005, 12:07
- Forum: Development
- Topic: Is it time to fork Celestia?
- Replies: 85
- Views: 56561
Re: Is it time to fork Celestia?
I will take a look at the widget set of blender (Opengl widget set), maybe this can ease the porting to other platforms. Slalomsk8er, uhhhh...., I won't bother with that right now. Of course a single, platform-independet OpenGL GUI would make a lot of things easier (see stellarium), but in many cas...
- 28.04.2005, 11:15
- Forum: Development
- Topic: Is it time to fork Celestia?
- Replies: 85
- Views: 56561
Re: Is it time to fork Celestia?
The further question is.....Is there someone beside me that is interested in participating to this kind of contest? I will participate if three conditions can be satisfied: 1. Job, wife and daughter give me some spare time (I have to work on this myself :-) ) 2. It's fun (Let's see....) 3. OSs/exec...
- 27.04.2005, 17:53
- Forum: Bugs
- Topic: Eclipses of Jupiter Satellites
- Replies: 17
- Views: 11666
Re: Eclipses of Jupiter Satellites
Well, with certain render paths I see the same. My system: Linux GF 6600GT, Driver 66.29 (the new one has bugs with other software), celestia cvs I see the same with render paths - Basic - Multitexture - OpenGL vertex program - OpenGL vertex program/NVidia combiners Io is black with - NVidia GeForce...
- 27.04.2005, 13:43
- Forum: Development
- Topic: Is it time to fork Celestia?
- Replies: 85
- Views: 56561
Re: Is it time to fork Celestia?
Fridger, in most cases I completely agree with your postings (I don't know if this is considered "good" or "bad" by others). But so far I have not seen the pool of coders required to form a team like one you have described. At least I have not seen them posting to this forum. But how attract/find th...
- 27.04.2005, 12:55
- Forum: Development
- Topic: Is it time to fork Celestia?
- Replies: 85
- Views: 56561
Re: Is it time to fork Celestia?
Paolo, Christophe, I think this is a good idea. It could be something to begin with. One little detail: Often a new feature needs some additions to the GUI. I myself just could do the UNIX GUIs, I'm a complete dummy with MAC and Windows. And if - just in case :-) - nobody likes the patch, I think it...
- 27.04.2005, 06:12
- Forum: Celestia Users
- Topic: Different Versions of Celestia using the same texture-Folder
- Replies: 9
- Views: 5610
Re: Different Versions of Celestia using the same texture-Folder
but can i do this in windowsXP,too? I've been told something similar is possible with XP, but I'm a complete dummy with windows... I just remember that something like "fsutil" should do the trick. i found out, that i can set the path for my extras-directory in the celestia.cfg yes, and you also can...