Posts by L2Cache
- 09.06.2005, 18:53
- Forum: Scripting
- Topic: Got an Idea for a Celx Utility Script?
- Replies: 39
- Views: 38083
Re: Got an Idea for a Celx Utility Script?
Thanks for the information. I've been running the files from the main Celestia folder, so I never encountered the problem.
- 08.06.2005, 04:41
- Forum: Scripting
- Topic: Got an Idea for a Celx Utility Script?
- Replies: 39
- Views: 38083
Re: Got an Idea for a Celx Utility Script?
I'm out of ideas now, sorry.
- 07.06.2005, 18:03
- Forum: Scripting
- Topic: Got an Idea for a Celx Utility Script?
- Replies: 39
- Views: 38083
Re: Got an Idea for a Celx Utility Script?
If script1.celx runs on it's own ok, then it should run from run a script if they are in the same folder.
It works for me on three diferent systems running windows 98se and celestia 1.3.2. If you have access to a system running windows 98se, you could try the experiment there.
It works for me on three diferent systems running windows 98se and celestia 1.3.2. If you have access to a system running windows 98se, you could try the experiment there.
- 07.06.2005, 04:27
- Forum: Scripting
- Topic: Got an Idea for a Celx Utility Script?
- Replies: 39
- Views: 38083
Re: Got an Idea for a Celx Utility Script?
You could install celestia 1.3.2 in another folder like celestia2 and see if run a script will work with script1.celx in that celestia version, like it does on my system. If it does, the problem is with the later version of celestia.
- 06.06.2005, 19:29
- Forum: Scripting
- Topic: Got an Idea for a Celx Utility Script?
- Replies: 39
- Views: 38083
Re: Got an Idea for a Celx Utility Script?
If the original run a script works with the code I posted used as script1.celx on your system, then you could rename solstice_hiver.celx to script1.celx and run it with the original run a script. If it won't work then, it may be a problem with the code in solstice_hiver.celx.
- 06.06.2005, 16:42
- Forum: Scripting
- Topic: Got an Idea for a Celx Utility Script?
- Replies: 39
- Views: 38083
Re: Got an Idea for a Celx Utility Script?
Make sure you are pressing the number 1 on the main keyboard. The numeric kepad numbers don't work. Here's what I'm using for script1.celx in my kiosk demo. I works with run a script on my win 98 system, celestia 1.3.2: function CEL(source) local script = celestia:createcelscript(source&...
- 17.01.2005, 18:43
- Forum: Scripting
- Topic: Got an Idea for a Celx Utility Script?
- Replies: 39
- Views: 38083
Re: Got an Idea for a Celx Utility Script?
Sorry, the correct filname is: RunAScript_v1-1.celx.txt It's on Don's Clestia Scripting page linked in previous posts above. It allows the user to run scripts from a menu using keyboard input. I have a modified version working like a kiosk now that allows the user to run several scripts from a numb...
- 09.01.2005, 23:35
- Forum: Celestia Users
- Topic: Feature request: Hide cursor
- Replies: 18
- Views: 11225
Re: Feature request: Hide cursor
Bob
You can change the cursor to an arrow by editing the celestia.cfg file. Just change:
Cursor "crosshair"
to
Cursor "arrow"
It works great for me.
You can change the cursor to an arrow by editing the celestia.cfg file. Just change:
Cursor "crosshair"
to
Cursor "arrow"
It works great for me.
- 06.01.2005, 20:08
- Forum: Scripting
- Topic: Got an Idea for a Celx Utility Script?
- Replies: 39
- Views: 38083
Re: Got an Idea for a Celx Utility Script?
Sorry, the correct filname is: RunAScript_v1-1.celx.txt It's on Don's Clestia Scripting page linked in previous posts above. It allows the user to run scripts from a menu using keyboard input. I have a modified version working like a kiosk now that allows the user to run several scripts from a numbe...
- 05.01.2005, 22:57
- Forum: Scripting
- Topic: Got an Idea for a Celx Utility Script?
- Replies: 39
- Views: 38083
Select a script with a mouse click
I need a script like the selectascript.celx where the user can select to run one of several scripts from a menu with a single mouse click. This would be useful for a kiosk where the user has only a single button trackball and no keyboard access.
- 05.01.2005, 01:34
- Forum: Scripting
- Topic: How do I get scripts to loop?
- Replies: 3
- Views: 5439
Re: How do I get scripts to loop?
I've tested this, and it works. Just had to add the wait command.
Code: Select all
while true do
celscript = celestia:createcelscript( [[
... CEL-script ...
]] )
while celscript:tick() do
wait(0)
end
end
- 05.01.2005, 01:31
- Forum: Scripting
- Topic: How do I get scripts to loop?
- Replies: 3
- Views: 5439
Re: How do I get scripts to loop?
I've tested this, and it works. Just had to add the wait command.
Code: Select all
while true do
celscript = celestia:createcelscript( [[
... CEL-script ...
]] )
while celscript:tick() do
wait(0)
end
end
- 04.01.2005, 03:59
- Forum: Scripting
- Topic: Thank you Celestia, for your existence a new Museum is up
- Replies: 31
- Views: 27455
kiosks
Thanks. That makes sense. We have been able to set up a demo kiosk using cheap computers and browser programs such as Internet Explorer and Mozilla. I just have not figured it out for a Celestia script yet. Here is some information: http://www.cclug.org/wiki/Main/KioskMode I have been able to get th...
- 03.01.2005, 23:12
- Forum: Scripting
- Topic: Thank you Celestia, for your existence a new Museum is up
- Replies: 31
- Views: 27455
kiosks
To Andrea: Have you set up computer kiosks running Celestia scripts; and if so, how do they work?
- 02.02.2004, 22:01
- Forum: Scripting
- Topic: Updated Solar System Mini Tour script
- Replies: 2
- Views: 9721
Re: Updated Solar System Mini Tour script
Thanks much Don.
-L2Cache
-L2Cache
- 02.02.2004, 03:14
- Forum: Scripting
- Topic: Updated Solar System Mini Tour script
- Replies: 2
- Views: 9721
Updated Solar System Mini Tour script
I've added an intro onto the front that shows the orbits of the planets while text is being displayed. I found that in 1.3.1, the field of view setting changes when the user changes the window size. The range is from 18 to 32 on testing on my systems. In the script, I changed the FOV to 21 as an adj...
- 29.01.2004, 17:25
- Forum: Scripting
- Topic: Solar System Mini Tour Script
- Replies: 9
- Views: 15724
FOV bug in 1.3.1?
I think it may be a bug, since it's not a good way for a program to behave.
I've changed my FOV to 21 in the script; and testing is going well.
I've changed my FOV to 21 in the script; and testing is going well.
- 28.01.2004, 04:54
- Forum: Scripting
- Topic: Solar System Mini Tour Script
- Replies: 9
- Views: 15724
Re: Solar System Mini Tour Script
I've tested it in 1.3.0 in windows and linux; and the FOV stays at what the script has set even when the window is resized.
I'm thinking I'll just do a workaround and change my FOV to 21 and adjust my distances in the script to see if this avoids the problem.
I'm thinking I'll just do a workaround and change my FOV to 21 and adjust my distances in the script to see if this avoids the problem.
- 27.01.2004, 18:01
- Forum: Scripting
- Topic: Solar System Mini Tour Script
- Replies: 9
- Views: 15724
FOV problem in 1.3.1
I'm having field of view problems in 1.3.1 in both Windows 98SE and Red Hat Linux 9.0. I use an Nvidia Gforce 2MX card. This is the new intro I'm working on. It sets the FOV at 45, then to 27, then back to 45. In 1.3.0, this works fine in windowed and full screen mode. In 1.3.1, it works fine in win...
- 24.01.2004, 03:20
- Forum: Scripting
- Topic: Solar System Mini Tour Script
- Replies: 9
- Views: 15724
Re: Solar System Mini Tour Script
I've added a new intro onto the start that should help. I'll post the new code when the testing is done.