Posts by galileo

by galileo
30.07.2005, 23:59
Forum: Bugs
Topic: ATI, Linux, Segfault.. DRI?
Replies: 0
Views: 2026

ATI, Linux, Segfault.. DRI?

See this thread on the Ubuntu forums for more info relating to this.. hoping someone here might have some suggestions. Seems that something that celestia is doing is causing a segfault in the ATI DRI driver. This happens with an older driver version as well as the latest.. maybe I have a conflicting...
by galileo
04.04.2004, 18:48
Forum: Textures
Topic: Paleo Earth
Replies: 17
Views: 29219

Re: Paleo Earth

Jeam Tag wrote:what are the funny dots that orbit around these Ancient Earths in your screenshots?


isn't it obvious? they are orbiting space cities built by the ancient atlanteans of the pangeac age. :lol:
by galileo
03.04.2004, 18:38
Forum: Textures
Topic: My attempt at a watery Mars...
Replies: 9
Views: 5381

Re: My attempt at a watery Mars...

0 long down the centre, eh? will do :) thanks for your comments everyone. i definitely want to add things like erosion, weathering, clouds, etc. i'll fix the longitude problem and update the files. thanks! :)

edit: okay, uploaded. refresh :) thanks again.
by galileo
03.04.2004, 09:50
Forum: Textures
Topic: My attempt at a watery Mars...
Replies: 9
Views: 5381

My attempt at a watery Mars...

Just a quick glimpse of a texture I'm working on. It's my first texture, so please bear with me. :) Just 2048x1024 for now. I can create and release a 16k version if there's enough demand. Anyway, comments and critiques are most welcome. http://www.mikeeheler.ca/mike/bluemars-color.jpg Colour Map ht...
by galileo
02.04.2004, 19:43
Forum: Textures
Topic: Is there an high resolution Jupiter texture ?
Replies: 1
Views: 2827

Re: Is there an high resolution Jupiter texture ?

I think that's probably the best you're going to find until we get some mapping satellites up there. :) Keep us posted if you do find one, though.. always looking for a better Jupiter texture.
by galileo
30.03.2004, 21:14
Forum: Textures
Topic: Lat / Long Map Distortion
Replies: 13
Views: 6517

Lat / Long Map Distortion

Hi, I'm looking for a software, preferably a gimp 2.0 or photoshop plugin that can take image maps such as the blue marble or the various 2:1 texture maps for planets, and "straighten" out the aspect so that the flat map is not stretched as latitude increases. My goal is to end up with an image wher...
by galileo
30.03.2004, 21:06
Forum: Textures
Topic: converting normal maps to bump maps?
Replies: 2
Views: 2395

Re: converting normal maps to bump maps?

I won't condone piracy, but fortunately Painter 7 was on the required software list for school, so I already have it. I'll try that out, thanks!
by galileo
30.03.2004, 21:02
Forum: Textures
Topic: Space-graphics Earth texture version 2
Replies: 5
Views: 3995

Re: Space-graphics Earth texture version 2

Hrm. Getting access forbidden errors.
by galileo
15.03.2004, 00:13
Forum: Physics and Astronomy
Topic: Sedna
Replies: 44
Views: 22675

Re: Sedna

haul out the "is pluto a planet?" debate cards again.. this one could be the clincher.

how about this for qualification:

1. orbits sun
2. min. radius of 2,000km
3. rocky core? (not sure if this is true for all 4 of the gas giants)

care to expand? :)
by galileo
24.02.2004, 09:31
Forum: Textures
Topic: converting normal maps to bump maps?
Replies: 2
Views: 2395

converting normal maps to bump maps?

i've seen plenty of info and tools for converting bump maps to normal maps, but how about the other way around?
by galileo
24.02.2004, 00:52
Forum: Textures
Topic: Best Spec map i've seen...
Replies: 7
Views: 5538

Re: Best Spec map i've seen...

Yep, definitely a great specular map, although it's only 8k. The biggest difference I find, other than the river detail, is that the ice sheets are speculared (is that a word? ;)) out. It's the same one that I use in my earth renders as well.
by galileo
21.02.2004, 06:54
Forum: Textures
Topic: Photoshop CS and DDS
Replies: 8
Views: 4235

Re: Photoshop CS and DDS

i found that new setting kind of odd.. what do you guys / gals set it to?
by galileo
21.02.2004, 06:52
Forum: Textures
Topic: First Try at a Planet Texture
Replies: 8
Views: 5441

Re: First Try at a Planet Texture

wild. i ask, was there theory behind how the light reflects off of the liquid?
by galileo
18.02.2004, 11:37
Forum: Textures
Topic: Thanks!
Replies: 1
Views: 1685

Thanks!

Just wanna give a thanks to everyone here for posting such useful information. This allowed me to understand what components make up a good picture of a planet.. I'm pretty very young in my 3D career, so I thought I'd take up the challenge of seeing if I could make a nice earth render using the Blue...
by galileo
05.01.2004, 23:18
Forum: Add-on development
Topic: The Life and Death of Stars - Educational Activity is ready
Replies: 25
Views: 16329

Re: The Life and Death of Stars - Educational Activity is ready

does anyone have a site they can mirror the files on?
by galileo
05.01.2004, 21:02
Forum: Textures
Topic: Help! I'm looking for 32k VT texture for Earth...
Replies: 15
Views: 10839

Re: Help! I'm looking for 32k VT texture for Earth...

I like how nasa put together a download for Celestia that included a 32k blue marble and high-res mars.. my textures\hires dir is currently about 2 gigs but yeah, anyone thinking about downloading nasa's blue_vt.zip, here's a preview (so you can see if you like it first.. click for 2kx1k version): h...
by galileo
05.01.2004, 20:29
Forum: Textures
Topic: Venus maps
Replies: 13
Views: 6888

Re: Venus maps

it's so slow, though. i've managed to compile high-res textures for the earth, the moon, mars, and the four galilean satellites of jupiter. those i got from john's page, and they're magnificent.. took bloody forever to grab 'em, though. i've stumbled across a higher resolution cloudscape for venus, ...
by galileo
05.01.2004, 08:30
Forum: Textures
Topic: Experience with 32K (then 64K) normal map for earth
Replies: 13
Views: 8353

Re: Experience with 32K (then 64K) normal map for earth

wow, very cool man. i'm very much looking forward to this. keep it up. :)
by galileo
04.01.2004, 18:31
Forum: Celestia Users
Topic: Spirit has landed! Images!
Replies: 1
Views: 1584

Spirit has landed! Images!

You've probably all seen this by now, but for anyone who hasn't yet:

http://www.jpl.nasa.gov/releases/2004/3.cfm
by galileo
24.12.2003, 10:11
Forum: Bugs
Topic: 1.3.1 almost out, still has many ATI problems...
Replies: 5
Views: 4134

Re: 1.3.1 almost out, still has many ATI problems...

Interesting. I just upgraded my Catalyst drivers in Windows.. Saturn works fine now, except for with ring shadows on.. turn those on and *boom* slowness to the nth degree. I'll start sending in those bug reports. :) Thanks!

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