Posts by AuReality

by AuReality
11.07.2011, 21:26
Forum: Celestia Users
Topic: Celestia AutoPilot
Replies: 21
Views: 30525

Re: Celestia AutoPilot

Hi Pat,

Sorry for not being there when you most needed me...
I have been out of the Celestia world for a couple of years.
Do you still need a solution for the 'require' problem?
If so, I will reinstall Celestia and find out what's going wrong.

Paul aka AuReality
by AuReality
11.08.2004, 07:24
Forum: Celestia Users
Topic: Pics from Hubble
Replies: 4
Views: 3807

Re: Pics from Hubble

If you like that music, AuReality check out the CryoSleep Shoutcast stream, which can be found in Winamp's Internet Radio directory, or at http://207.200.96.225:8022. 24x7 0-beat ambient, always great for Celestia. Thanks for the tip Kolano. I love ambient music and I did not know of this one yet. ...
by AuReality
10.08.2004, 22:25
Forum: Celestia Users
Topic: Pics from Hubble
Replies: 4
Views: 3807

Re: Pics from Hubble

Dollard Desmarais wrote:Some great pics from the Hubble space telescope.........(turn your sound on)

http://wires.news.com.au/special/mm/030811-hubble.htm

Yes great!
Too bad the display speed is set too high... barely a chance to read the comments...
Whom is the music from BTW? Do you know? I kinda like it :)
by AuReality
15.06.2004, 21:58
Forum: Celestia Users
Topic: Request for AutoPilot feedback
Replies: 9
Views: 7056

Re: Request for AutoPilot feedback

Dear Paul: I have downloaded AutoPilot but not yet tried it. I am a teacher and will soon be off for the summer. Through the maze and haze of chores I've got lined up to fix my house, I will also be updating my Astronomy curriculum for next term and will definitely explore AutoPilot then. I underst...
by AuReality
15.06.2004, 21:54
Forum: Celestia Users
Topic: Request for AutoPilot feedback
Replies: 9
Views: 7056

Re: Request for AutoPilot feedback

I've just played with, and I think it's a very nice idea. I would have more time to found some bugs . I tried compiling the source code from Paul's site, with Delphi 6 and Delphi 7, both prompted me with the same fatal error -- need for TFxLabel and TFixStringGrid. Anyone would point me to the plac...
by AuReality
26.05.2004, 21:34
Forum: Celestia Users
Topic: Request for AutoPilot feedback
Replies: 9
Views: 7056

Re: Request for AutoPilot feedback

Joe wrote:Hey, Paul

That is a great news. I am a Delphi programmer (though a bit slow, but always work) too. When and where you want to release your Delphi code? Cannot wait.


It's already there: see my Celestia page. Note: I used the archaic 2.0 version of Delphi!

Paul
by AuReality
25.05.2004, 18:53
Forum: Celestia Users
Topic: Request for AutoPilot feedback
Replies: 9
Views: 7056

Re: Request for AutoPilot feedback

Hi, Paul I think AutoPolit programme is a wonderful work :D , though a few places need attention like the help link. I really don't know whether or not there are other fellow Celestia members agree with me, it would be better appreciated if it is opensource. After all, this community and the Celest...
by AuReality
25.05.2004, 12:32
Forum: Celestia Users
Topic: Request for AutoPilot feedback
Replies: 9
Views: 7056

Request for AutoPilot feedback

I was wondering if anyone besides Don has tried my AutoPilot program for Windows. There may be several reasons for the lack of reactions thusfar: You may have missed the announcement on this forum You don't have Windows You tried AutoPilot but you think it sucks You tried AutoPilot but you don't kno...
by AuReality
15.05.2004, 11:10
Forum: Celestia Users
Topic: Celestia AutoPilot
Replies: 21
Views: 30525

Re: Celestia AutoPilot

Howdy Paul, Thanks for the QUICK fix! It works great. :D However, the advantage of the method I chose is that you can specify different locations as starting point, but with the same distance to the surface. Maybe I should change it to a Lat/Long location, together with a distance? Not sure about t...
by AuReality
15.05.2004, 00:57
Forum: Celestia Users
Topic: Celestia AutoPilot
Replies: 21
Views: 30525

Update AutoPilot

The AutoPilot version on my website http://www.midiworld.org/AuReality/celestia/celestia.html has been updated, according to the suggestion made by Don. That is: AutoPilot's end state is now correct: when you fly to 30 km distance of Venus, you really end up there. Enjoy. Paul
by AuReality
15.05.2004, 00:51
Forum: Celestia Users
Topic: Celestia AutoPilot
Replies: 21
Views: 30525

Re: Celestia AutoPilot

You are right. I did not properly test AutoPilot with such rather abrupt 'jumps' (25000 to 30 km in 5 seconds, wow!) and I see that it results in incorrect distances. Fortunately I also know why, so this weekend I will correct it and upload version 1.01 Thank you Paul. Don't forget, one must subtra...
by AuReality
10.05.2004, 21:03
Forum: Scripting
Topic: Celestia AutoPilot
Replies: 0
Views: 3262

Celestia AutoPilot

I have released a program that can generate Lua (.celx) scripts to fly over and around planets.
See the thread http://www.shatters.net/forum/viewtopic.php?p=36627#36627 in the 'Celestia users' department for more information and the download link.

Paul
by AuReality
10.05.2004, 21:01
Forum: Celestia Users
Topic: Celestia AutoPilot
Replies: 21
Views: 30525

Celestia AutoPilot

Announcing Celestia AutoPilot Since I got acquainted with Celestia, I wanted to use it for flying over and around planets, like in a flight simulator. When Lua came available for Celestia I decided to write a program that would it make possible for all users, programmers and non-programmers alike, t...
by AuReality
04.04.2004, 14:32
Forum: Scripting
Topic: How to calculate the up vector in Lua/celx?
Replies: 5
Views: 6756

Re: How to calculate the up vector in Lua/celx?

[..] With this, this should work: yaxis = vector(0,1,0) obs = celestia:getobserver() orientation = obs:getorientation() up = transform(yaxis, orientation) HTH, Harald It works! This is incredibly cool. Now I can really get on with the script creator I am working on. ...
by AuReality
04.04.2004, 09:39
Forum: Scripting
Topic: How to calculate the up vector in Lua/celx?
Replies: 5
Views: 6756

Re: How to calculate the up vector in Lua/celx?

This has been bothering me some time ago too, and I hadn't yet got around to find out how to do it. But your question made me look into this again: This C++ code, copied from Observer::setTargetSpeed, is used to transform vectors (in this case in the line of sight instead of "up") by a quaternion: ...
by AuReality
03.04.2004, 21:37
Forum: Scripting
Topic: How to calculate the up vector in Lua/celx?
Replies: 5
Views: 6756

How to calculate the up vector in Lua/celx?

I hope someone here can help me out with a Lua/celx problem I have been struggling with for over 4 days now: Given - the current camera position - the current camera orientation - the 'line of sight' to an object position - frame set to "observer" (i.e. camera) Then how do I calculate the current 'u...
by AuReality
01.02.2004, 20:35
Forum: Physics and Astronomy
Topic: Compensate rotation
Replies: 0
Views: 2159

Compensate rotation

I hope someone here knows enough about physics to help solve a mathematical problem I have: In Celestia, I am on a planet with radius R. My distance from the surface is D. I have the horizon in view in the midst of the screen, and it is not skewed. Now I rotate a number of degrees (A) on the Y-axis....
by AuReality
27.01.2004, 09:17
Forum: Scripting
Topic: 'Space Opera' script
Replies: 14
Views: 12399

Re: Sounds?

Greetings, I'm planning on using the Space Opera script in a planetarium show for some home schoolers.. Well thanks Matt, I feel honoured.. but I'd like to narrate instead of the text.. is there anyway to make the scripts play .wav or .mp3 files? or do I just need to narrate the text into a large ....
by AuReality
12.01.2004, 09:18
Forum: Add-on development
Topic: Hurray! Terraforming of Mars Educational Activity released
Replies: 20
Views: 11228

Re: Hurray! Terraforming of Mars Educational Activity released

You guys are just incredible... I wonder if, after having taken the activity, I will be in the assumption that it really is the 26th century (and I am on Mars..) :) Guess what? I really was on Mars. And it really was the 26th century, or thereabouts. The mirrors however did not float in space above...
by AuReality
11.01.2004, 10:16
Forum: Add-on development
Topic: Hurray! Terraforming of Mars Educational Activity released
Replies: 20
Views: 11228

Re: Hurray! Terraforming of Mars Educational Activity released

Well it is great to here that this activity has finally come to fruition. So I guess it is time for me to get some of the 8k versions of these Mars textures ready for download so that they can get plugged in if the user wishes. Hey its better than them just sitting on my hard drive doing nothing. :...

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