Posts by steffens
Re: Phoebe
Indeed, Cosmographia is getting VERY nice. Builds also fine under Linux with the same cosmographia.pro. Beeing not a very frequent reader here anymore, I totally missed "Cosmographia" until now. Looking at the development of Celestia, compared to the activity of the Cosmographia project -...
- 15.03.2011, 08:23
- Forum: Petit Bistro Entropy
- Topic: Double Earthquake!... and now an 8.8 Mag + Tsunami in Japan
- Replies: 72
- Views: 51700
Re: Double Earthquake!... and now an 8.8 Mag + Tsunami in Ja
Some of these photos can be found here http://www.boston.com/bigpicture/ with references to the sources.
- 28.09.2010, 10:08
- Forum: Celestia Users
- Topic: Dealing with Windows 7?
- Replies: 16
- Views: 8954
Re: Dealing with Windows 7?
In Celestia is when I?m panning in and out;the frame rate can get to 14 fps or less.Although it is only happening with very high resolution texture maps,they are VT and shouldn?t behave like that. This really sounds like the slowdown comes from loading the VT tiles, so the problem could be a slow h...
- 24.07.2008, 08:29
- Forum: Ideas & News
- Topic: Multiple names for solar system objects
- Replies: 31
- Views: 29233
Re: Multiple names for solar system objects
Couldn't we just escape forward slashes as '//' when they are part of a name?
Then a single '/' would be a path separator, but '//' would be interpreted as a literal '/' as a part of a name. This would display as a single '/', of course.
steffens
Then a single '/' would be a path separator, but '//' would be interpreted as a literal '/' as a part of a name. This would display as a single '/', of course.
steffens
- 19.06.2008, 07:27
- Forum: Add-on development
- Topic: I done my first system for Cellestia 1.5 :D SYSTEM TANGIER
- Replies: 51
- Views: 22010
Re: I done my first system for Cellestia 1.5 :D SYSTEM TANGIER
Sorry to kick in that late, but I just now read this thread. Bob, you don't have to edit every 3ds file to change texture names to all lower case just to make it work under Linux! A texture called MY_TEXTURE.JPG is just fine , also on Linux! What matters is, that the name in the 3ds file is the same...
- 18.06.2008, 15:18
- Forum: Celestia Users
- Topic: problem with cel:url's
- Replies: 9
- Views: 5416
Re: problem with cel:url's
You would have to place something like this in a .reg file and import it into the registry: REGEDIT4 [HKEY_CLASSES_ROOT\cel] @="URL:cel Protocol" "URL Protocol"="" [HKEY_CLASSES_ROOT\cel\shell] [HKEY_CLASSES_ROOT\cel\shell\open] [HKEY_CLASSES_ROOT\cel\shell\open\command...
- 18.06.2008, 15:04
- Forum: Add-on development
- Topic: Qestion...
- Replies: 19
- Views: 9623
Re: Qestion...
it is true that a consistent implementation of such file names will presumably run fine. Yet, such names may well be unnecessary reasons for problems by Linux newbies, if they want to manipulate such file names in any way! This is a FACT, born out by lots of respective incidences, notably, if these...
- 18.06.2008, 08:53
- Forum: Add-on development
- Topic: Qestion...
- Replies: 19
- Views: 9623
Re: Qestion...
Exactly.BobHegwood wrote:However, files with these problems can still be used can they not? Don't you simply have to rename the files at your end?
steffens
- 17.06.2008, 08:44
- Forum: Add-on development
- Topic: Qestion...
- Replies: 19
- Views: 9623
Re: Qestion...
Linux should have no problems with spaces in file names.
Just make sure that file names match exactly what is specified in .ssc files, as linux (and other OS's) file systems are case sensitive. "myTexture.jpg" and "MyTexture.JPG" are not the same files!
steffens
Just make sure that file names match exactly what is specified in .ssc files, as linux (and other OS's) file systems are case sensitive. "myTexture.jpg" and "MyTexture.JPG" are not the same files!
steffens
- 21.05.2008, 12:44
- Forum: Bugs
- Topic: Rayleigh miss and bug!
- Replies: 9
- Views: 6088
Re: Rayleigh miss and bug!
Not on a TFT, there 60 Hz are the way to go.CAP-Team wrote:PeterC wrote:My PC Window Xp is :
[...]
- Mode : 32 bits & 60 Hz
[...]
Headache mode!
- 22.04.2008, 15:00
- Forum: Add-on development
- Topic: RELEASE: The Flight of Buran
- Replies: 50
- Views: 27989
Re:
rthorvald, chris, I had the Buran Addon in the extras folder that I install the latest build from svn. I'm not sure when this first started because I when start Celestia I go to Mars but when I right click on the earth with the Buran addon active, my system locks up. The pop up that appears when ri...
- 10.04.2008, 10:16
- Forum: Celestia Users
- Topic: Celestia 1.4.0 prerelease FAQ
- Replies: 53
- Views: 71232
Re: Celestia 1.4.0 prerelease FAQ
steve0 and snow123 seem to be spam-accounts registered by the same person (or bot). They both have the same advertising links in their profile (I didn't follow, maybe this site tries to spread malware too...) and both post nonsense replies to ancient threads. Selden / Chris, could you please remove ...
- 09.04.2008, 06:56
- Forum: Development
- Topic: Fix to allow for absolute directories in case of VT's
- Replies: 10
- Views: 6027
Re: Fix to allow for absolute directories in case of VT's
Although linux partitions are invisible to window xp. So it is a one way street. Linux KDE versions can use windows partitions but Windows can't see anything on my linux partitions. I'm using Ext2 IFS for Windows for accessing ext2 / ext3 partitions from Windows. This is working very well and stabl...
- 04.04.2008, 06:54
- Forum: Ideas & News
- Topic: Planetshine
- Replies: 57
- Views: 45023
Re: Planetshine
Sorry--this was some debugging code that should not have made it into SVN. Ctrl+x toggled planetshine on and off to make it easy to compare what could sometimes be a very subtle lighting effect. Will planetshine be enabled by default, a rendering option or a keyboard toggle? These screenshots look ...
- 19.02.2008, 15:55
- Forum: Bugs
- Topic: can't see any advanced addon.
- Replies: 17
- Views: 12042
Re: can't see any advanced addon.
BTW, I don't think (re)coding the way Celestia manages the case of files would be a nice idea. It would certainly slow A LOT the start, since it already slow A LOT only having addons. Maybe a better way to handle this issue would be to create a little shell script to rename all the files to lower c...
- 19.02.2008, 13:26
- Forum: Bugs
- Topic: can't see any advanced addon.
- Replies: 17
- Views: 12042
Re: can't see any advanced addon.
There's a tool called "cmodfix" in the Celestia source repository. Maybe it could be extended to fix broken texture file names? As these kinds of problems frequently happen with 3ds files, maybe the 3dstocmod utility could be extended as well? And as the ultimative fallback, Celestia could try to fi...
- 19.02.2008, 12:11
- Forum: Bugs
- Topic: can't see any advanced addon.
- Replies: 17
- Views: 12042
Re: can't see any advanced addon.
I just had a very brief look at that add-on, which indeed fails because of inconsistent file names. If you open the .cmod files in any editor that will allow you to open binary files, you will find lots of references to textures like "BLUE4.DDS", while the actual files in the textures directory all ...
- 19.02.2008, 08:13
- Forum: Celestia in Education
- Topic: Lua Edu Tools v1.1 - DOWNLOAD link
- Replies: 30
- Views: 31830
Re: Lua Edu Tools v1.1 - DOWNLOAD link
Thanks indeed! I'm using your tools for quite a while now.
I still think they should go into the official SVN, maybe with the LuaHook commented out in celestia.cfg
steffens
I still think they should go into the official SVN, maybe with the LuaHook commented out in celestia.cfg
steffens
- 19.02.2008, 08:04
- Forum: Bugs
- Topic: can't see any advanced addon.
- Replies: 17
- Views: 12042
Re: can't see any advanced addon.
Problems with add-ons are often caused by add-on makers working on Windows that are not aware of the fact that on other operating systems file names are case sensitive. Have a look at the console log output (using the '~' key in Celestia) to find out about errors when loading textures or models. ste...
- 04.02.2008, 12:19
- Forum: Add-on development
- Topic: VT Venus Surface Map
- Replies: 27
- Views: 15029
Re: VT Venus Surface Map
Right! Didn't we even implement this officially?? I seem to remember we did. Chris agreed that this was a good idea, but the feature never went to the official CVS :cry: The patch I proposed at that time does not apply cleanly to current versions anymore and I remember that someone offered a more g...