Posts by Rjp buisson
- 02.06.2004, 10:16
- Forum: Development
- Topic: Frames/ orientation /coordinates Explorer available
- Replies: 0
- Views: 1889
Frames/ orientation /coordinates Explorer available
Frames/Orientation/Coordinates Explorer: FOC_explorer.celx This script allows full user experimentation from within Celestia of the different frames, coordinates and orientation available. It is a complement to the now finished :D documentation on that subject available on the site :http://ralph.bui...
- 02.06.2004, 10:10
- Forum: Scripting
- Topic: Frames /Orientation /Coordinates Explorer available
- Replies: 1
- Views: 3286
Frames /Orientation /Coordinates Explorer available
Frames/Orientation/Coordinates Explorer: FOC_explorer.celx This script allows full user experimentation from within Celestia of the different frames, coordinates and orientation available. It is a complement to the now finished :D documentation on that subject available on the site :http://ralph.bui...
- 02.06.2004, 10:02
- Forum: Celestia Users
- Topic: frames orientation and coordinates Explorer
- Replies: 0
- Views: 1622
frames orientation and coordinates Explorer
Frames/Orientation/Coordinates Explorer: FOC_explorer.celx This script allows full user experimentation from within Celestia of the different frames, coordinates and orientation available. It is a complement to the now finished :D documentation on that subject available on the site :http://ralph.bui...
- 14.05.2004, 10:17
- Forum: Scripting
- Topic: operations on rotations/quaternions ?
- Replies: 2
- Views: 4305
Re: operations on rotations/quaternions ?
Now that you ask: what operations on quaternions are useful and should be available in CELX? Thanks Harry I am glad to have now a link to the source code of Celestia,which I didn't have ... Mentionned operators seem to be coherent with the algebra structure of Quaternions. As you already know, Quat...
- 14.05.2004, 10:03
- Forum: Celestia Users
- Topic: exploring Frames and Coordinates systems...problems ?
- Replies: 3
- Views: 2683
Re: exploring Frames and Coordinates systems...problems ?
J'ai t?l?charg? et lanc? ton programme sur .celx sur les coordonn?es et je l'ai ?norm?ment , ?norm?ment appr?ci?. Merci MB de ton retour tr?s encourageant...j'attends donc. I am very sorry to see that none of the developers or other people... Thanks Don for you compassion.. Yes I'll have to wait a ...
- 13.05.2004, 16:06
- Forum: Development
- Topic: operations on rotations/quaternions and celx
- Replies: 1
- Views: 2066
operations on rotations/quaternions and celx
I am now trying to understand rotations/quaternions manipulation in lua-celx. Concerning the document: Celx Objects and Methods (for Celestia version 1.3.2) (file version 1.5 -- April 26, 2004) availaible on Don site, I have a few questions: 1- is there a observer:getoriention() or observer:getrotat...
- 13.05.2004, 16:04
- Forum: Scripting
- Topic: operations on rotations/quaternions ?
- Replies: 2
- Views: 4305
operations on rotations/quaternions ?
I am now trying to understand rotations/quaternions manipulation in lua-celx. Concerning the document: Celx Objects and Methods (for Celestia version 1.3.2) (file version 1.5 -- April 26, 2004) availaible on Don site, I have a few questions: 1- is there a observer:getoriention() or observer:getrotat...
- 10.05.2004, 13:55
- Forum: Celestia Users
- Topic: exploring Frames and Coordinates systems...problems ?
- Replies: 3
- Views: 2683
exploring Frames and Coordinates systems...problems ?
For those who have interest in 'Coordinate systems' and 'Frames' in Celestia, I developped a celx script on that subject to complement the documentation on that subject on my site at: >> http://ralph.buisson.9online.fr/celestia.htm#Scripts%20interactifs This script in Lua celx is in 'English style' ...
- 09.05.2004, 15:21
- Forum: Scripting
- Topic: new celx script:Interactive Frames and Coordinates Explorer
- Replies: 1
- Views: 8821
new celx script:Interactive Frames and Coordinates Explorer
For those who have interest in 'Coordinate systems' and 'Frames' in Celestia, I developped my first celx script on that subject to complement the documentation on that subject on my site at: >> http://ralph.buisson.9online.fr/celestia.htm#Scripts%20interactifs This script in Lua celx is in 'English ...
- 02.05.2004, 15:15
- Forum: Scripting
- Topic: markPoint( )& drawLine() available in Celx?
- Replies: 4
- Views: 5586
Re: markPoint( )& drawLine() available in Celx?
Until script drawing routines are available, you might consider creating appropriate 3D model files that display lines and points in Celestia. If you're primarily interested in objects in the solar system, you could define the models as Nebulas in DSC files. They can be turned on and off by enablin...
- 24.04.2004, 10:16
- Forum: Scripting
- Topic: positionnig/viewing in Celx:help?
- Replies: 3
- Views: 4427
Re: positionnig/viewing in Celx:help?
Thanks Harry for your prompt and precise answer concerning rotations: 1-You gave me some hints starting USING rotations with celx. Good! but 2- A rotation-object is internally a Quaternion, which is one possibility to mathematically describe a rotation in 3 dimensions I don't know yet WHAT is a (the...
- 23.04.2004, 17:01
- Forum: Scripting
- Topic: positionnig/viewing in Celx:help?
- Replies: 3
- Views: 4427
positionnig/viewing in Celx:help?
I'm trying to fully understand positioning and viewing methods in Celx. (for myself AND to publish an available documentation to everyone...) Could you confirm or correct my present (mis)understanding: 1-Methods related to positioning of observer: Two kinds of positions (but belonging the same class...
- 23.04.2004, 13:52
- Forum: Scripting
- Topic: markPoint( )& drawLine() available in Celx?
- Replies: 4
- Views: 5586
markPoint( )& drawLine() available in Celx?
I would appreciate basic drawing methods in Celx programming; Are they already implemented in Lua and available in Celx? to begin with: 1-sort of markPoint(position,style,layer) which permit to mark any 'point' in space as we already do with celestia objects 2-sort of drawLine(from,to,style,layer) w...
- 23.04.2004, 08:55
- Forum: Scripting
- Topic: Celx: difference between Position and Vector objects?
- Replies: 3
- Views: 4143
Re: Celx: difference between Position and Vector objects?
Hi Harry
Hello Don
Thanks a lot for your prompt answers.
You do make a great job watching and answering our mail..
Clear skyes to you.
JPierre
Hello Don
Thanks a lot for your prompt answers.
You do make a great job watching and answering our mail..
Clear skyes to you.
JPierre
- 22.04.2004, 21:09
- Forum: Scripting
- Topic: Celx: difference between Position and Vector objects?
- Replies: 3
- Views: 4143
Celx: difference between Position and Vector objects?
In Lua-Celx programming:
Is a 'position' object the same class as a 'vector' ???
Do the same methods apply to both of them?
If not, WHAT is exactly a Position object?
Thanks
Is a 'position' object the same class as a 'vector' ???
Do the same methods apply to both of them?
If not, WHAT is exactly a Position object?
Thanks
- 22.04.2004, 19:45
- Forum: Scripting
- Topic: predefined print/asString methods for celx objects ?
- Replies: 2
- Views: 3343
predefined print/asString methods for celx objects ?
I am quite new to Celestia +Lua programming but I know Object language programming. I first need lot of testing on methods availables in Celx Is there a default method available offering a sort of 'asString' functionality: I mean a method returning a string containing the values of the members of an...
- 02.04.2004, 19:34
- Forum: Scripting
- Topic: New Doc !! movements/ selection modes/views/ coordinate syst
- Replies: 7
- Views: 7017
Re: New Doc !! movements/ selection modes/views/ coordinate syst
Is it only in french? Only, do you meam a deutch version too? just joking! Yes there will be a english translation of thoses pages: 1-when I am quite assured of the exactitude (?) of what I wrote! I am actualy waiting for any return from the developper team of Celestia, or from any user who can con...
- 02.04.2004, 19:21
- Forum: Celestia Users
- Topic: New Doc !! movements/ selection modes/ views/ coordinate sys
- Replies: 6
- Views: 3198
Re: New Doc !! movements/ selection modes/ views/ coordinate sys
Hello Don, Glad to meet you: my first insight in this quest was your own pages on the subjet !... so I thanks you too! so I was wondering if there will be an English version of your web pages in the future? . Yes there will be a translation of thoses pages: 1-when I am quite assured of the exactitud...
- 30.03.2004, 17:44
- Forum: Scripting
- Topic: New Doc !! movements/ selection modes/views/ coordinate syst
- Replies: 7
- Views: 7017
New Doc !! movements/ selection modes/views/ coordinate syst
Hello everybody For those who aren't quite sure of 1- what the 'follow' , 'chase' , 'lock' and 'synchro' modes are really doing 2- what 'moving one's camera' really means in Celestia 3- what 'moving' oneself in Celestia'space really means... for those who intend 4- to write 'scripts' to plan trips a...
- 30.03.2004, 17:43
- Forum: Celestia Users
- Topic: New Doc !! movements/ selection modes/ views/ coordinate sys
- Replies: 6
- Views: 3198
New Doc !! movements/ selection modes/ views/ coordinate sys
Hello everybody For those who aren't quite sure of 1- what the 'follow' , 'chase' , 'lock' and 'synchro' modes are really doing 2- what 'moving one's camera' really means in Celestia 3- what 'moving' oneself in Celestia'space really means... for those who intend 4- to write 'scripts' to plan trips a...