Posts by picili
- 23.04.2002, 11:27
- Forum: Celestia Users
- Topic: New features
- Replies: 31
- Views: 22241
Re: New features
1 ) A way for Celestia to get its model files from the models directory and all its subdirectories. (so I can add a 2001 subfolder :) ) 2.) The possibility to create cameras tied on objects and some way to save them. (like having a web cam on ISS space station) It would need to assign keys to move i...
- 23.04.2002, 11:09
- Forum: Development
- Topic: Reposted question...
- Replies: 9
- Views: 8301
Re: Reposted question...
I used your dds file and I'm seing the wheel rotating! I used the 3ds model without textures that I found on the web site. Its filename is 'stationV3ds.zip'. Note that the model looked transparent in version 1.2.3 but looks correct in version 1.2.4 pre 4. I added the Orion space ship but couldn't ge...
- 12.04.2002, 23:42
- Forum: Celestia Users
- Topic: BigMoon, BigMars, BigEarth
- Replies: 9
- Views: 9027
Re: BigMoon, BigMars, BigEarth
The big earth texture is working nicely with my ATI radeon 32 megs. Impressive.
- 01.04.2002, 02:19
- Forum: Bugs
- Topic: Eclipses casting double shadows
- Replies: 1
- Views: 3480
Eclipses casting double shadows
I noticed that eclipses shadows are cast through planets, meaning that for one eclipse, one get two shadows.
Anybody getting the same result ?
My system: Celestia 1.2.3 on Win XP and ATI Radeon.
Anybody getting the same result ?
My system: Celestia 1.2.3 on Win XP and ATI Radeon.
- 16.03.2002, 23:15
- Forum: Bugs
- Topic: Utility of bump mapping for the moon
- Replies: 12
- Views: 11894
Re: Utility of bump mapping for the moon
In fact I was using a single colour texture map and after close looking, it appears that only a very small part of the moon is bump mapped. That why I guess it's a graphic card problem. I have to investigate...
Can't wait to see your results.
Olivier.
Can't wait to see your results.
Olivier.