Posts by picili

by picili
23.04.2002, 11:27
Forum: Celestia Users
Topic: New features
Replies: 31
Views: 22451

Re: New features

1 ) A way for Celestia to get its model files from the models directory and all its subdirectories. (so I can add a 2001 subfolder :) ) 2.) The possibility to create cameras tied on objects and some way to save them. (like having a web cam on ISS space station) It would need to assign keys to move i...
by picili
23.04.2002, 11:09
Forum: Development
Topic: Reposted question...
Replies: 9
Views: 8390

Re: Reposted question...

I used your dds file and I'm seing the wheel rotating! I used the 3ds model without textures that I found on the web site. Its filename is 'stationV3ds.zip'. Note that the model looked transparent in version 1.2.3 but looks correct in version 1.2.4 pre 4. I added the Orion space ship but couldn't ge...
by picili
12.04.2002, 23:42
Forum: Celestia Users
Topic: BigMoon, BigMars, BigEarth
Replies: 9
Views: 9119

Re: BigMoon, BigMars, BigEarth

The big earth texture is working nicely with my ATI radeon 32 megs. Impressive.
by picili
01.04.2002, 02:19
Forum: Bugs
Topic: Eclipses casting double shadows
Replies: 1
Views: 3508

Eclipses casting double shadows

I noticed that eclipses shadows are cast through planets, meaning that for one eclipse, one get two shadows.
Anybody getting the same result ?

My system: Celestia 1.2.3 on Win XP and ATI Radeon.
by picili
16.03.2002, 23:15
Forum: Bugs
Topic: Utility of bump mapping for the moon
Replies: 12
Views: 11989

Re: Utility of bump mapping for the moon

In fact I was using a single colour texture map and after close looking, it appears that only a very small part of the moon is bump mapped. That why I guess it's a graphic card problem. I have to investigate...
Can't wait to see your results.
Olivier.

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