Posts by erostosthenes

by erostosthenes
05.11.2002, 01:53
Forum: Bugs
Topic: Real Moon doesn't move like in Celestia!
Replies: 9
Views: 5289

Re: Real Moon doesn't move like in Celestia!

well if you were surprised that the earth moves from the point of view of the moon, then you'll be shocked to know the moon doesn't actually orbit the earth so to speak. it is actually 2.3X more gravitationally attracted to the sun than to the earth and thus travels in its own orbit around the sun, ...
by erostosthenes
29.10.2002, 03:43
Forum: Bugs
Topic: the moon isent crashing dawn after all
Replies: 9
Views: 6485

Re: the moon isent crashing dawn after all

the moon crashing into the earth in celestia is not a misconception on the programmer's (chris') part. it's just a bug. i'm very sure chris knows the moon is moving away. this is fairly well-known among astronomers, and i'm assuming chris is an astronomer.
by erostosthenes
28.10.2002, 06:19
Forum: Textures
Topic: Problems with Specular Reflections
Replies: 12
Views: 10173

Re: Problems with Specular Reflections

the colour is not what determines specularity. either the texture has a specular channel built in, or you have to use a seperate specular texture where reflectivity is given by levels of whiteness (i.e. white oceans, black land, and i like to have greyish ice).
by erostosthenes
27.10.2002, 19:45
Forum: Textures
Topic: Problems with Specular Reflections
Replies: 12
Views: 10173

Re: Problems with Specular Reflections

don't worry if they're greyed out. mine were, too. but hitting ctrl+p and ctrl+v turn them on anyway.
by erostosthenes
17.10.2002, 17:54
Forum: Development
Topic: Space Elevator?
Replies: 15
Views: 9851

Re: Space Elevator?

A really good book about space elevators is Arthur C. Clarke's The Fountains of Paradise , though he never meant it to be an engineer's treatise on how to build one, his is the most accurate description of how one must work and what problems must be solved in order for it to work. I've downloaded yo...
by erostosthenes
17.10.2002, 06:19
Forum: Development
Topic: Space Elevator?
Replies: 15
Views: 9851

Space Elevator?

after trying desperately to adapt what i know of solidworks to 3d studio max, i've decided instead to ask of you guys if someone could create a good space elevator model. should basically be a long shaft with a very large mass in the center. so maybe something like the deimos model with some structu...
by erostosthenes
16.10.2002, 01:19
Forum: Celestia Users
Topic: 1.2.5 prerelease 6
Replies: 24
Views: 14461

Re: 1.2.5 prerelease 6

the cloud bug really only happens if you fast forward very fast, not when you just set the time ahead. it's weird, to be sure.
by erostosthenes
14.10.2002, 01:00
Forum: Textures
Topic: PSR1257
Replies: 21
Views: 14589

Re: PSR1257

love it. my only gripe is the spectral class. you have it as an F-type star, but neutron stars (and therefore pulsars) are variable, and thus are classified usually as either just 'variable' or as 'RR Lyrae' stars. don't know if you can change this.
by erostosthenes
13.10.2002, 23:45
Forum: Development
Topic: Eta Carinae anyone?
Replies: 17
Views: 7804

Re: Eta Carinae anyone?

ground based photos (the second one) are upside down and backwards remember. and the hubble photos (first one) are not. but then, who knows how the pictures are rotated afterward, and there's no telling how hubble was rotated when it took its photo. so... you can kind of do whatever you want i guess.
by erostosthenes
13.10.2002, 05:55
Forum: Celestia Users
Topic: Suppose this is a stupid question...
Replies: 10
Views: 5741

Re: Suppose this is a stupid question...

doesn't celestia do radius, not diameter?
by erostosthenes
12.10.2002, 20:01
Forum: Development
Topic: MU Cas System
Replies: 12
Views: 6390

Re: MU Cas System

Podsch?t


Added some comets to my system. If anybody wants to have and/or host this system, IM me on MSN - codyraskin@hotmail.com
by erostosthenes
10.10.2002, 05:13
Forum: Bugs
Topic: is that ok? stars in circle?
Replies: 5
Views: 3487

Re: is that ok? stars in circle?

well, also remember how parallax is measured. in order to measure any parallax, you use background stars that don't move appreciably during the year. so you have a natural bias in your sampling limiting your catalogues to only nearby stars. but i suppose this will be fixed soon with the interferomet...
by erostosthenes
08.10.2002, 02:06
Forum: Development
Topic: MU Cas System
Replies: 12
Views: 6390

Re: MU Cas System

the chandra observer only sees in xray, and any colour information in any of its pictures is added afterward for gradients and sometimes just to make it look interesting. thanks for the info, though, didn't realise it was only an 11km diameter. sounds like you added a quark star somewhere in your ce...
by erostosthenes
07.10.2002, 22:24
Forum: Bugs
Topic: is that ok? stars in circle?
Replies: 5
Views: 3487

Re: is that ok? stars in circle?

well for one, it looks like you don't have your galaxy rendering turned on. second, that's what your star database should look like. there's a specific sampling error (can't remember the name now) that limits our star catalogues to those nearest to us, among other things (interstellar dust etc..).
by erostosthenes
07.10.2002, 15:33
Forum: Development
Topic: MU Cas System
Replies: 12
Views: 6390

Re: MU Cas System

If I remember correctly Quark Stars are stars that form after the collapse of a neutron star, but does not full collapse into a black hole. The Quark Stars are held together (or prevented from collapsing further) by the subatomic quark partials (quarks are what make up atom) An item of that density...
by erostosthenes
07.10.2002, 07:13
Forum: Development
Topic: MU Cas System
Replies: 12
Views: 6390

Re: MU Cas System

i added a quark star to the system at about a half light year distance from the star. looking for suggestions on the colour. i made it purple since that seems like fun colour for a star made entirely of quarks to be, but i'm open to other opinions on what it should look like. 60km radius.
by erostosthenes
01.10.2002, 16:28
Forum: Celestia Users
Topic: Feature request: star motions
Replies: 42
Views: 30062

Stellar motions

Anonymous wrote:Red giants last quite a bit longer than 1000 years.


a super red giant that has been so for all recorded human history isn't likely to is what i was getting at.
by erostosthenes
01.10.2002, 09:07
Forum: Celestia Users
Topic: Feature request: star motions
Replies: 42
Views: 30062

Stellar motions

I agree that modelling galactic orbits over more than a few tens of thousands of years is not viable. On timescales shorter than that, I can't think of a serious reason why it wouldn't work for the bright stars. cos the bright stars are the ones with the briefest lifetimes. a bright star like betel...
by erostosthenes
30.09.2002, 05:00
Forum: Development
Topic: MU Cas System
Replies: 12
Views: 6390

Re: MU Cas System

Nice I like them...One pointer if you dont mind...expand the distance of the rings on the M class planet... i didn't know M class planets existed outside of star trek :wink: . but i purposely kept them short since the tidal forces of a small planet like that wouldn't tear anything apart beyond righ...
by erostosthenes
29.09.2002, 23:24
Forum: Development
Topic: MU Cas System
Replies: 12
Views: 6390

Re: MU Cas System

Depending on what you mean by "high concentrations", it sounds like it could be a system with high levels of heavy metals -- not friendly to unprotected carbon based life forms! let's say it has the same concetration as mercury, however recent volcanic activity has brought to the surface a thin ven...

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