Posts by SU(3)xSU(2)xU(1)

by SU(3)xSU(2)xU(1)
10.10.2008, 11:59
Forum: Scripting
Topic: "dso:getinfo().hubbleType" doesn't work in r4473
Replies: 16
Views: 11028

Re: "dso:getinfo().hubbleType" doesn't work in r4473

Vincent wrote:The fix is in SVN now.

I've updated to r4493 and the problem is gone :D

Chris, Vincent, Selden,

Thank you very much for all your help and for the fix.

Paul
by SU(3)xSU(2)xU(1)
09.10.2008, 16:44
Forum: Scripting
Topic: How Celestia calculates speed?
Replies: 14
Views: 9082

Re: How Celestia calculates speed?

Excuse Paul, I have controlled again your code. I think that a line is wrong. Can you tell me if I'm made a mistake? For me the right line is: Code: Select all tspeed = dist * math.acos((pos2 * pos1)/pos2:length()*pos1:length()) / ((t2 - t1) * 86400) Mary Mary, your code is wrong, because "pos...
by SU(3)xSU(2)xU(1)
06.10.2008, 21:55
Forum: Scripting
Topic: How Celestia calculates speed?
Replies: 14
Views: 9082

Re: How Celestia calculates speed?

If I wanted to calculate only tangential speed, can you tell me what should I do? Mary. Mary, You can use the following script: while true do obs = celestia:getobserver() sel = celestia:getselection() pos1 = obs:getposition()-sel:getposition() t1 = celestia:gettime() wait(0.1) pos2 = obs:getpositio...
by SU(3)xSU(2)xU(1)
04.10.2008, 16:12
Forum: Scripting
Topic: "dso:getinfo().hubbleType" doesn't work in r4473
Replies: 16
Views: 11028

Re: "dso:getinfo().hubbleType" doesn't work in r4473

I've updated to r4482 (Thank you Cartrite :) ).

Unfortunately, the problem is still present :( .

Paul
by SU(3)xSU(2)xU(1)
03.10.2008, 17:09
Forum: Scripting
Topic: "dso:getinfo().hubbleType" doesn't work in r4473
Replies: 16
Views: 11028

Re: "dso:getinfo().hubbleType" doesn't work in r4473

Paul, I'm able to reproduce this issue when I simply replace my celestia.exe file (SVN r4480) with Cartrite's r4473 build. So the problem doesn't come from your installation. What is strange is that all other getinfo fields are correctly returned... And I can reproduce this issue neither with my Wi...
by SU(3)xSU(2)xU(1)
03.10.2008, 10:49
Forum: Scripting
Topic: "dso:getinfo().hubbleType" doesn't work in r4473
Replies: 16
Views: 11028

Re: "dso:getinfo().hubbleType" doesn't work in r4473

Vincent, It looks like you're getting a nil value for M31 Hubble type. You can make sure about this by replacing line 3 with: Code: Select all celestia:print(tostring(ht), 10, -1, 1, 6, -8) I've replaced the third line with this code and the script indeed flashes "nil". What happens when y...
by SU(3)xSU(2)xU(1)
03.10.2008, 10:27
Forum: Scripting
Topic: How Celestia calculates speed?
Replies: 14
Views: 9082

Re: How Celestia calculates speed?

Excuse me, I didn't understand a piece of your code: Code: Select all speed = ((dist2 - dist1):length()) / ((t2 - t1) * 86400) I have looked for this method but I didn't find it. What is its utility? Is it the formula of the average tangential speed or the sum of both tangential and radial speed? M...
by SU(3)xSU(2)xU(1)
02.10.2008, 13:55
Forum: Scripting
Topic: "dso:getinfo().hubbleType" doesn't work in r4473
Replies: 16
Views: 11028

Re: "dso:getinfo().hubbleType" doesn't work in r4473

Vincent, Thank you for the response. If you don't compile from SVN, make sure you correctly replaced deepsky.dsc with galaxies.dsc (and globulars.dsc). Fridger's new globular code indeed uses these two new separate catalog files. I correctly replaced deepsky.dsc with galaxies.dsc and globulars.dsc. ...
by SU(3)xSU(2)xU(1)
02.10.2008, 09:05
Forum: Scripting
Topic: How Celestia calculates speed?
Replies: 14
Views: 9082

Re: How Celestia calculates speed?

I have selected my object and then I have started your code but the speed is always zero. Actually, the getspeed method doesn't really return the speed of the observer, but rather the speed of a virtual spacecraft in which would be placed the observer. You can change the speed of this virtual space...
by SU(3)xSU(2)xU(1)
02.10.2008, 08:41
Forum: Scripting
Topic: "dso:getinfo().hubbleType" doesn't work in r4473
Replies: 16
Views: 11028

"dso:getinfo().hubbleType" doesn't work in r4473

I have written a simple celx script, which works perfectly in celestia 1.5.1: M31 = celestia:find("M 31") ht = M31:getinfo().hubbleType celestia:print(ht, 10, -1, 1, 6, -8) This script doesn't work anymore in celestia r4473. I think that "M31:getinfo().hubbleType" returns a nil v...
by SU(3)xSU(2)xU(1)
20.09.2008, 11:11
Forum: Physics and Astronomy
Topic: 2003 EL61 named
Replies: 15
Views: 7180

Re: 2003 EL61 named

No special treatment for Pluto! Down with Pluto! :twisted: ajtribick, I totally agree with this idea :twisted:. There are at least two things, that should be done to fulfill it: 1. Pluto (and Charon) should be removed from "solarsys.ssc" and placed in "outersys.ssc" 2. When one ...
by SU(3)xSU(2)xU(1)
04.09.2008, 13:40
Forum: Scripting
Topic: Add a fixed image in Celestia screen
Replies: 43
Views: 26278

Re: Add a fixed image in Celestia screen

I've never been using Vincent's patch, but after reading this thread I will give you a vote too. :)

Paul
by SU(3)xSU(2)xU(1)
05.07.2008, 10:03
Forum: Petit Bistro Entropy
Topic: Languages?
Replies: 10
Views: 5746

Re: Languages?

abramson wrote:Right, it does. I'm sorry. I should have said "Western European".

Guillermo,

Never mind. I suspected that this was only such an unintentional mistake. I just wanted to be sure. :wink:

Paul
by SU(3)xSU(2)xU(1)
04.07.2008, 20:08
Forum: Petit Bistro Entropy
Topic: Languages?
Replies: 10
Views: 5746

Re: Languages?

European languages are more or less the same. Rather, I believe they live in a two-dimensional space: one you now two, the third is a combination of them. I have experienced this when learning English, Italian, French, German, and experiencing Portuguese, Catalan, Danish... Slavic languages are som...
by SU(3)xSU(2)xU(1)
01.07.2008, 11:37
Forum: Petit Bistro Entropy
Topic: Contact with space aliens
Replies: 16
Views: 9027

Re: Contact with space aliens

Maybe alien civilizations are using neutrinos or gravitational waves instead of electromagnetic waves to communicate. That would explain, why we haven't received any signal from them.

Paul
by SU(3)xSU(2)xU(1)
20.06.2008, 16:31
Forum: Scripting
Topic: My new script needs Toti's permission
Replies: 18
Views: 11879

Re: My new script needs Toti's permission

Paul, Your new script is now available on the ML HERE. Thanks very much for your description and screen shot. This is the first add-on I have ever seen that I did NOT have to do anything to. Bob, Thank you very much for checking my script and for posting the link to it in this thread. I hope my scr...
by SU(3)xSU(2)xU(1)
19.06.2008, 13:47
Forum: Scripting
Topic: My new script needs Toti's permission
Replies: 18
Views: 11879

Re: My new script needs Toti's permission

Fridger,

I realy much appreciate your help. I've just uploaded my script to Celestia Motherlode and I hope it will be available soon.
I also hope and believe, that Toti will give us a sign of life and that one day he will return to Celestia development.

Paul
by SU(3)xSU(2)xU(1)
18.06.2008, 18:56
Forum: Add-on development
Topic: I done my first system for Cellestia 1.5 :D SYSTEM TANGIER
Replies: 51
Views: 21050

Re: I done my first system for Cellestia 1.5 :D SYSTEM TANGIER

Unfortunately, I get only a garbled binary mess when I open a 3ds file in this manner. Bob, I also get such a binary mess, when I open a 3ds file by my text editor, but this mess always contains somewhere the name of the texture file. I can find it with my text editor (Notepad) using option "f...
by SU(3)xSU(2)xU(1)
18.06.2008, 15:31
Forum: Add-on development
Topic: I done my first system for Cellestia 1.5 :D SYSTEM TANGIER
Replies: 51
Views: 21050

Re: I done my first system for Cellestia 1.5 :D SYSTEM TANGIER

In order to repair this, I would have to be able to modify each of these 3ds files in order to have them call all lower-case filenames. Bob, I think you can do it quite easily. Just open a 3ds file by a text editor. Most of text editors have option, which is usually called "replace". You ...

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