Posts by Miserableman

by Miserableman
26.08.2002, 12:08
Forum: Development
Topic: Tycho 2 Catalog
Replies: 23
Views: 18467

Re: Tycho 2 Catalog

Whats this Starstrider then, eh?
by Miserableman
25.08.2002, 10:13
Forum: Development
Topic: Version 1.2.5
Replies: 20
Views: 11167

Re: Version 1.2.5

Just ordered a 21" flatscreen monitor (for ?200 :ODD) so bring on Celestia at 1600x1200 and watch my graphics card fall to its knees.
by Miserableman
17.08.2002, 12:36
Forum: Development
Topic: New Version of Celestia??
Replies: 21
Views: 12166

Re: New Version of Celestia??

chris wrote:I love the picture!

Celestia 1.2.5 is a few days behind because I've been sick . . . Sorry for the delays, but it'll be worth it. And no Warcraft III for me until 1.2.5 is out :)

--Chris


Warcraft III is crud anyway :O[[[
by Miserableman
16.08.2002, 12:14
Forum: Development
Topic: New Version of Celestia??
Replies: 21
Views: 12166

Re: New Version of Celestia??

Here is a screenshot from Celestia 1.2.5:

Image
by Miserableman
15.08.2002, 15:35
Forum: Development
Topic: Java Version of Celestia??
Replies: 20
Views: 13345

Re: Java Version of Celestia??

Sum0 wrote:So how's the upcoming BASIC version?

10 PRINT "Earth"
20 PRINT "/-------"
30 PRINT "|-------|"
40 PRINT "\-------/"
50 PRINT ". . . . ."
60 PRINT ". . .. ."
70 PRINT " . .. ."
Ah, this brings back memories...


This made me laugh out loud
by Miserableman
14.08.2002, 17:34
Forum: Development
Topic: Elite on Celestia
Replies: 1
Views: 2283

Re: Elite on Celestia

You have a point, or just felt the need to sing? :o
by Miserableman
14.08.2002, 17:33
Forum: Development
Topic: really dumb question
Replies: 8
Views: 5508

Re: really dumb question

Assuming you're compiling the original source and not your modified version (I'm not going to help you debug your code :O]), it looks like you've got a similar error to what I had, i.e. one of your project files is corrupted. Try building each of the projects individually. For whichever one the erro...
by Miserableman
13.08.2002, 14:46
Forum: Celestia Users
Topic: Celestia channels
Replies: 0
Views: 1431

Celestia channels

Anyone thought about making a Celestia irc channel? It could be put on the planetarion network (a game I play) which is similar in lines to the subject matter, or one of the normal networks like dalnet.

Or does one already exist? :o
by Miserableman
13.08.2002, 12:48
Forum: Development
Topic: New Version of Celestia??
Replies: 21
Views: 12166

Re: New Version of Celestia??

Rocking \o/
by Miserableman
13.08.2002, 12:41
Forum: Development
Topic: Some ideas about Celestia structure & users
Replies: 4
Views: 3498

Re: Some ideas about Celestia structure & users

I'm in the fourth category, people who wants to fly big battleships and blow stuff up.

I swear I was born early :O[[
by Miserableman
13.08.2002, 12:38
Forum: Development
Topic: really dumb question
Replies: 8
Views: 5508

Re: really dumb question

Any changes made to the code means that module at least has to be rebuilt, and you may need to rebuild the entire project for it to work. Good luck getting further tho, I'm still stuck with linker errors (HELP) What linker errors are you getting? Are you missing the lib files for the JPEG and PNG l...
by Miserableman
12.08.2002, 00:10
Forum: Development
Topic: really dumb question
Replies: 8
Views: 5508

Re: really dumb question

Any changes made to the code means that module at least has to be rebuilt, and you may need to rebuild the entire project for it to work.

Good luck getting further tho, I'm still stuck with linker errors (HELP)
by Miserableman
12.08.2002, 00:07
Forum: Development
Topic: really dumb question
Replies: 8
Views: 5508

Re: really dumb question

You need to load the entire Celestia project in VC++, which is celestia.dsw in the \src dir. If it doesn't load, open it in notepad - if everything seems to be on one line and there are funny black blocks everywhere, then replace the contents of the file with this: Microsoft Developer Studio Workspa...
by Miserableman
11.08.2002, 17:09
Forum: Development
Topic: Lense flare
Replies: 1
Views: 2206

Re: Lense flare

Feasible yes, but there was opposition voiced the last time this issue was raised. It seems the people want realism, not fancy effects.

Personally I'm not swayed either way - it'd be nice to have, but these effects take time to implement which could be used doing perhaps even cooler things :O[]
by Miserableman
11.08.2002, 17:00
Forum: Development
Topic: really dumb question
Replies: 8
Views: 5508

Re: really dumb question

Did it compile beforehand? Compiling celestia in VC++ is a bit of a pain (I've yet to manage it). How did you try and compile it?
by Miserableman
03.08.2002, 01:32
Forum: Development
Topic: More VC++ Woes
Replies: 10
Views: 8702

Re: More VC++ Woes

*bump*

Surely someone must have had this? I haven't changed any of the code, and whichever way I slice it it invariable runs into problem linking files which don't exist in the /release or /debug directory.
by Miserableman
31.07.2002, 01:37
Forum: Development
Topic: More VC++ Woes
Replies: 10
Views: 8702

More VC++ Woes

Trying to get Celestia up and running in a VC++ environment. I've loaded the project files successfully, but when I come to build it favorites.cpp spits out 158 linker warnings, and then finally dies with: BSCMAKE: error BK1506 : cannot open file '.\Release\imagecapture.sbr': No such file or directo...
by Miserableman
03.07.2002, 13:10
Forum: Development
Topic: AGP
Replies: 3
Views: 3604

Re: AGP

This is from reading the MB specs online -> it only supports 2x :O[[
by Miserableman
03.07.2002, 01:05
Forum: Development
Topic: AGP
Replies: 3
Views: 3604

AGP

On inspection of the exact specs of my motherboard, I've discovered that my AGP speed is 2X rather than the 4X I believe my GeForce2 Pro 64MB can support. How likely is this to slow up my enjoyment of Celestia?
by Miserableman
02.07.2002, 20:13
Forum: Celestia Users
Topic: A new look of the Earth. New (4k) textures inside!
Replies: 34
Views: 19430

Re: A new look of the Earth. New (4k) textures inside!

You didn't include the file you are using for your clouds, which is the bit I'm most interested in :O)

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