Posts by Marco Klunder

by Marco Klunder
09.04.2010, 18:28
Forum: Lua-Tools
Topic: SLIDESHOW–DIAPORAMA presentations without scripting
Replies: 100
Views: 110909

Re: SLIDESHOW–DIAPORAMA presentations without scripting

jogad wrote:(only downloaded 5 times)

Of course this forum is a good place to develop and release new add-ons.
But I also suggest to release these kind of add-ons on the Motherlodde :!:

Marco
by Marco Klunder
07.04.2010, 20:12
Forum: Lua-Tools
Topic: SLIDESHOW–DIAPORAMA presentations without scripting
Replies: 100
Views: 110909

Re: SLIDESHOW–DIAPORAMA presentations without scripting

Do you wish the italian-english translation of R. Basso "Deriva dei continenti" [Continents' drifting]? Massimo, s? but since it is dedicated to its girlfriend and since that made the script a tad personal, I don't know how to do in such case That was also the 'hard' part I already run th...
by Marco Klunder
04.04.2010, 16:43
Forum: Lua-Tools
Topic: SLIDESHOW–DIAPORAMA presentations without scripting
Replies: 100
Views: 110909

Re: SLIDESHOW–DIAPORAMA presentations without scripting

Hello, happy Easter YOU ALL THE SAME I'm stay doing a tiring task in writing so. I am in the same situation. :wink: If I must write more than few lines, I write it in French then I translate with Google Translate. In most cases the result is not very good. I have to modify the text until its transl...
by Marco Klunder
03.04.2010, 15:50
Forum: Lua-Tools
Topic: SLIDESHOW–DIAPORAMA presentations without scripting
Replies: 100
Views: 110909

Re: SLIDESHOW–DIAPORAMA presentations without scripting

I exactly understand your choice, that was the same issue I had. :!: Probably I did not write it down correctly, by saying the slideshow should start from the beginning again (of course, that also may be a choice). I should prefer that if you turn off slideshow (e.g. to explain something), and later...
by Marco Klunder
03.04.2010, 09:24
Forum: Lua-Tools
Topic: SLIDESHOW–DIAPORAMA presentations without scripting
Replies: 100
Views: 110909

Re: SLIDESHOW–DIAPORAMA presentations without scripting

Next time write all Latin. :wink: Good idea :wink: talk_Latin2.jpg Jo?l, When I turn on/off/on/off/on/off/on/off/ the slideshow, with the Slideshow button in the Lua_Edu_Tools menu, the slideshow does not start at the beginning each time, but it continues with the following page in the slideshow. H...
by Marco Klunder
29.03.2010, 19:22
Forum: Lua-Tools
Topic: SLIDESHOW–DIAPORAMA presentations without scripting
Replies: 100
Views: 110909

Re: SLIDESHOW–DIAPORAMA presentations without scripting

This is a great Add-on. Although I did not go through all the possibilities yet, I'm really impressed about the possibilities it opens for presentations and education. I was also inspired by your invitation to localize this Add-on and to upload it. Here is my Dutch localization file, so you can inco...
by Marco Klunder
19.02.2010, 19:25
Forum: Scripting
Topic: Launching a cel script from a celx script
Replies: 13
Views: 13316

Re: Launching a cel script from a celx script

Vincent, thanks for this update So far, the script absolute path is required, but we still have time to make celestia:runscript use a path relative to the main celx/lua script, instead. We just need to agree on this... I don't want to interfere with the development, but probably a 2nd parameter in t...
by Marco Klunder
17.02.2010, 21:11
Forum: Scripting
Topic: Launching a cel script from a celx script
Replies: 13
Views: 13316

Re: Re:

Lua uses the celestia base directory to look for files. As a workaround, I've written my own function that returns the path of the Lua directory from which I run my Lua scripts. local getLuaDirPath = function(dir) local pathes = package.path; local c0, c1 = string.find(pathes, dir); local path1 = s...
by Marco Klunder
05.02.2010, 19:23
Forum: Scripting
Topic: Converting a cel:URL position into a celx command
Replies: 24
Views: 17590

Re: Converting a cel:URL position into a celx command

This is still the same problem, i.e., the wait() command is not working. So all the commands that follow the wait() command won't be taken into consideration by the script... OK, I give up! Frank, probably one last try. As I understand from Vincent, there is someting with the wait() and in a previo...
by Marco Klunder
05.02.2010, 18:53
Forum: Add-on development
Topic: Phoenix lander on Mars
Replies: 41
Views: 18646

Re: Phoenix lander on Mars

The version 1.1 of the Phoenix lander has been made available on the Motherlode today (Februari 5, 2010), so thanks to the never ending efforts of Ulrich :D to keep the Motherlode actual and up & running and the testing by Bob :D you now can download it from: http://celestiamotherlode.net/catalo...
by Marco Klunder
04.02.2010, 21:00
Forum: Add-on development
Topic: COMETS (ssc from MPEC updates)
Replies: 22
Views: 18094

Re: COMETS (ssc from MPEC updates)

Cham wrote:Here's an alternate version. All the known comets with eccentricity < 1 (936 objects) :

Comets.ssc.zip


Some informations are given in the SSC file...

Martin, unfortunately there is no Comets.ssc.zip attached in your post above

Marco
by Marco Klunder
03.02.2010, 19:32
Forum: Add-on development
Topic: COMETS (ssc from MPEC updates)
Replies: 22
Views: 18094

Re: COMETS (ssc from MPEC updates)

First, I strongly suggest that you also add a second name to objects in the other files too. Not just for the file "all_comets". I agree on that one. By the way, a good solution to change names to double destignations :idea: Although in my previous posts about this Add-on I had some remak...
by Marco Klunder
03.02.2010, 19:08
Forum: Scripting
Topic: Converting a cel:URL position into a celx command
Replies: 24
Views: 17590

Re: Converting a cel:URL position into a celx command

Frank, As far as I can analyse the CELurl, the following CELX code must do the goto position, observer orientation and many other important CELurl settings: -- Because Celestia v1.6.1 supports the celestia:seturl() method, the following line of code can be called. -- celestia:seturl("cel://Foll...
by Marco Klunder
02.02.2010, 20:50
Forum: Add-on development
Topic: COMETS (ssc from MPEC updates)
Replies: 22
Views: 18094

Re: COMETS (ssc from MPEC updates)

4. In your list above, you name for instance Hale-Bopp, but I cannot find it back in your SSC. Hale-Bopp is in my comets.ssc I searched for the name "Hale-Bobb" in your ssc file and did not find it (as in your code list the code and name were mentioned both) and apparently only the code i...
by Marco Klunder
01.02.2010, 20:20
Forum: Add-on development
Topic: COMETS (ssc from MPEC updates)
Replies: 22
Views: 18094

Re: COMETS (ssc from MPEC updates)

Hello Adam, I downloaded and tried your add-on, but I have some remarks/questions on it: 1. You choosed to name the comets by a formal notation for comets (number+letter first than a “/”, followed by their more common name). Isn’t it preferred that you can select comets by their more common name? No...
by Marco Klunder
28.01.2010, 21:36
Forum: Add-on development
Topic: Two new generic satellites for Earth (DOWNLOAD LINK)
Replies: 22
Views: 15789

Re: Two new generic satellites for Earth (DOWNLOAD LINK)

Nice work Martin :!:

And reading the previous (nearly historic) comments in this post, keep in mind that most of your work has also inspired me to download and use it, and it even insprired me to become more active as a much less talented add-on designer too. :wink:

Marco
by Marco Klunder
28.01.2010, 21:09
Forum: Add-on development
Topic: Phoenix lander on Mars
Replies: 41
Views: 18646

Re: Phoenix lander on Mars

:x I'm a bid mad about myself :x I just checked through everything once more and found out that somewhere in the process to coming this far, the original (transparent) texture of the towers was already overridden by an incorrect texture without transparancy :? :oops: That has happened somewhere in t...
by Marco Klunder
27.01.2010, 20:12
Forum: Add-on development
Topic: Phoenix lander on Mars
Replies: 41
Views: 18646

Re: Phoenix lander on Mars

:!: :!: :!: To all who helped on this Add-on, thanks very, very much :!: :!: :!: Phoenix_celestia_v10.jpg This is the actual result of the Phoenix model, as I uploaded it to the Motherlode . Unfortunately, the model is to big for an upload to this forum, so it can be downloaded from: http://celestia...
by Marco Klunder
25.01.2010, 20:33
Forum: Add-on development
Topic: Phoenix lander on Mars
Replies: 41
Views: 18646

Re: Phoenix lander on Mars

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D Phoenix has landed on the Martian surface in Celestia. :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D Phoenix on Mars.jpg Although not completely without errors, but the result may be there. ...
by Marco Klunder
24.01.2010, 13:02
Forum: Add-on development
Topic: Phoenix lander on Mars
Replies: 41
Views: 18646

Re: Phoenix lander on Mars

I already tried a conversion to CMOD, using 3dstocmod.exe combined with CmodConverter.exe. This is the result: Phoenix_celestia_cmod.jpg Except the robotic arm, the components that are drawn have the inside texture be drawn. As I discovered by importing the .3ds model in Blender, you can zoom in/out...

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