Posts by Bob Hegwood
- 10.11.2003, 05:54
- Forum: Textures
- Topic: Another Useful Tool
- Replies: 0
- Views: 1327
Another Useful Tool
Hi all, Just thought I'd let you know that a GREAT, free program is available for use with re-sizing texture files... If you scan the Topic "At Selden's Request" in the Celestia Bugs Forum Topic, you'll see that I have almost gone crazy trying to figure out how to do this easily. Pixia is a program ...
- 10.11.2003, 05:23
- Forum: Celestia Users
- Topic: Another Feature Request
- Replies: 14
- Views: 4866
Another Feature Request
Hi all, Sorry to keep bothering you with questions, but is there any way in which Celestia can be set up to perform under a specific windows display resolution? In other words, using my 800x600 display, I'm getting a LOT closer to the planets than I want to when selecting them from the Solar System ...
- 09.11.2003, 22:14
- Forum: Bugs
- Topic: At Selden's Request
- Replies: 25
- Views: 9736
Re: At Selden's Request
To all who have tried to help... I have managed to FIX this darned problem after all. :D I simply found a saturn rings texture PNG at CVS that was sized at 1024 x 64, and the thing now looks BEAUTIFUL as it should. Grant, I tried using ALL of Jens textures to no avail. Although these textures worked...
- 09.11.2003, 21:05
- Forum: Bugs
- Topic: At Selden's Request
- Replies: 25
- Views: 9736
Re: At Selden's Request
Selden, Just a bit more information for you... I've updated my Intel 82815 graphics controller driver to the latest version, and I'm using OpenGL as follows: Version: 1.1.2 - Build 4.13.01.3196 Max simultaneous textures: 2 Max texture size: 1024 Now THIS might have something to do with the problem, ...
- 09.11.2003, 18:51
- Forum: Celestia Users
- Topic: Feature Request
- Replies: 11
- Views: 4147
Re: Feature Request
Don,
You Da Man! That converter is GREAT resource for us JD-impaired types.
Thanks *very* much for the URL.
Take care, Bob
You Da Man! That converter is GREAT resource for us JD-impaired types.
Thanks *very* much for the URL.
Take care, Bob
- 09.11.2003, 18:44
- Forum: Bugs
- Topic: FIX 4 PROBLEM TEXTURES?
- Replies: 6
- Views: 2917
Re: FIX 4 PROBLEM TEXTURES?
Grant, I'm downloading straight to disk, and I'm beginning to think that my problem is specific to my machine. (See the topic "At Selden's Request" elsewhere in this forum. I'm also having graphics problems with Celestia 1.3.1Pre11 that never occurred using 1.3.0. Does anyone here know about DirectD...
- 09.11.2003, 18:37
- Forum: Celestia Users
- Topic: Feature Request
- Replies: 11
- Views: 4147
Re: Feature Request
Sorry Don...
I *do* have your documentation, and I'm afraid that I'm just Julian-Date time disabled.
Take care, Bob
I *do* have your documentation, and I'm afraid that I'm just Julian-Date time disabled.
![Smile :)](./images/smilies/icon_smile.gif)
Take care, Bob
- 09.11.2003, 18:31
- Forum: Bugs
- Topic: At Selden's Request
- Replies: 25
- Views: 9736
Re: At Selden's Request
Selden, I think I'm getting closer to the answer here... Seems that the images I have trouble with are usually created with Photoshop, AND my system is using both OpenGL *and* DirectDraw. Now, I don't know beans about either OpenGl or Directdraw, but I read somewhere on the OpenGl page that problems...
- 09.11.2003, 06:23
- Forum: Bugs
- Topic: At Selden's Request
- Replies: 25
- Views: 9736
Re: At Selden's Request
Sorry to keep "bugging" you Selden :) , but there is something definitely wrong going on with Celestia and my graphics files. I managed to get the Jupiter rings to look similar to what they were on 1.3.0 by fooling with the jupiter-rings.png image for over 3 hours using the Xnview program as someone...
- 09.11.2003, 04:31
- Forum: Bugs
- Topic: At Selden's Request
- Replies: 25
- Views: 9736
Re: At Selden's Request
No, you've helped me understand some more about Celestia's capabilities and I *do* appreciate your thoughts. I did NOT know about the ~ entry in order to see the log, so I'll give it a try. I'm also currently in the process of updating my Intel video driver and OpenGL. Just so's you know, I'm REALLY...
- 09.11.2003, 03:15
- Forum: Celestia Users
- Topic: Feature Request
- Replies: 11
- Views: 4147
Re: Feature Request
Just do it like I do it, Don... Just create a small test script and simply copy the code you wish to test to the file before you run it. Call it "test.cel" and have a ball. Or, do you mean that you'd really like to control the speed of the script? Now you've gotten me thinking again. I'd like to see...
- 09.11.2003, 03:02
- Forum: Bugs
- Topic: At Selden's Request
- Replies: 25
- Views: 9736
Re: At Selden's Request
Selden and Jack... I'm aware that I have to have the PNG file in the appropriate directory, and that the SSC file has to contain the proper references. I've spent most of the evening here looking at this problem, and I just CANNOT see the error. :( Albedo 0.51 Rings { Inner 92000 Outer 221000 T...
- 08.11.2003, 16:44
- Forum: Bugs
- Topic: At Selden's Request
- Replies: 25
- Views: 9736
Re: At Selden's Request
Okay Selden, I re-downloaded 1.3.1 and installed it using all of the advice I've received... Some of the glitches I mentioned earlier seem now to have disappeared, but have been replaced with some new ones... Observe the following comparison of the Jupiter rings system as seen first via 1.3.0. http:...
- 08.11.2003, 06:48
- Forum: Bugs
- Topic: FIX 4 PROBLEM TEXTURES?
- Replies: 6
- Views: 2917
Re: FIX 4 PROBLEM TEXTURES?
That's EXACTLY what I have been doing... I've had this problem with the Black Hole jpeg, and the new colored versions of the Deimos and Phobos textures. Seems that PhotoShop may be the culprit, but I'm not sure. Thanks for letting others know that I'm not nuts when I tell an author that there's some...
- 08.11.2003, 06:34
- Forum: Celestia Users
- Topic: How to fix bumpmaps in 1.3.0
- Replies: 6
- Views: 2917
Re: How to fix bumpmaps in 1.3.0
Bob, I wouldn't bother with 1.3.0 - it looks really primitive when you compare it with all the new stuff that we've got now (at pre11). Okay Mr. Higgins :lol: You guys just will NOT be happy until I get Pre11 to work on my machine, Willya? I'll download it again, and see if I can wrangle some more ...
- 08.11.2003, 06:25
- Forum: Celestia Users
- Topic: Request for New Shatters Net Forum Index Topic
- Replies: 24
- Views: 8874
Re: Request for New Shatters Net Forum Index Topic
I LOVE ya Don... You ARE my kinda guy. ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- 07.11.2003, 07:53
- Forum: Celestia Users
- Topic: Request for New Shatters Net Forum Index Topic
- Replies: 24
- Views: 8874
Re: Request for New Shatters Net Forum Index Topic
Okay all, To "guest"... Honestly, it's the truth. Was Director of Information Systems for a small telephone company for 15 years before I decided to learn how to drive a forklift. (Strange, but true!) Mr. Roberts, Sir... Your wish is my command (Within reason, of course.) Grant... Thanks to you all ...
- 07.11.2003, 07:39
- Forum: Celestia Users
- Topic: How to fix bumpmaps in 1.3.0
- Replies: 6
- Views: 2917
Re: How to fix bumpmaps in 1.3.0
Star Lion? Can you explain this to me? Please? I originally downloaded Celestia 1.3.0, and do not have an older "Shaders" folder. Do I have to download 1.2.5 in order to get the bumpmap function to work? I tried everything I could think of to get the bumpmaps to work on my machine, but to no avail. ...
- 06.11.2003, 08:09
- Forum: Petit Bistro Entropy
- Topic: Hello everybody...
- Replies: 2
- Views: 4379
Re: Hello everybody...
Welcome Lost FisherMan...
Careful here, Celestia IS addicting.![Very Happy :D](./images/smilies/icon_biggrin.gif)
Careful here, Celestia IS addicting.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- 06.11.2003, 07:47
- Forum: Celestia Users
- Topic: Request for New Shatters Net Forum Index Topic
- Replies: 24
- Views: 8874
Re: Request for New Shatters Net Forum Index Topic
Rassilon wrote:I used to be a forklift driver until I found out I could use a computer...
Now THAT's funny... I used to be a computer expert until I learned that I could drive a forklift.
![Laughing :lol:](./images/smilies/icon_lol.gif)